private void Revert() { _configData = SpriteConfigData.GetData(_originalUserData); _meshCreator = MeshCreatorBase.GetInstnace(_configData); _preview.SetWireframes(_meshCreator.GetMeshWireframes()); _importData.textureImporter.userData = _originalUserData; _isDataChanged = false; }
public SpriteProcessor(Sprite sprite, string assetPath) { _importData = new SpriteImportData(sprite, assetPath); _originalUserData = _importData.textureImporter.userData; _configData = SpriteConfigData.GetData(_originalUserData); _meshCreator = MeshCreatorBase.GetInstnace(_configData); _preview = new SpritePreview(_meshCreator.GetMeshWireframes()); Undo.undoRedoPerformed += UndoReimport; }
public void OnInspectorGUI(Object target, Object[] targets) { _target = target; _targets = targets; using (var checkDataChange = new EditorGUI.ChangeCheckScope()) { _configData.overriden = EditorGUILayout.ToggleLeft("Enable SpriteAssist", _configData.overriden); EditorGUILayout.Space(); using (new EditorGUILayout.VerticalScope(EditorStyles.helpBox)) { using (new EditorGUILayout.VerticalScope("box")) { EditorGUILayout.LabelField("Mesh Settings"); } using (new EditorGUI.DisabledScope(!_configData.overriden)) { using (var checkModeChange = new EditorGUI.ChangeCheckScope()) { _configData.mode = (SpriteConfigData.Mode)EditorGUILayout.EnumPopup("Mode", _configData.mode); EditorGUILayout.Space(); if (checkModeChange.changed) { _meshCreator = MeshCreatorBase.GetInstnace(_configData); _preview.SetWireframes(_meshCreator.GetMeshWireframes()); } } if (_configData.mode.HasFlag(SpriteConfigData.Mode.TransparentMesh)) { EditorGUILayout.LabelField("Transparent Mesh"); using (new EditorGUI.IndentLevelScope()) { _configData.transparentDetail = EditorGUILayout.Slider("Detail", _configData.transparentDetail, 0.001f, 1f); _configData.transparentAlphaTolerance = (byte)EditorGUILayout.Slider("Alpha Tolerance", _configData.transparentAlphaTolerance, 0, 254); _configData.detectHoles = EditorGUILayout.Toggle("Detect Holes", _configData.detectHoles); EditorGUILayout.Space(); } } if (_configData.mode.HasFlag(SpriteConfigData.Mode.OpaqueMesh)) { EditorGUILayout.LabelField("Opaque Mesh"); using (new EditorGUI.IndentLevelScope()) { _configData.opaqueDetail = EditorGUILayout.Slider("Detail", _configData.opaqueDetail, 0.001f, 1f); _configData.opaqueAlphaTolerance = (byte)EditorGUILayout.Slider("Alpha Tolerance", _configData.opaqueAlphaTolerance, 0, 254); using (new EditorGUI.DisabledScope(true)) { //force true EditorGUILayout.Toggle("Detect Holes (forced)", true); } EditorGUILayout.Space(); } } _configData.edgeSmoothing = EditorGUILayout.Slider("Edge Smoothing", _configData.edgeSmoothing, 0f, 1f); _configData.useNonZero = EditorGUILayout.Toggle("Non-zero Winding", _configData.useNonZero); EditorGUILayout.Space(); } if (_configData != null && _configData.overriden && _configData.mode == SpriteConfigData.Mode.Complex) { using (new EditorGUILayout.VerticalScope(new GUIStyle { margin = new RectOffset(5, 5, 0, 5) })) EditorGUILayout.HelpBox("Complex mode dose not override original sprite mesh.", MessageType.Info); } _isDataChanged |= checkDataChange.changed; } using (new EditorGUILayout.VerticalScope(EditorStyles.helpBox)) { using (new EditorGUILayout.VerticalScope("box")) { EditorGUILayout.LabelField("Mesh Prefab"); } using (new EditorGUILayout.HorizontalScope()) { EditorGUILayout.ObjectField("Prefab", _importData.MeshPrefab, typeof(GameObject), false); string buttonText = _importData.HasMeshPrefab ? "Remove" : "Create"; if (GUILayout.Button(buttonText, GUILayout.Width(60))) { Apply(); if (_importData.HasMeshPrefab) { _importData.RemoveExternalPrefab(); } else { var prefab = _meshCreator.CreateExternalObject(_importData.sprite, _configData); _importData.SetPrefabAsExternalObject(prefab); } } } if (!_importData.HasMeshPrefab) { Shader transparentShader = Shader.Find(_configData.transparentShaderName) ?? Shader.Find(MeshCreatorBase.RENDER_SHADER_TRANSPARENT); Shader opaqueShader = Shader.Find(_configData.opaqueShaderName) ?? Shader.Find(MeshCreatorBase.RENDER_SHADER_OPAQUE); transparentShader = (Shader)EditorGUILayout.ObjectField("Default Tranparent Shader", transparentShader, typeof(Shader), false); opaqueShader = (Shader)EditorGUILayout.ObjectField("Default Opaque Shader", opaqueShader, typeof(Shader), false); _configData.transparentShaderName = transparentShader?.name; _configData.opaqueShaderName = opaqueShader?.name; } EditorGUI.BeginChangeCheck(); _configData.thickness = EditorGUILayout.FloatField("Thickness", _configData.thickness); _configData.thickness = Mathf.Max(0, _configData.thickness); if (EditorGUI.EndChangeCheck()) { _isDataChanged |= true; } EditorGUILayout.Space(); if (_configData != null && _configData.overriden && _configData.mode == SpriteConfigData.Mode.Complex) { if (_importData.MeshPrefab == null) { using (new EditorGUILayout.VerticalScope(new GUIStyle { margin = new RectOffset(5, 0, 5, 5) })) EditorGUILayout.HelpBox("To use complex mode must be created Mesh Prefab.", MessageType.Warning); } } } EditorGUILayout.Space(); using (new EditorGUILayout.HorizontalScope()) using (new EditorGUI.DisabledScope(!_isDataChanged)) { GUILayout.FlexibleSpace(); if (GUILayout.Button("Revert", GUILayout.Width(50))) { Revert(); } if (GUILayout.Button("Apply", GUILayout.Width(50))) { Apply(); } } if (!_importData.IsTightMesh) { EditorGUILayout.HelpBox("Mesh Type is not Tight Mesh. Change texture setting.", MessageType.Warning); } EditorGUILayout.Space(); if (checkDataChange.changed) { Undo.RegisterCompleteObjectUndo(_importData.textureImporter, "SpriteAssist Texture"); _importData.textureImporter.userData = JsonUtility.ToJson(_configData); } } }
public void OnInspectorGUI(bool disableBaseGUI) { _isPreviewChanged |= _targets == null || _targets.Length != Selection.objects.Length; _targets = Selection.objects; if (!disableBaseGUI) { EditorGUILayout.Space(); using (new EditorGUILayout.HorizontalScope()) using (new EditorGUI.DisabledScope(true)) { EditorGUILayout.PrefixLabel("Source Texture"); EditorGUILayout.ObjectField(_mainImportData.sprite.texture, typeof(Texture2D), false); } } if (disableBaseGUI) { EditorGUI.indentLevel++; } using (var checkChangedMode = new EditorGUI.ChangeCheckScope()) { _configData.mode = (SpriteConfigData.Mode)EditorGUILayout.EnumPopup("SpriteAssist Mode", _configData.mode); EditorGUILayout.Space(); _isPreviewChanged |= checkChangedMode.changed; _isDataChanged |= checkChangedMode.changed; if (checkChangedMode.changed) { _meshCreator = MeshCreatorBase.GetInstance(_configData.mode); _preview.SetWireframes(_meshCreator.GetMeshWireframes()); //force apply and reimport Apply(); return; } } if (disableBaseGUI) { EditorGUI.indentLevel--; } EditorGUI.indentLevel++; using (new EditorGUILayout.VerticalScope(EditorStyles.helpBox)) { using (new EditorGUILayout.VerticalScope("box")) { _isOpenMeshSettings = EditorGUILayout.Foldout(_isOpenMeshSettings, "Mesh Settings"); } if (_isOpenMeshSettings) { using (var checkChangedMeshSettings = new EditorGUI.ChangeCheckScope()) { if (_configData.mode.HasFlag(SpriteConfigData.Mode.TransparentMesh)) { EditorGUILayout.LabelField("Transparent Mesh"); using (new EditorGUI.IndentLevelScope()) { _configData.transparentDetail = EditorGUILayout.Slider("Detail", _configData.transparentDetail, 0.001f, 1f); _configData.transparentAlphaTolerance = (byte)EditorGUILayout.Slider("Alpha Tolerance", _configData.transparentAlphaTolerance, 0, 254); _configData.detectHoles = EditorGUILayout.Toggle("Detect Holes", _configData.detectHoles); EditorGUILayout.Space(); } } if (_configData.mode.HasFlag(SpriteConfigData.Mode.OpaqueMesh)) { EditorGUILayout.LabelField("Opaque Mesh"); using (new EditorGUI.IndentLevelScope()) { _configData.opaqueDetail = EditorGUILayout.Slider("Detail", _configData.opaqueDetail, 0.001f, 1f); _configData.opaqueAlphaTolerance = (byte)EditorGUILayout.Slider("Alpha Tolerance", _configData.opaqueAlphaTolerance, 0, 254); _configData.opaqueExtrude = EditorGUILayout.Slider("Extrude", _configData.opaqueExtrude, 0, 1); using (new EditorGUI.DisabledScope(true)) { //force true EditorGUILayout.Toggle("Detect Holes (forced)", true); } EditorGUILayout.Space(); } } if (_configData.mode.HasFlag(SpriteConfigData.Mode.TransparentMesh) || _configData.mode.HasFlag(SpriteConfigData.Mode.OpaqueMesh)) { _configData.edgeSmoothing = EditorGUILayout.Slider("Edge Smoothing", _configData.edgeSmoothing, 0f, 1f); _configData.useNonZero = EditorGUILayout.Toggle("Non-zero Winding", _configData.useNonZero); EditorGUILayout.Space(); } if (_configData.mode == SpriteConfigData.Mode.UnityDefaultForTransparent || _configData.mode == SpriteConfigData.Mode.UnityDefaultForOpaque) { using (new EditorGUILayout.VerticalScope(new GUIStyle { margin = new RectOffset(5, 5, 0, 5) })) EditorGUILayout.HelpBox("Select other mode to use SpriteAssist.", MessageType.Info); } if (_configData.mode == SpriteConfigData.Mode.ComplexMesh) { using (new EditorGUILayout.VerticalScope(new GUIStyle { margin = new RectOffset(5, 5, 0, 5) })) EditorGUILayout.HelpBox("Complex mode dose not override original sprite mesh.\nComplex mode only affects Mesh Prefab.", MessageType.Info); } if (_configData.mode.HasFlag(SpriteConfigData.Mode.GridMesh)) { EditorGUILayout.LabelField("Grid Mesh"); using (new EditorGUI.IndentLevelScope()) { _configData.gridSize = EditorGUILayout.IntSlider("Size", _configData.gridSize, 8, 128); _configData.gridTolerance = EditorGUILayout.Slider("Alpha Tolerance", _configData.gridTolerance, 0, 1f); _configData.detectHoles = EditorGUILayout.Toggle("Detect Holes", _configData.detectHoles); EditorGUILayout.Space(); } } _isPreviewChanged |= checkChangedMeshSettings.changed; _isDataChanged |= checkChangedMeshSettings.changed; } } } using (new EditorGUILayout.VerticalScope(EditorStyles.helpBox)) { using (new EditorGUILayout.HorizontalScope("box")) { _isOpenMeshPrefab = EditorGUILayout.Foldout(_isOpenMeshPrefab, "Mesh Prefab"); } if (_isOpenMeshPrefab) { using (var checkChangedMeshPrefab = new EditorGUI.ChangeCheckScope()) { using (new EditorGUILayout.HorizontalScope()) { EditorGUILayout.ObjectField("Prefab", _mainImportData.MeshPrefab, typeof(GameObject), false); string buttonText = _mainImportData.HasMeshPrefab ? "Remove" : "Create"; if (GUILayout.Button(buttonText, GUILayout.Width(60))) { Apply(true, _mainImportData.HasMeshPrefab); return; } } if (!_mainImportData.HasMeshPrefab) { Shader transparentShader = ShaderUtil.FindTransparentShader(_configData.transparentShaderName); Shader opaqueShader = ShaderUtil.FindOpaqueShader(_configData.opaqueShaderName); transparentShader = (Shader)EditorGUILayout.ObjectField("Transparent Shader", transparentShader, typeof(Shader), false); opaqueShader = (Shader)EditorGUILayout.ObjectField("Opaque Shader", opaqueShader, typeof(Shader), false); _configData.transparentShaderName = transparentShader == null ? null : transparentShader.name; _configData.opaqueShaderName = opaqueShader == null ? null : opaqueShader.name; } _configData.thickness = EditorGUILayout.FloatField("Thickness", _configData.thickness); _configData.thickness = Mathf.Max(0, _configData.thickness); EditorGUILayout.Space(); using (new EditorGUILayout.HorizontalScope()) { _configData.overrideTag = EditorGUILayout.Toggle(_configData.overrideTag, GUILayout.Width(45)); GUILayout.Space(-30); using (new EditorGUI.DisabledGroupScope(!_configData.overrideTag)) { if (_configData.overrideTag) { _configData.tag = EditorGUILayout.TagField("Tag", _configData.tag); } else { EditorGUILayout.TagField("Tag", SpriteAssistSettings.Settings.defaultTag); } } } using (new EditorGUILayout.HorizontalScope()) { _configData.overrideLayer = EditorGUILayout.Toggle(_configData.overrideLayer, GUILayout.Width(45)); GUILayout.Space(-30); using (new EditorGUI.DisabledGroupScope(!_configData.overrideLayer)) { if (_configData.overrideLayer) { _configData.layer = EditorGUILayout.LayerField("Layer", _configData.layer); } else { EditorGUILayout.LayerField("Layer", SpriteAssistSettings.Settings.defaultLayer); } } } using (new EditorGUILayout.HorizontalScope()) { _configData.overrideSortingLayer = EditorGUILayout.Toggle(_configData.overrideSortingLayer, GUILayout.Width(45)); GUILayout.Space(-30); using (new EditorGUI.DisabledGroupScope(!_configData.overrideSortingLayer)) { if (_configData.overrideSortingLayer) { int index = Array.FindIndex(SortingLayer.layers, layer => layer.id == _configData.sortingLayerId); index = EditorGUILayout.Popup("Sorting Layer", index, (from layer in SortingLayer.layers select layer.name).ToArray()); _configData.sortingLayerId = SortingLayer.layers[index].id; _configData.sortingOrder = EditorGUILayout.IntField(_configData.sortingOrder, GUILayout.Width(60)); } else { int index = Array.FindIndex(SortingLayer.layers, layer => layer.id == SpriteAssistSettings.Settings.defaultSortingLayerId); EditorGUILayout.Popup("Sorting Layer", index, (from layer in SortingLayer.layers select layer.name).ToArray()); EditorGUILayout.IntField(SpriteAssistSettings.Settings.defaultSortingOrder, GUILayout.Width(60)); } } } EditorGUILayout.Space(); _isPreviewChanged |= checkChangedMeshPrefab.changed; _isDataChanged |= checkChangedMeshPrefab.changed; } EditorGUILayout.Space(); if (_configData != null && _configData.mode == SpriteConfigData.Mode.ComplexMesh) { if (_mainImportData.MeshPrefab == null) { using (new EditorGUILayout.VerticalScope(new GUIStyle { margin = new RectOffset(5, 0, 5, 5) })) EditorGUILayout.HelpBox("To use complex mode must be created Mesh Prefab.", MessageType.Warning); } } } } using (new EditorGUILayout.VerticalScope(EditorStyles.helpBox)) { using (new EditorGUILayout.HorizontalScope("box")) { _isOpenTools = EditorGUILayout.Foldout(_isOpenTools, "Tools"); } if (_isOpenTools) { if (GUILayout.Button("Resize to Power of Two")) { if (_isDataChanged) { Apply(); } Resize(); } } } EditorGUILayout.Space(); using (new EditorGUILayout.HorizontalScope()) using (new EditorGUI.DisabledScope(!_isDataChanged)) { GUILayout.FlexibleSpace(); if (GUILayout.Button("Revert", GUILayout.Width(50))) { Revert(); } if (GUILayout.Button("Apply", GUILayout.Width(50))) { Apply(); } } if (!_mainImportData.IsTightMesh) { EditorGUILayout.HelpBox("Mesh Type is not Tight Mesh. Change texture setting.", MessageType.Warning); } EditorGUILayout.Space(); if (_isDataChanged) { Undo.RegisterCompleteObjectUndo(_mainImportData.textureImporter, "SpriteAssist Texture"); _mainImportData.textureImporter.userData = JsonUtility.ToJson(_configData); } }