public void TakeDamage() { mario.TransitionState(mario.state, new RightFallingSmallMS(mario)); }
public void MakeBigMario() { mario.TransitionState(mario.state, new RightMovingBigMS(mario)); }
public void TakeDamage() { mario.TransitionState(mario.state, new LeftIdleSmallMS(mario)); }
public void MakeBigMario() { mario.TransitionState(mario.state, new LeftCrouchingBigMS(mario)); }
public void MakeBigMario() { mario.TransitionState(mario.state, new LeftIdleBigMS(mario)); }
public void TakeDamage() { mario.TransitionState(mario.state, new LeftCrouchingSmallMS(mario)); }