public void Execute() { Game1.GetInstance().gameState = new TitleScreenGameState(); Game1.GetInstance().isTitle = true; }
public Mario Build(string fileName) { float xCoord = 0, yCoord = 0; StreamReader sr; sr = File.OpenText(Game1.GetInstance().Content.RootDirectory + fileName); string line; while ((line = sr.ReadLine()) != null) { yCoord += spacingIncrement; xCoord = 0; string[] words = line.Split(','); for (int i = 0; i < words.Length; i++) { int events = 1; if (words[i] == "M") { mario = new Mario(new Vector2(xCoord, yCoord)); } if (itemDictionary.ContainsKey(words[i])) { ICollectable item = collectableFactory.build(itemDictionary[words[i]], new Vector2(xCoord, yCoord)); level.levelItems.Add(item); } if (backgroundDictionary.ContainsKey(words[i])) { if (words[i] == "exit") { level.exitPosition = new Vector2(xCoord, yCoord); } else { KeyValuePair <IAnimatedSprite, Vector2> item = new KeyValuePair <IAnimatedSprite, Vector2>(factory.build(backgroundDictionary[words[i]]), new Vector2(xCoord, yCoord)); level.levelBackgroundObjects.Add(item); } } if (blockDictionary.ContainsKey(words[i])) { Block block = blockFactory.build(blockDictionary[words[i]], new Vector2(xCoord, yCoord)); level.levelBlocks.Add(block); } if (enemyDictionary.ContainsKey(words[i])) { Enemy enemy = enemyFactory.build(enemyDictionary[words[i]], new Vector2(xCoord, yCoord)); level.levelEnemies.Add(enemy); } if (pipeDictionary.ContainsKey(words[i])) { Pipe pipe = pipeFactory.build(pipeDictionary[words[i]], new Vector2(xCoord, yCoord)); i++; int exitPiX = int.Parse(words[i]); i++; int exitPiY = int.Parse(words[i]); i++; Pipe exitPipe = pipeFactory.build(pipeDictionary[words[i]], new Vector2((float)exitPiX, (float)exitPiY)); pipe.exitPipe = exitPipe; level.levelPipes.Add(pipe); level.levelPipes.Add(exitPipe); events = 4; } if (words[i] == "V") { level.levelSpikes.Add(new Spike(new Vector2(xCoord, yCoord), false)); } if (words[i] == "^") { level.levelSpikes.Add(new Spike(new Vector2(xCoord, yCoord), true)); } if (words[i] == "t") { level.levelTrampolines.Add(new Trampoline(new Vector2(xCoord, yCoord))); } if (words[i] == "Ch") { level.checkpoint = new Vector2(xCoord, yCoord); } xCoord += spacingIncrement * events; } } return(mario); }