public Level(string fileName) { this.game = Game1.GetInstance(); builder = new LevelBuilder(this); mario = builder.Build(fileName); game.gameCamera.LookAt(mario.position); collision = new CollisionDetector(mario, game); exitPole = new GateSprite(Game1.gameContent.Load <Texture2D>("Items/gateFramedFinal"), 2, 23); game.gameHUD.Time = ValueHolder.startingTime; }
public void SmallMarioEnemyBottomCollision() { //arrange game.level.mario = new Mario(game, starting); CollisionDetector collision = new CollisionDetector(game); Enemy enemy = new Enemy(game, Enemy.Enemies.Dino, new Vector2(250, 440)); levelEnemies.Add(enemy); //act collision.Detect(game.level.mario, levelEnemies, levelBlocks, levelItems); //assert if ((new DeadMS(game).GetType()) == game.level.mario.state.GetType()) { fileOut.WriteLine("SmallMarioEnemyBottomCollision: Passed"); } else { fileOut.WriteLine("SmallMarioEnemyBottomCollision: Failed"); } }
public void BigMarioBrickBlockBottomCollision() { //arrange game.level.mario = new Mario(game, starting); CollisionDetector collision = new CollisionDetector(game); Block block = new Block(game, Block.BlockType.brick, new Vector2(250, 445)); levelBlocks.Add(block); //act collision.Detect(game.level.mario, levelEnemies, levelBlocks, levelItems); //assert if (new List <Block>() == levelBlocks) { fileOut.WriteLine("BigMarioBrickBottomCollision: Passed"); } else { fileOut.WriteLine("BigMarioBrickBottomCollision: Failed"); } }
public void SmallMarioFlowerCollision() { //arrange game.level.mario = new Mario(game, starting); CollisionDetector collision = new CollisionDetector(game); IAnimatedSprite flower = factory.build(SpriteFactory.sprites.fireFlower); Item item = new Item(flower); item.xpos = 250; item.ypos = 450; levelItems.Add(item); //act collision.Detect(game.level.mario, levelEnemies, levelBlocks, levelItems); //assert if ((new RightIdleFireMS(game).GetType()) == game.level.mario.state.GetType()) { fileOut.WriteLine("SmallMarioFlowerCollision: Passed"); } else { fileOut.WriteLine("SmallMarioFlowerCollision: Failed"); } }
public void MarioStarCollision() { //arrange game.level.mario = new Mario(game, starting); CollisionDetector collision = new CollisionDetector(game); IAnimatedSprite star = factory.build(SpriteFactory.sprites.star); Item item = new Item(star); item.xpos = 250; item.ypos = 450; levelItems.Add(item); //act collision.Detect(game.level.mario, levelEnemies, levelBlocks, levelItems); //assert if (game.level.mario.marioIsStar) { fileOut.WriteLine("MarioStarCollision: Passed"); } else { fileOut.WriteLine("MarioStarCollision: Failed"); } }
public void Mario1UpCollision() { //arrange game.level.mario = new Mario(game, starting); levelItems = new List <Item>(); CollisionDetector collision = new CollisionDetector(game); IAnimatedSprite oneUp = factory.build(SpriteFactory.sprites.oneUpMushroom); Item item = new Item(oneUp); item.xpos = 250; item.ypos = 450; levelItems.Add(item); //act collision.Detect(game.level.mario, levelEnemies, levelBlocks, levelItems); //assert if (levelItems == new List <Item>()) { fileOut.WriteLine("Mario1UpCollision: Passed"); } else { fileOut.WriteLine("Mario1UpCollision: Failed"); } }