public void StarTest() { bool passed = true; ItemSpriteTextureStorage.Load(game.Content); MarioSpriteFactory.Load(game.Content); IPlayer mario = new Mario(390, 400); IItemObjects star = new SuperStar(400, 400); CollisionDetector collisionDetector = new CollisionDetector(); ICollision side = collisionDetector.getCollision(mario.returnCollisionRectangle(), star.returnCollisionRectangle()); if (passed && side.returnCollisionSide().Equals(CollisionSide.Left)) { passed = true; } else { passed = false; } MarioItemCollisionHandler.handleCollision((Mario)mario, star, side); if (((Mario)mario).Star && passed) { Console.WriteLine("Star Test Passed"); } else { Console.WriteLine("Star failed"); } }
public void KoopaTestBottom() { bool passed = true; EnemySpriteFactory.Load(game.Content); MarioSpriteFactory.Load(game.Content); IPlayer mario = new Mario(400, 400); IEnemyObject enemy = new Koopa(400, 385); CollisionDetector collisionDetector = new CollisionDetector(); ICollision side = collisionDetector.getCollision(mario.returnCollisionRectangle(), enemy.returnCollisionRectangle()); if (passed && side.returnCollisionSide().Equals(CollisionSide.Bottom)) { passed = true; } else { passed = false; } MarioEnemyCollisionHandler.handleCollision((Mario)mario, enemy, side, levelStorage); if (((Mario)mario).StateStatus().Equals(MarioState.Die) && passed) { Console.WriteLine("Koopa Bottom Test Passed"); } else { Console.WriteLine("Koopa Bottom Test failed"); } }
public void OneUpMushroomTest() { bool passed = true; ItemSpriteTextureStorage.Load(game.Content); MarioSpriteFactory.Load(game.Content); IPlayer mario = new Mario(390, 400); IItemObjects item = new OneUpMushroom(400, 400); CollisionDetector collisionDetector = new CollisionDetector(); ICollision side = collisionDetector.getCollision(mario.returnCollisionRectangle(), item.returnCollisionRectangle()); if (passed && side.returnCollisionSide().Equals(CollisionSide.Left)) { passed = true; } else { passed = false; } MarioItemCollisionHandler.handleCollision((Mario)mario, item, side); if (passed) { Console.WriteLine("OneUpMushroom Test Passed"); } else { Console.WriteLine("OneUpMushroom failed"); } }
protected override void LoadContent() { spriteBatch = new SpriteBatch(GraphicsDevice); BlockSpriteTextureStorage.Load(this.Content); ItemSpriteTextureStorage.Load(this.Content); EnemySpriteFactory.Load(this.Content); MiscGameObjectTextureStorage.Load(this.Content); MarioSpriteFactory.Load(this.Content); GUISpriteFactory.Load(this.Content); SoundEffectFactory.Load(this.Content); MusicFactory.Load(this.Content); background = Content.Load <Texture2D>(UtilityClass.background); background2 = Content.Load <Texture2D>(UtilityClass.background2); skyworldbackground = Content.Load <Texture2D>("skyworldbackground"); deathbackground = Content.Load <Texture2D>(UtilityClass.deathbackground); font = Content.Load <SpriteFont>(UtilityClass.FontString); basicarialfont = Content.Load <SpriteFont>(UtilityClass.BasicArialFontString); LoadKeyBoardCommands(); levelStore = loader.LoadLevel(); mario = levelStore.player; cameraController = new CameraController(camera, mario); resetCommand = new ResetLevelCommand(this); MusicFactory.MainTheme(); ResetGui(); }
public void Draw(Game1 game) { Rectangle sourceRectangle = new Rectangle(UtilityClass.zero, UtilityClass.zero, UtilityClass.gameOverScreenWidth, UtilityClass.generalSpriteHeightAndWidth); Rectangle mariodestinationRectangle = new Rectangle(UtilityClass.deathMarioLocationX, UtilityClass.deathMarioLocationY, UtilityClass.gameOverScreenWidth, UtilityClass.generalSpriteHeightAndWidth); Rectangle marioLives = new Rectangle(UtilityClass.deathMarioLocationX + UtilityClass.ten, UtilityClass.deathMarioLocationY, UtilityClass.gameOverScreenWidth, UtilityClass.generalSpriteHeightAndWidth); Rectangle backgrounddestinationRectangle = new Rectangle(UtilityClass.zero, UtilityClass.zero, UtilityClass.deathBackgroundX, UtilityClass.deathBackgroundY); Texture2D deathmario = MarioSpriteFactory.CreateMarioSmallStillSprite(); game.spriteBatch.Begin(); game.spriteBatch.Draw(deathbackground, backgrounddestinationRectangle, sourceRectangle, Color.Black); game.gui.DrawPlayGUI(game.spriteBatch, font); if (((Mario)game.mario).GetLives().ScoreValue >= UtilityClass.zero) { game.spriteBatch.DrawString(basicarialfont, UtilityClass.worldLevel, UtilityClass.deathtextloc, Color.White); game.spriteBatch.DrawString(font, UtilityClass.x, UtilityClass.deathmarioloc, Color.White); game.spriteBatch.DrawString(font, ((Mario)game.mario).GetLives().ScoreValue.ToString(), UtilityClass.remaininglivesloc, Color.White); game.spriteBatch.Draw(deathmario, mariodestinationRectangle, sourceRectangle, Color.White); ((Mario)game.mario).stats.DrawTotals(game.spriteBatch, font, new Vector2(UtilityClass.deathmarioloc.X - 80, UtilityClass.deathmarioloc.Y + 20)); } else { game.spriteBatch.DrawString(font, UtilityClass.gameOver, UtilityClass.deathtextloc, Color.White); } game.spriteBatch.End(); }
public MarioDying(Mario mario) { AchievementEventTracker.dyingAcievement(); this.mario = mario; sprite = new AnimatedSprite(MarioSpriteFactory.CreateMarioDyingSprite(), UtilityClass.one, UtilityClass.one, mario.Location, UtilityClass.generalTotalFramesAndSpecializedRows); mario.LoseLife(); }
public void GoombaTestTop() { bool passed = true; EnemySpriteFactory.Load(game.Content); MarioSpriteFactory.Load(game.Content); IPlayer mario = new Mario(400, 400); IEnemyObject enemy = new Goomba(400, 415); CollisionDetector collisionDetector = new CollisionDetector(); ICollision side = collisionDetector.getCollision(mario.returnCollisionRectangle(), enemy.returnCollisionRectangle()); if (passed && side.returnCollisionSide().Equals(CollisionSide.Top)) { passed = true; } else { passed = false; } MarioEnemyCollisionHandler.handleCollision((Mario)mario, enemy, side, levelStorage); if (passed) { Console.WriteLine("Goomba Top Test Passed"); } else { Console.WriteLine("Goomba Top Test failed"); } }
public MarioRunning(Mario mario) { this.mario = mario; big = new AnimatedSprite(MarioSpriteFactory.CreateMarioBigRunningSprite(), UtilityClass.one, UtilityClass.specializedSpriteTotalFramesAndMarioRunningCols, mario.Location, UtilityClass.generalTotalFramesAndSpecializedRows); small = new AnimatedSprite(MarioSpriteFactory.CreateMarioSmallRunningSprite(), UtilityClass.one, UtilityClass.specializedSpriteTotalFramesAndMarioRunningCols, mario.Location, UtilityClass.generalTotalFramesAndSpecializedRows); fire = new AnimatedSprite(MarioSpriteFactory.CreateMarioFireRunningSprite(), UtilityClass.one, UtilityClass.specializedSpriteTotalFramesAndMarioRunningCols, mario.Location, UtilityClass.generalTotalFramesAndSpecializedRows); ice = new AnimatedSprite(MarioSpriteFactory.CreateMarioIceRunningSprite(), UtilityClass.one, UtilityClass.specializedSpriteTotalFramesAndMarioRunningCols, mario.Location, UtilityClass.generalTotalFramesAndSpecializedRows); }
public MarioJump(Mario mario) { this.mario = mario; big = new AnimatedSprite(MarioSpriteFactory.CreateMarioBigJumpingSprite(), UtilityClass.one, UtilityClass.one, mario.Location, UtilityClass.generalTotalFramesAndSpecializedRows); small = new AnimatedSprite(MarioSpriteFactory.CreateMarioSmallJumpingSprite(), UtilityClass.one, UtilityClass.one, mario.Location, UtilityClass.generalTotalFramesAndSpecializedRows); fire = new AnimatedSprite(MarioSpriteFactory.CreateMarioFireJumpingSprite(), UtilityClass.one, UtilityClass.one, mario.Location, UtilityClass.generalTotalFramesAndSpecializedRows); ice = new AnimatedSprite(MarioSpriteFactory.CreateMarioIceJumpingSprite(), UtilityClass.one, UtilityClass.one, mario.Location, UtilityClass.generalTotalFramesAndSpecializedRows); }
public VineSequenceMarioSprite(Vector2 location, bool smallMario, bool fireMario, bool iceMario) { this.smallMario = smallMario; this.fireMario = fireMario; this.iceMario = iceMario; bigFlagpole = new AnimatedSprite(MarioSpriteFactory.CreateMarioBigFlagpoleSprite(), UtilityClass.one, UtilityClass.two, location, UtilityClass.enemyTotalFramesAndMarioFlagpoleTotalFrames); smallFlagpole = new AnimatedSprite(MarioSpriteFactory.CreateMarioSmallFlagpoleSprite(), UtilityClass.one, UtilityClass.two, location, UtilityClass.enemyTotalFramesAndMarioFlagpoleTotalFrames); fireFlagpole = new AnimatedSprite(MarioSpriteFactory.CreateMarioFireFlagpoleSprite(), UtilityClass.one, UtilityClass.two, location, UtilityClass.enemyTotalFramesAndMarioFlagpoleTotalFrames); iceFlagpole = new AnimatedSprite(MarioSpriteFactory.CreateMarioIceFlagpoleSprite(), UtilityClass.one, UtilityClass.two, location, UtilityClass.enemyTotalFramesAndMarioFlagpoleTotalFrames); }
public EndingSequenceMarioSprite(Vector2 location, bool smallMario, bool fireMario, bool iceMario) { this.smallMario = smallMario; this.fireMario = fireMario; this.iceMario = iceMario; bigFlagpole = new AnimatedSprite(MarioSpriteFactory.CreateMarioBigFlagpoleSprite(), UtilityClass.one, UtilityClass.two, location, UtilityClass.enemyTotalFramesAndMarioFlagpoleTotalFrames); smallFlagpole = new AnimatedSprite(MarioSpriteFactory.CreateMarioSmallFlagpoleSprite(), UtilityClass.one, UtilityClass.two, location, UtilityClass.enemyTotalFramesAndMarioFlagpoleTotalFrames); fireFlagpole = new AnimatedSprite(MarioSpriteFactory.CreateMarioFireFlagpoleSprite(), UtilityClass.one, UtilityClass.two, location, UtilityClass.enemyTotalFramesAndMarioFlagpoleTotalFrames); iceFlagpole = new AnimatedSprite(MarioSpriteFactory.CreateMarioIceFlagpoleSprite(), UtilityClass.one, UtilityClass.two, location, UtilityClass.enemyTotalFramesAndMarioFlagpoleTotalFrames); bigWalking = new AnimatedSprite(MarioSpriteFactory.CreateMarioBigRunningSprite(), UtilityClass.one, UtilityClass.specializedSpriteTotalFramesAndMarioRunningCols, location, UtilityClass.generalTotalFramesAndSpecializedRows); smallWalking = new AnimatedSprite(MarioSpriteFactory.CreateMarioSmallRunningSprite(), UtilityClass.one, UtilityClass.specializedSpriteTotalFramesAndMarioRunningCols, location, UtilityClass.generalTotalFramesAndSpecializedRows); fireWalking = new AnimatedSprite(MarioSpriteFactory.CreateMarioFireRunningSprite(), UtilityClass.one, UtilityClass.specializedSpriteTotalFramesAndMarioRunningCols, location, UtilityClass.generalTotalFramesAndSpecializedRows); iceWalking = new AnimatedSprite(MarioSpriteFactory.CreateMarioIceRunningSprite(), UtilityClass.one, UtilityClass.specializedSpriteTotalFramesAndMarioRunningCols, location, UtilityClass.generalTotalFramesAndSpecializedRows); }
public void HiddenBlockTestTop() { bool passed = true; BlockSpriteTextureStorage.Load(game.Content); MarioSpriteFactory.Load(game.Content); IPlayer mario = new Mario(400, 400); IBlock hidden = new Blocks(400, 415, BlockType.Hidden); CollisionDetector collisionDetector = new CollisionDetector(); ICollision side = collisionDetector.getCollision(mario.returnCollisionRectangle(), hidden.returnCollisionRectangle()); if (passed && side.returnCollisionSide().Equals(CollisionSide.Top)) { Console.WriteLine("HiddenBlockTop Test Passed"); } else { Console.WriteLine("HiddenBlockTop failed"); } }
public void GroundBlockTestRight() { bool passed = true; BlockSpriteTextureStorage.Load(game.Content); MarioSpriteFactory.Load(game.Content); IPlayer mario = new Mario(410, 400); IBlock ground = new Blocks(400, 400, BlockType.Ground); CollisionDetector collisionDetector = new CollisionDetector(); ICollision side = collisionDetector.getCollision(mario.returnCollisionRectangle(), ground.returnCollisionRectangle()); if (passed && side.returnCollisionSide().Equals(CollisionSide.Right)) { Console.WriteLine("GroundBlockRight Test Passed"); } else { Console.WriteLine("GroundBlockRight failed"); } }
public void PlatformingBlockTestBottom() { bool passed = true; BlockSpriteTextureStorage.Load(game.Content); MarioSpriteFactory.Load(game.Content); IPlayer mario = new Mario(400, 400); IBlock platform = new Blocks(400, 385, BlockType.Platforming); CollisionDetector collisionDetector = new CollisionDetector(); ICollision side = collisionDetector.getCollision(mario.returnCollisionRectangle(), platform.returnCollisionRectangle()); if (passed && side.returnCollisionSide().Equals(CollisionSide.Bottom)) { Console.WriteLine("PlatformBlockBottom Test Passed"); } else { Console.WriteLine("PlatformBlockBottom failed"); } }
public void questionBlockTestLeft() { bool passed = true; BlockSpriteTextureStorage.Load(game.Content); MarioSpriteFactory.Load(game.Content); IPlayer mario = new Mario(390, 400); IBlock question = new Blocks(400, 400, BlockType.Question); CollisionDetector collisionDetector = new CollisionDetector(); ICollision side = collisionDetector.getCollision(mario.returnCollisionRectangle(), question.returnCollisionRectangle()); if (passed && side.returnCollisionSide().Equals(CollisionSide.Left)) { Console.WriteLine("QuestionBlockTestLeft Passed"); } else { Console.WriteLine("QuestionBlockTestLeft failed"); } }
public void PipeTestRight() { bool passed = true; MiscGameObjectTextureStorage.Load(game.Content); MarioSpriteFactory.Load(game.Content); IPlayer mario = new Mario(410, 400); IEnviromental pipe = new Pipe(400, 400); CollisionDetector collisionDetector = new CollisionDetector(); ICollision side = collisionDetector.getCollision(mario.returnCollisionRectangle(), pipe.returnCollisionRectangle()); if (passed && side.returnCollisionSide().Equals(CollisionSide.Right)) { Console.WriteLine("PipeRight Test Passed"); } else { Console.WriteLine("PipeRight failed"); } }
public MarioDuck(Mario mario) { this.mario = mario; if (mario.Fire) { sprite = new AnimatedSprite(MarioSpriteFactory.CreateMarioFireDuckSprite(), UtilityClass.one, UtilityClass.one, mario.Location, UtilityClass.generalTotalFramesAndSpecializedRows); } else if (mario.Ice) { sprite = new AnimatedSprite(MarioSpriteFactory.CreateMarioIceDuckSprite(), UtilityClass.one, UtilityClass.one, mario.Location, UtilityClass.generalTotalFramesAndSpecializedRows); } else if (mario.Small) { sprite = new AnimatedSprite(MarioSpriteFactory.CreateMarioSmallStillSprite(), UtilityClass.one, UtilityClass.one, mario.Location, UtilityClass.generalTotalFramesAndSpecializedRows); } else { sprite = new AnimatedSprite(MarioSpriteFactory.CreateMarioDuckSprite(), UtilityClass.one, UtilityClass.one, mario.Location, UtilityClass.generalTotalFramesAndSpecializedRows); } }
public MarioShootIceball(Mario mario) { this.mario = mario; mario.actions.ShotFired(); sprite = new AnimatedSprite(MarioSpriteFactory.CreateMarioIceStillShootSprite(), UtilityClass.one, UtilityClass.one, mario.Location, UtilityClass.generalTotalFramesAndSpecializedRows); }