public DyingMarioState(IMario mario) { this.Mario = mario; this.Sprite = AnimatedMarioFactory.DyingMario(this.Mario); MediaPlayer.Stop(); SoundBoard.MarioDeath.Play(); GameStats.Lives--; }
public BigFallingLeftFacingMarioState(IMario mario) { this.Mario = mario; this.Sprite = AnimatedMarioFactory.FallingMario(this.Mario, this); }
public SmallCrouchingRightFacingMarioState(IMario mario) { this.Mario = mario; this.Sprite = AnimatedMarioFactory.CrouchingMario(this.Mario, this); }
public FireIdleRightFacingMarioState(IMario mario) { this.Mario = mario; this.Sprite = AnimatedMarioFactory.IdleMario(this.Mario, this); }
public BigRunningRightFacingMarioState(IMario mario) { this.Mario = mario; this.Sprite = AnimatedMarioFactory.RunningMario(this.Mario, this); }
public MetalFallingRightFacingMarioState(IMario mario) { this.Mario = mario; this.Sprite = AnimatedMarioFactory.FallingMario(this.Mario, this); }
public SmallIdleLeftFacingMarioState(IMario mario) { this.Mario = mario; this.Sprite = AnimatedMarioFactory.IdleMario(this.Mario, this); }
public FireJumpingLeftFacingMarioState(IMario mario) { this.Mario = mario; this.Sprite = AnimatedMarioFactory.JumpingMario(this.Mario, this); }
public MetalCrouchingLeftFacingMarioState(IMario mario) { this.Mario = mario; this.Sprite = AnimatedMarioFactory.CrouchingMario(this.Mario, this); }