private void SetAllNull() { Glow = new SLGlow(listThemeColors); Shadow = new SLShadowEffect(listThemeColors); Reflection = new SLReflection(); SoftEdge = new SLSoftEdge(); }
internal SLShadowEffect Clone() { var se = new SLShadowEffect(listThemeColors); se.IsInnerShadow = IsInnerShadow; se.InnerShadowColor = InnerShadowColor.Clone(); se.InnerShadowBlurRadius = InnerShadowBlurRadius; se.InnerShadowDistance = InnerShadowDistance; se.InnerShadowDirection = InnerShadowDirection; se.OuterShadowColor = OuterShadowColor.Clone(); se.OuterShadowBlurRadius = OuterShadowBlurRadius; se.OuterShadowDistance = OuterShadowDistance; se.OuterShadowDirection = OuterShadowDirection; se.OuterShadowHorizontalRatio = OuterShadowHorizontalRatio; se.OuterShadowVerticalRatio = OuterShadowVerticalRatio; se.OuterShadowHorizontalSkew = OuterShadowHorizontalSkew; se.OuterShadowVerticalSkew = OuterShadowVerticalSkew; se.OuterShadowAlignment = OuterShadowAlignment; se.OuterShadowRotateWithShape = OuterShadowRotateWithShape; return(se); }