internal SLShadowEffect Clone() { SLShadowEffect se = new SLShadowEffect(this.listThemeColors); se.IsInnerShadow = this.IsInnerShadow; se.InnerShadowColor = this.InnerShadowColor.Clone(); se.InnerShadowBlurRadius = this.InnerShadowBlurRadius; se.InnerShadowDistance = this.InnerShadowDistance; se.InnerShadowDirection = this.InnerShadowDirection; se.OuterShadowColor = this.OuterShadowColor.Clone(); se.OuterShadowBlurRadius = this.OuterShadowBlurRadius; se.OuterShadowDistance = this.OuterShadowDistance; se.OuterShadowDirection = this.OuterShadowDirection; se.OuterShadowHorizontalRatio = this.OuterShadowHorizontalRatio; se.OuterShadowVerticalRatio = this.OuterShadowVerticalRatio; se.OuterShadowHorizontalSkew = this.OuterShadowHorizontalSkew; se.OuterShadowVerticalSkew = this.OuterShadowVerticalSkew; se.OuterShadowAlignment = this.OuterShadowAlignment; se.OuterShadowRotateWithShape = this.OuterShadowRotateWithShape; return(se); }
internal SLShadowEffect Clone() { SLShadowEffect se = new SLShadowEffect(this.listThemeColors); se.IsInnerShadow = this.IsInnerShadow; se.InnerShadowColor = this.InnerShadowColor.Clone(); se.InnerShadowBlurRadius = this.InnerShadowBlurRadius; se.InnerShadowDistance = this.InnerShadowDistance; se.InnerShadowDirection = this.InnerShadowDirection; se.OuterShadowColor = this.OuterShadowColor.Clone(); se.OuterShadowBlurRadius = this.OuterShadowBlurRadius; se.OuterShadowDistance = this.OuterShadowDistance; se.OuterShadowDirection = this.OuterShadowDirection; se.OuterShadowHorizontalRatio = this.OuterShadowHorizontalRatio; se.OuterShadowVerticalRatio = this.OuterShadowVerticalRatio; se.OuterShadowHorizontalSkew = this.OuterShadowHorizontalSkew; se.OuterShadowVerticalSkew = this.OuterShadowVerticalSkew; se.OuterShadowAlignment = this.OuterShadowAlignment; se.OuterShadowRotateWithShape = this.OuterShadowRotateWithShape; return se; }