static string GetModName(KitMod mod)
 {
     if (mod.DisplayName != null)
     {
         return(mod.DisplayName);
     }
     else
     {
         return(mod.Name);
     }
 }
예제 #2
0
        public KitInstalledMods(string path)
        {
            var document = XDocument.Load(path);

            foreach (var modElem in document.Root.Elements())
            {
                if (modElem.Name.LocalName.ToLowerInvariant() != "mod")
                {
                    continue;
                }

                var mod = new KitMod();

                try
                {
                    var attr = modElem.Attribute("name");
                    if (attr != null)
                    {
                        mod.Name = attr.Value;
                    }

                    attr = modElem.Attribute("unique");
                    if (attr != null)
                    {
                        mod.Unique = attr.Value;
                    }

                    attr = modElem.Attribute("displayName");
                    if (attr != null)
                    {
                        mod.DisplayName = attr.Value;
                    }

                    attr = modElem.Attribute("configurator");
                    if (attr != null)
                    {
                        mod.ConfiguratorPath = attr.Value;
                    }

                    foreach (var fileElem in modElem.Elements())
                    {
                        if (fileElem.Name.LocalName.ToLowerInvariant() != "file")
                        {
                            continue;
                        }

                        string   value  = fileElem.Value;
                        string[] values = new string[]
                        {
                            value
                        };

                        if (value.Contains('?'))
                        {
                            values = value.Split('?');
                        }

                        string gameValue = "modapi";
                        if (fileElem.Attribute("game") != null)
                        {
                            gameValue = fileElem.Attribute("game").Value;
                        }
                        string[] gameValues = new string[]
                        {
                            gameValue
                        };

                        if (gameValue.Contains('?'))
                        {
                            gameValues = gameValue.Split('?');
                        }



                        for (int i = 0; i < values.Length; i++)
                        {
                            var val  = values[i];
                            var file = new ModFile();
                            //string[] value = new
                            file.Name    = val;
                            file.GameDir = ComponentGameDir.ModAPI;

                            /*attr = fileElem.Attribute("game");
                             * if (attr != null)
                             * {*/
                            switch (gameValues[i].ToLowerInvariant())
                            {
                            case "galacticadventures":
                                file.GameDir = ComponentGameDir.GalacticAdventures;
                                break;

                            case "spore":
                                file.GameDir = ComponentGameDir.Spore;
                                break;

                            case "modapi":
                            default:
                                file.GameDir = ComponentGameDir.ModAPI;
                                break;
                            }
                            //}

                            mod.Files.Add(file);
                        }
                    }
                    Mods.Add(mod);
                }
                catch (Exception ex)
                {
                    ModImportFailed?.Invoke(mod, new ImportFailureEventArgs(ex, mod));
                }
            }
        }
 public ImportFailureEventArgs(Exception reason, KitMod mod)
 {
     Reason = reason;
     Mod    = mod;
 }