예제 #1
0
 private void LookForCols(Cylinder cylinder)
 {
     searchRadius = transform.localScale.z * 1.1f;
     StartCoroutine(ProcessChainableCols(cylinder));
 }
예제 #2
0
 public static void NewChainableCollision(Cylinder cylinder)
 {
     cylinder.gameObject.AddComponent <ChainableCol>().LookForCols(cylinder);
 }