void NotSelectedOptions() { EditorGUILayout.HelpBox("select spline", MessageType.Info); if (GUILayout.Button("New spline")) { SplineCreator.CreatSplineFull(); } }
static void SceneUpdate(SceneView sceneView) { if (DragAndDrop.objectReferences.Length == 1) { Spline spline = DragAndDrop.objectReferences[0] as Spline; if (spline != null) { DragAndDrop.visualMode = DragAndDropVisualMode.Move; if (Event.current.type == EventType.DragPerform) { SplineCreator.CreateSplineGameObject(spline); } } } }