public override void Init() { Content.ContentPath = "Data"; Instance = this; scene = new Scene(); scene.View = this; scene.Camera = new LookatCartesianCamera() { Position = new Vector3(10, 10, 10), Lookat = Vector3.Zero, ZFar = 100, AspectRatio = AspectRatio }; //heightmap = TextureUtil.ToHeightmap(Content.Peek<Texture>(new TextureFromFile("testheightmap.png")), 100); texture = new Graphics.Software.Texture<Graphics.Software.Texel.A8R8G8B8>(new Graphics.Software.Texel.A8R8G8B8[250, 250]); scene.Add(ground = new TestGround { Size = new SizeF(100, 100), //Texture = new SingleColorTexture(Color.Orange), NPieces = new Size(20, 20), }); ground.ConstructPieces(); dxTexture = texture.ToTexture9(Device9); ground.Texture = new UnmanagedResource<SlimDX.Direct3D9.Texture, SlimDX.Direct3D10.Texture2D> { Resource9 = dxTexture }; groundTextureEditor = new Graphics.Editors.GroundTextureEditor { Camera = scene.Camera, Viewport = Viewport, SoftwareTexture = new[] {texture}, Texture9 = new[] {dxTexture}, Position = ground.Translation, Size = ground.Size, GroundIntersect = new WorldViewProbe(this, scene.Camera) { WorldProbe = new GroundProbe() }, Pencil = new Graphics.Editors.GroundTexturePencil { Color = new Vector4(0, 0, 1, 0), Radius = 5, Type = Graphics.Editors.GroundTexturePencilType.AddSaturate } }; groundTextureEditor.TextureValuesChanged += new Graphics.Editors.TextureValuesChangedEventHandler((o, e) => { }); InputHandler = new WalkaroundCameraInputHandler { Camera = (LookatCartesianCamera)scene.Camera, InputHandler = groundTextureEditor, }; renderer = new Graphics.Renderer.Renderer(Device9) { Scene = scene, StateManager = new Device9StateManager(Device9) }; renderer.Initialize(this); sceneRendererConnector = new SortedTestSceneRendererConnector { Renderer = renderer, Scene = scene }; sceneRendererConnector.Initialize(); }
public override void Init() { Content.ContentPath = "Data"; Instance = this; scene = new Scene(); scene.View = this; scene.Camera = new LookatCartesianCamera() { Position = new Vector3(10, 10, 10), Lookat = Vector3.Zero, ZFar = 100, AspectRatio = AspectRatio }; //heightmap = TextureUtil.ToHeightmap(Content.Peek<Texture>(new TextureFromFile("testheightmap.png")), 100); texture = new Graphics.Software.Texture <Graphics.Software.Texel.A8R8G8B8>(new Graphics.Software.Texel.A8R8G8B8[250, 250]); scene.Add(ground = new TestGround { Size = new SizeF(100, 100), //Texture = new SingleColorTexture(Color.Orange), NPieces = new Size(20, 20), }); ground.ConstructPieces(); dxTexture = texture.ToTexture9(Device9); ground.Texture = new UnmanagedResource <SlimDX.Direct3D9.Texture, SlimDX.Direct3D10.Texture2D> { Resource9 = dxTexture }; groundTextureEditor = new Graphics.Editors.GroundTextureEditor { Camera = scene.Camera, Viewport = Viewport, SoftwareTexture = new[] { texture }, Texture9 = new[] { dxTexture }, Position = ground.Translation, Size = ground.Size, GroundIntersect = new WorldViewProbe(this, scene.Camera) { WorldProbe = new GroundProbe() }, Pencil = new Graphics.Editors.GroundTexturePencil { Color = new Vector4(0, 0, 1, 0), Radius = 5, Type = Graphics.Editors.GroundTexturePencilType.AddSaturate } }; groundTextureEditor.TextureValuesChanged += new Graphics.Editors.TextureValuesChangedEventHandler((o, e) => { }); InputHandler = new WalkaroundCameraInputHandler { Camera = (LookatCartesianCamera)scene.Camera, InputHandler = groundTextureEditor, }; renderer = new Graphics.Renderer.Renderer(Device9) { Scene = scene, StateManager = new Device9StateManager(Device9) }; renderer.Initialize(this); sceneRendererConnector = new SortedTestSceneRendererConnector { Renderer = renderer, Scene = scene }; sceneRendererConnector.Initialize(); }