private static void UpdateForSpiritWalk(SpiritWalkingPlayer myplayer) { if (SpiritWalkLogic.IsUponOpenAir(myplayer.player)) { SpiritWalkFlightLogic.ApplySpiritWalkOpenAirFriction(myplayer.player); SpiritWalkFxLogic.ApplySpiritWalkOpenAirFriction(myplayer.player); } // SpiritWalkLogic.UpdateSpiritWalkCost(myplayer.player); SpiritWalkLogic.RunFinalDashIf(myplayer); // myplayer.player.gravity = 0f; // SpiritWalkFlightLogic.UpdateWalk(myplayer); SpiritWalkPelletsLogic.UpdateWalk(myplayer); }