public override void OnHitNPC(NPC target, int damage, float knockback, bool crit) { ProjectileExtras.Explode(projectile.whoAmI, 120, 120, delegate { for (int i = 0; i < 40; i++) { int num = Dust.NewDust(projectile.position, projectile.width, projectile.height, 175, 0f, -2f, 0, default(Color), 2f); Main.dust[num].noGravity = true; Dust expr_62_cp_0 = Main.dust[num]; expr_62_cp_0.position.X = expr_62_cp_0.position.X + ((float)(Main.rand.Next(-50, 51) / 20) - 1.5f); Dust expr_92_cp_0 = Main.dust[num]; expr_92_cp_0.position.Y = expr_92_cp_0.position.Y + ((float)(Main.rand.Next(-50, 51) / 20) - 1.5f); if (Main.dust[num].position != projectile.Center) { Main.dust[num].velocity = projectile.DirectionTo(Main.dust[num].position) * 6f; } } }); }
public override void Kill(int timeLeft) { Main.PlaySound(2, (int)projectile.position.X, (int)projectile.position.Y, 14); ProjectileExtras.Explode(projectile.whoAmI, 120, 120, delegate { for (int i = 0; i < 40; i++) { int num = Dust.NewDust(projectile.position, projectile.width, projectile.height, 68, 0f, -2f, 0, default(Color), 2f); Main.dust[num].noGravity = true; Dust expr_62_cp_0 = Main.dust[num]; expr_62_cp_0.position.X = expr_62_cp_0.position.X + ((float)(Main.rand.Next(-50, 51) / 20) - 1.5f); Dust expr_92_cp_0 = Main.dust[num]; expr_92_cp_0.position.Y = expr_92_cp_0.position.Y + ((float)(Main.rand.Next(-50, 51) / 20) - 1.5f); if (Main.dust[num].position != projectile.Center) { Main.dust[num].velocity = projectile.DirectionTo(Main.dust[num].position) * 6f; } } }); }
public override void Kill(int timeLeft) { Main.PlaySound(2, (int)projectile.position.X, (int)projectile.position.Y, 74); ProjectileExtras.Explode(projectile.whoAmI, 60, 60, delegate { for (int i = 0; i < 40; i++) { int num = Dust.NewDust(projectile.position, projectile.width, projectile.height, 6, 0f, -2f, 0, default(Color), 1.2f); Main.dust[num].noGravity = true; Dust expr_62_cp_0 = Main.dust[num]; expr_62_cp_0.position.X = expr_62_cp_0.position.X + ((float)(Main.rand.Next(-50, 51) / 20) - 1.5f); Dust expr_92_cp_0 = Main.dust[num]; expr_92_cp_0.position.Y = expr_92_cp_0.position.Y + ((float)(Main.rand.Next(-50, 51) / 20) - 1.5f); if (Main.dust[num].position != projectile.Center) { Main.dust[num].velocity = projectile.DirectionTo(Main.dust[num].position) * 6f; } } }); for (int num625 = 0; num625 < 2; num625++) { float scaleFactor10 = 0.33f; if (num625 == 1) { scaleFactor10 = 0.66f; } if (num625 == 2) { scaleFactor10 = 1f; } int num626 = Gore.NewGore(new Vector2(projectile.position.X + (float)(projectile.width / 2) - 24f, projectile.position.Y + (float)(projectile.height / 2) - 24f), default(Vector2), Main.rand.Next(61, 64), 1f); Main.gore[num626].velocity *= scaleFactor10; Gore expr_13AB6_cp_0 = Main.gore[num626]; expr_13AB6_cp_0.velocity.X = expr_13AB6_cp_0.velocity.X + 1f; } }