FindBoneIndex() 공개 메소드

public FindBoneIndex ( String boneName ) : int
boneName String
리턴 int
예제 #1
0
 static int FindBoneIndex(IntPtr L)
 {
     try
     {
         ToLua.CheckArgsCount(L, 2);
         Spine.Skeleton obj  = (Spine.Skeleton)ToLua.CheckObject <Spine.Skeleton>(L, 1);
         string         arg0 = ToLua.CheckString(L, 2);
         int            o    = obj.FindBoneIndex(arg0);
         LuaDLL.lua_pushinteger(L, o);
         return(1);
     }
     catch (Exception e)
     {
         return(LuaDLL.toluaL_exception(L, e));
     }
 }
예제 #2
0
	static AnimationClip ExtractAnimation (string name, SkeletonData skeletonData, Dictionary<int, List<string>> slotLookup, bool bakeIK, SendMessageOptions eventOptions, AnimationClip clip = null) {
		var animation = skeletonData.FindAnimation(name);

		var timelines = animation.Timelines;

		if (clip == null) {
			clip = new AnimationClip();
		} else {
			clip.ClearCurves();
			AnimationUtility.SetAnimationEvents(clip, new AnimationEvent[0]);
		}

#if UNITY_5

#else
		AnimationUtility.SetAnimationType(clip, ModelImporterAnimationType.Generic);
#endif

		clip.name = name;

		Skeleton skeleton = new Skeleton(skeletonData);

		List<int> ignoreRotateTimelineIndexes = new List<int>();

		if (bakeIK) {
			foreach (IkConstraint i in skeleton.IkConstraints) {
				foreach (Bone b in i.Bones) {
					int index = skeleton.FindBoneIndex(b.Data.Name);
					ignoreRotateTimelineIndexes.Add(index);
					BakeBone(b, animation, clip);
				}
			}
		}

		foreach (Bone b in skeleton.Bones) {
			if (b.Data.InheritRotation == false) {
				int index = skeleton.FindBoneIndex(b.Data.Name);

				if (ignoreRotateTimelineIndexes.Contains(index) == false) {
					ignoreRotateTimelineIndexes.Add(index);
					BakeBone(b, animation, clip);
				}
			}
		}

		foreach (Timeline t in timelines) {
			skeleton.SetToSetupPose();

			if (t is ScaleTimeline) {
				ParseScaleTimeline(skeleton, (ScaleTimeline)t, clip);
			} else if (t is TranslateTimeline) {
				ParseTranslateTimeline(skeleton, (TranslateTimeline)t, clip);
			} else if (t is RotateTimeline) {
				//bypass any rotation keys if they're going to get baked anyway to prevent localEulerAngles vs Baked collision
				if (ignoreRotateTimelineIndexes.Contains(((RotateTimeline)t).BoneIndex) == false)
					ParseRotateTimeline(skeleton, (RotateTimeline)t, clip);
			} else if (t is AttachmentTimeline) {
				ParseAttachmentTimeline(skeleton, (AttachmentTimeline)t, slotLookup, clip);
			} else if (t is EventTimeline) {
				ParseEventTimeline((EventTimeline)t, clip, eventOptions);
			}

		}

		var settings = AnimationUtility.GetAnimationClipSettings(clip);
		settings.loopTime = true;
		settings.stopTime = Mathf.Max(clip.length, 0.001f);

		SetAnimationSettings(clip, settings);

		clip.EnsureQuaternionContinuity();

		EditorUtility.SetDirty(clip);

		return clip;
	}