public PathConstraint (PathConstraintData data, Skeleton skeleton) { if (data == null) throw new ArgumentNullException("data", "data cannot be null."); if (skeleton == null) throw new ArgumentNullException("skeleton", "skeleton cannot be null."); this.data = data; bones = new ExposedList<Bone>(data.Bones.Count); foreach (BoneData boneData in data.bones) bones.Add(skeleton.FindBone(boneData.name)); target = skeleton.FindSlot(data.target.name); position = data.position; spacing = data.spacing; rotateMix = data.rotateMix; translateMix = data.translateMix; }
public void SetBonesToSetupPose() { Bone[] items = this.bones.Items; int index = 0; int count = this.bones.Count; while (index < count) { items[index].SetToSetupPose(); index++; } IkConstraint[] constraintArray = this.ikConstraints.Items; int num3 = 0; int num4 = this.ikConstraints.Count; while (num3 < num4) { IkConstraint constraint = constraintArray[num3]; constraint.bendDirection = constraint.data.bendDirection; constraint.mix = constraint.data.mix; num3++; } TransformConstraint[] constraintArray2 = this.transformConstraints.Items; int num5 = 0; int num6 = this.transformConstraints.Count; while (num5 < num6) { TransformConstraint constraint2 = constraintArray2[num5]; TransformConstraintData data = constraint2.data; constraint2.rotateMix = data.rotateMix; constraint2.translateMix = data.translateMix; constraint2.scaleMix = data.scaleMix; constraint2.shearMix = data.shearMix; num5++; } PathConstraint[] constraintArray3 = this.pathConstraints.Items; int num7 = 0; int num8 = this.pathConstraints.Count; while (num7 < num8) { PathConstraint constraint3 = constraintArray3[num7]; PathConstraintData data = constraint3.data; constraint3.position = data.position; constraint3.spacing = data.spacing; constraint3.rotateMix = data.rotateMix; constraint3.translateMix = data.translateMix; num7++; } }
public void SetBonesToSetupPose() { Bone[] items = this.bones.Items; int i = 0; int count = this.bones.Count; while (i < count) { items[i].SetToSetupPose(); i++; } IkConstraint[] items2 = this.ikConstraints.Items; int j = 0; int count2 = this.ikConstraints.Count; while (j < count2) { IkConstraint ikConstraint = items2[j]; ikConstraint.bendDirection = ikConstraint.data.bendDirection; ikConstraint.mix = ikConstraint.data.mix; j++; } TransformConstraint[] items3 = this.transformConstraints.Items; int k = 0; int count3 = this.transformConstraints.Count; while (k < count3) { TransformConstraint transformConstraint = items3[k]; TransformConstraintData transformConstraintData = transformConstraint.data; transformConstraint.rotateMix = transformConstraintData.rotateMix; transformConstraint.translateMix = transformConstraintData.translateMix; transformConstraint.scaleMix = transformConstraintData.scaleMix; transformConstraint.shearMix = transformConstraintData.shearMix; k++; } PathConstraint[] items4 = this.pathConstraints.Items; int l = 0; int count4 = this.pathConstraints.Count; while (l < count4) { PathConstraint pathConstraint = items4[l]; PathConstraintData pathConstraintData = pathConstraint.data; pathConstraint.position = pathConstraintData.position; pathConstraint.spacing = pathConstraintData.spacing; pathConstraint.rotateMix = pathConstraintData.rotateMix; pathConstraint.translateMix = pathConstraintData.translateMix; l++; } }
/// <summary>Sets the bones and constraints to their setup pose values.</summary> public void SetBonesToSetupPose() { var bones = this.bones.Items; for (int i = 0, n = this.bones.Count; i < n; i++) { bones[i].SetToSetupPose(); } var ikConstraints = this.ikConstraints.Items; for (int i = 0, n = this.ikConstraints.Count; i < n; i++) { IkConstraint constraint = ikConstraints[i]; IkConstraintData data = constraint.data; constraint.mix = data.mix; constraint.softness = data.softness; constraint.bendDirection = data.bendDirection; constraint.compress = data.compress; constraint.stretch = data.stretch; } var transformConstraints = this.transformConstraints.Items; for (int i = 0, n = this.transformConstraints.Count; i < n; i++) { TransformConstraint constraint = transformConstraints[i]; TransformConstraintData data = constraint.data; constraint.mixRotate = data.mixRotate; constraint.mixX = data.mixX; constraint.mixY = data.mixY; constraint.mixScaleX = data.mixScaleX; constraint.mixScaleY = data.mixScaleY; constraint.mixShearY = data.mixShearY; } var pathConstraints = this.pathConstraints.Items; for (int i = 0, n = this.pathConstraints.Count; i < n; i++) { PathConstraint constraint = pathConstraints[i]; PathConstraintData data = constraint.data; constraint.position = data.position; constraint.spacing = data.spacing; constraint.mixRotate = data.mixRotate; constraint.mixX = data.mixX; constraint.mixY = data.mixY; } }
static int FindPathConstraint(IntPtr L) { try { ToLua.CheckArgsCount(L, 2); Spine.SkeletonData obj = (Spine.SkeletonData)ToLua.CheckObject <Spine.SkeletonData>(L, 1); string arg0 = ToLua.CheckString(L, 2); Spine.PathConstraintData o = obj.FindPathConstraint(arg0); ToLua.PushObject(L, o); return(1); } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e)); } }
/// <summary>Sets the bones and constraints to their setup pose values.</summary> public void SetBonesToSetupPose() { var bonesItems = this.bones.Items; for (int i = 0, n = bones.Count; i < n; i++) { bonesItems[i].SetToSetupPose(); } var ikConstraintsItems = this.ikConstraints.Items; for (int i = 0, n = ikConstraints.Count; i < n; i++) { IkConstraint constraint = ikConstraintsItems[i]; constraint.mix = constraint.data.mix; constraint.softness = constraint.data.softness; constraint.bendDirection = constraint.data.bendDirection; constraint.compress = constraint.data.compress; constraint.stretch = constraint.data.stretch; } var transformConstraintsItems = this.transformConstraints.Items; for (int i = 0, n = transformConstraints.Count; i < n; i++) { TransformConstraint constraint = transformConstraintsItems[i]; TransformConstraintData constraintData = constraint.data; constraint.rotateMix = constraintData.rotateMix; constraint.translateMix = constraintData.translateMix; constraint.scaleMix = constraintData.scaleMix; constraint.shearMix = constraintData.shearMix; } var pathConstraintItems = this.pathConstraints.Items; for (int i = 0, n = pathConstraints.Count; i < n; i++) { PathConstraint constraint = pathConstraintItems[i]; PathConstraintData constraintData = constraint.data; constraint.position = constraintData.position; constraint.spacing = constraintData.spacing; constraint.rotateMix = constraintData.rotateMix; constraint.translateMix = constraintData.translateMix; } }
// --- Path constraints. /// <returns>May be null.</returns> public PathConstraintData FindPathConstraint(string constraintName) { if (constraintName == null) { throw new ArgumentNullException("constraintName", "constraintName cannot be null."); } ExposedList <PathConstraintData> pathConstraints = this.pathConstraints; for (int i = 0, n = pathConstraints.Count; i < n; i++) { PathConstraintData constraint = pathConstraints.Items[i]; if (constraint.name.Equals(constraintName)) { return(constraint); } } return(null); }
public void SetBonesToSetupPose() { Bone[] items = bones.Items; int i = 0; for (int count = bones.Count; i < count; i++) { items[i].SetToSetupPose(); } IkConstraint[] items2 = ikConstraints.Items; int j = 0; for (int count2 = ikConstraints.Count; j < count2; j++) { IkConstraint ikConstraint = items2[j]; ikConstraint.bendDirection = ikConstraint.data.bendDirection; ikConstraint.mix = ikConstraint.data.mix; } TransformConstraint[] items3 = transformConstraints.Items; int k = 0; for (int count3 = transformConstraints.Count; k < count3; k++) { TransformConstraint transformConstraint = items3[k]; TransformConstraintData transformConstraintData = transformConstraint.data; transformConstraint.rotateMix = transformConstraintData.rotateMix; transformConstraint.translateMix = transformConstraintData.translateMix; transformConstraint.scaleMix = transformConstraintData.scaleMix; transformConstraint.shearMix = transformConstraintData.shearMix; } PathConstraint[] items4 = pathConstraints.Items; int l = 0; for (int count4 = pathConstraints.Count; l < count4; l++) { PathConstraint pathConstraint = items4[l]; PathConstraintData pathConstraintData = pathConstraint.data; pathConstraint.position = pathConstraintData.position; pathConstraint.spacing = pathConstraintData.spacing; pathConstraint.rotateMix = pathConstraintData.rotateMix; pathConstraint.translateMix = pathConstraintData.translateMix; } }
public PathConstraintData FindPathConstraint(string constraintName) { if (constraintName == null) { throw new ArgumentNullException("constraintName", "constraintName cannot be null."); } ExposedList <PathConstraintData> exposedList = pathConstraints; int i = 0; for (int count = exposedList.Count; i < count; i++) { PathConstraintData pathConstraintData = exposedList.Items[i]; if (pathConstraintData.name.Equals(constraintName)) { return(pathConstraintData); } } return(null); }
public PathConstraintData FindPathConstraint(string constraintName) { if (constraintName == null) { throw new ArgumentNullException("constraintName", "constraintName cannot be null."); } ExposedList <PathConstraintData> pathConstraints = this.pathConstraints; int index = 0; int count = pathConstraints.Count; while (index < count) { PathConstraintData data = pathConstraints.Items[index]; if (data.name.Equals(constraintName)) { return(data); } index++; } return(null); }
/// <summary>Copy constructor.</summary> public PathConstraint(PathConstraint constraint, Skeleton skeleton) { if (constraint == null) { throw new ArgumentNullException("constraint cannot be null."); } if (skeleton == null) { throw new ArgumentNullException("skeleton cannot be null."); } data = constraint.data; bones = new ExposedList <Bone>(constraint.Bones.Count); foreach (Bone bone in constraint.Bones) { bones.Add(skeleton.Bones.Items[bone.data.index]); } target = skeleton.slots.Items[constraint.target.data.index]; position = constraint.position; spacing = constraint.spacing; rotateMix = constraint.rotateMix; translateMix = constraint.translateMix; }
public PathConstraint(PathConstraintData data, Skeleton skeleton) { if (data == null) { throw new ArgumentNullException("data", "data cannot be null."); } if (skeleton == null) { throw new ArgumentNullException("skeleton", "skeleton cannot be null."); } this.data = data; bones = new ExposedList <Bone>(data.Bones.Count); foreach (BoneData boneData in data.bones) { bones.Add(skeleton.FindBone(boneData.name)); } target = skeleton.FindSlot(data.target.name); position = data.position; spacing = data.spacing; rotateMix = data.rotateMix; translateMix = data.translateMix; }
public SkeletonData ReadSkeletonData(NewStream input) { if (input == null) { throw new ArgumentNullException("input"); } float scale = Scale; var skeletonData = new SkeletonData(); skeletonData.hash = ReadString(input); if (skeletonData.hash.Length == 0) { skeletonData.hash = null; } skeletonData.version = ReadString(input); if (skeletonData.version.Length == 0) { skeletonData.version = null; } skeletonData.width = ReadFloat(input); skeletonData.height = ReadFloat(input); bool nonessential = ReadBoolean(input); if (nonessential) { skeletonData.fps = ReadFloat(input); skeletonData.imagesPath = ReadString(input); if (skeletonData.imagesPath.Length == 0) { skeletonData.imagesPath = null; } } // Bones. for (int i = 0, n = ReadVarint(input, true); i < n; i++) { String name = ReadString(input); BoneData parent = i == 0 ? null : skeletonData.bones.Items[ReadVarint(input, true)]; BoneData data = new BoneData(i, name, parent); data.rotation = ReadFloat(input); data.x = ReadFloat(input) * scale; data.y = ReadFloat(input) * scale; data.scaleX = ReadFloat(input); data.scaleY = ReadFloat(input); data.shearX = ReadFloat(input); data.shearY = ReadFloat(input); data.length = ReadFloat(input) * scale; data.transformMode = TransformModeValues[ReadVarint(input, true)]; if (nonessential) { ReadInt(input); // Skip bone color. } skeletonData.bones.Add(data); } // Slots. for (int i = 0, n = ReadVarint(input, true); i < n; i++) { String slotName = ReadString(input); BoneData boneData = skeletonData.bones.Items[ReadVarint(input, true)]; SlotData slotData = new SlotData(i, slotName, boneData); int color = ReadInt(input); slotData.r = ((color & 0xff000000) >> 24) / 255f; slotData.g = ((color & 0x00ff0000) >> 16) / 255f; slotData.b = ((color & 0x0000ff00) >> 8) / 255f; slotData.a = ((color & 0x000000ff)) / 255f; slotData.attachmentName = ReadString(input); slotData.blendMode = (BlendMode)ReadVarint(input, true); skeletonData.slots.Add(slotData); } // IK constraints. for (int i = 0, n = ReadVarint(input, true); i < n; i++) { IkConstraintData data = new IkConstraintData(ReadString(input)); data.order = ReadVarint(input, true); for (int ii = 0, nn = ReadVarint(input, true); ii < nn; ii++) { data.bones.Add(skeletonData.bones.Items[ReadVarint(input, true)]); } data.target = skeletonData.bones.Items[ReadVarint(input, true)]; data.mix = ReadFloat(input); data.bendDirection = ReadSByte(input); skeletonData.ikConstraints.Add(data); } // Transform constraints. for (int i = 0, n = ReadVarint(input, true); i < n; i++) { TransformConstraintData data = new TransformConstraintData(ReadString(input)); data.order = ReadVarint(input, true); for (int ii = 0, nn = ReadVarint(input, true); ii < nn; ii++) { data.bones.Add(skeletonData.bones.Items[ReadVarint(input, true)]); } data.target = skeletonData.bones.Items[ReadVarint(input, true)]; data.offsetRotation = ReadFloat(input); data.offsetX = ReadFloat(input) * scale; data.offsetY = ReadFloat(input) * scale; data.offsetScaleX = ReadFloat(input); data.offsetScaleY = ReadFloat(input); data.offsetShearY = ReadFloat(input); data.rotateMix = ReadFloat(input); data.translateMix = ReadFloat(input); data.scaleMix = ReadFloat(input); data.shearMix = ReadFloat(input); skeletonData.transformConstraints.Add(data); } // Path constraints for (int i = 0, n = ReadVarint(input, true); i < n; i++) { PathConstraintData data = new PathConstraintData(ReadString(input)); data.order = ReadVarint(input, true); for (int ii = 0, nn = ReadVarint(input, true); ii < nn; ii++) { data.bones.Add(skeletonData.bones.Items[ReadVarint(input, true)]); } data.target = skeletonData.slots.Items[ReadVarint(input, true)]; data.positionMode = (PositionMode)Enum.GetValues(typeof(PositionMode)).GetValue(ReadVarint(input, true)); data.spacingMode = (SpacingMode)Enum.GetValues(typeof(SpacingMode)).GetValue(ReadVarint(input, true)); data.rotateMode = (RotateMode)Enum.GetValues(typeof(RotateMode)).GetValue(ReadVarint(input, true)); data.offsetRotation = ReadFloat(input); data.position = ReadFloat(input); if (data.positionMode == PositionMode.Fixed) { data.position *= scale; } data.spacing = ReadFloat(input); if (data.spacingMode == SpacingMode.Length || data.spacingMode == SpacingMode.Fixed) { data.spacing *= scale; } data.rotateMix = ReadFloat(input); data.translateMix = ReadFloat(input); skeletonData.pathConstraints.Add(data); } // Default skin. Skin defaultSkin = ReadSkin(input, "default", nonessential); if (defaultSkin != null) { skeletonData.defaultSkin = defaultSkin; skeletonData.skins.Add(defaultSkin); } // Skins. for (int i = 0, n = ReadVarint(input, true); i < n; i++) { skeletonData.skins.Add(ReadSkin(input, ReadString(input), nonessential)); } // Linked meshes. for (int i = 0, n = linkedMeshes.Count; i < n; i++) { SkeletonJson.LinkedMesh linkedMesh = linkedMeshes[i]; Skin skin = linkedMesh.skin == null ? skeletonData.DefaultSkin : skeletonData.FindSkin(linkedMesh.skin); if (skin == null) { throw new Exception("Skin not found: " + linkedMesh.skin); } Attachment parent = skin.GetAttachment(linkedMesh.slotIndex, linkedMesh.parent); if (parent == null) { throw new Exception("Parent mesh not found: " + linkedMesh.parent); } linkedMesh.mesh.ParentMesh = (MeshAttachment)parent; linkedMesh.mesh.UpdateUVs(); } linkedMeshes.Clear(); // Events. for (int i = 0, n = ReadVarint(input, true); i < n; i++) { EventData data = new EventData(ReadString(input)); data.Int = ReadVarint(input, false); data.Float = ReadFloat(input); data.String = ReadString(input); skeletonData.events.Add(data); } // Animations. for (int i = 0, n = ReadVarint(input, true); i < n; i++) { ReadAnimation(ReadString(input), input, skeletonData); } skeletonData.bones.TrimExcess(); skeletonData.slots.TrimExcess(); skeletonData.skins.TrimExcess(); skeletonData.events.TrimExcess(); skeletonData.animations.TrimExcess(); skeletonData.ikConstraints.TrimExcess(); skeletonData.pathConstraints.TrimExcess(); return(skeletonData); }
public SkeletonData ReadSkeletonData(TextReader reader) { if (reader == null) { throw new ArgumentNullException("reader", "reader cannot be null."); } float scale = Scale; SkeletonData skeletonData = new SkeletonData(); Dictionary <string, object> dictionary = Json.Deserialize(reader) as Dictionary <string, object>; if (dictionary == null) { throw new Exception("Invalid JSON."); } if (dictionary.ContainsKey("skeleton")) { Dictionary <string, object> dictionary2 = (Dictionary <string, object>)dictionary["skeleton"]; skeletonData.hash = (string)dictionary2["hash"]; skeletonData.version = (string)dictionary2["spine"]; skeletonData.width = GetFloat(dictionary2, "width", 0f); skeletonData.height = GetFloat(dictionary2, "height", 0f); skeletonData.fps = GetFloat(dictionary2, "fps", 0f); skeletonData.imagesPath = GetString(dictionary2, "images", null); } foreach (Dictionary <string, object> item in (List <object>)dictionary["bones"]) { BoneData boneData = null; if (item.ContainsKey("parent")) { boneData = skeletonData.FindBone((string)item["parent"]); if (boneData == null) { throw new Exception("Parent bone not found: " + item["parent"]); } } BoneData boneData2 = new BoneData(skeletonData.Bones.Count, (string)item["name"], boneData); boneData2.length = GetFloat(item, "length", 0f) * scale; boneData2.x = GetFloat(item, "x", 0f) * scale; boneData2.y = GetFloat(item, "y", 0f) * scale; boneData2.rotation = GetFloat(item, "rotation", 0f); boneData2.scaleX = GetFloat(item, "scaleX", 1f); boneData2.scaleY = GetFloat(item, "scaleY", 1f); boneData2.shearX = GetFloat(item, "shearX", 0f); boneData2.shearY = GetFloat(item, "shearY", 0f); string @string = GetString(item, "transform", TransformMode.Normal.ToString()); boneData2.transformMode = (TransformMode)Enum.Parse(typeof(TransformMode), @string, ignoreCase: true); skeletonData.bones.Add(boneData2); } if (dictionary.ContainsKey("slots")) { foreach (Dictionary <string, object> item2 in (List <object>)dictionary["slots"]) { string name = (string)item2["name"]; string text = (string)item2["bone"]; BoneData boneData3 = skeletonData.FindBone(text); if (boneData3 == null) { throw new Exception("Slot bone not found: " + text); } SlotData slotData = new SlotData(skeletonData.Slots.Count, name, boneData3); if (item2.ContainsKey("color")) { string hexString = (string)item2["color"]; slotData.r = ToColor(hexString, 0); slotData.g = ToColor(hexString, 1); slotData.b = ToColor(hexString, 2); slotData.a = ToColor(hexString, 3); } if (item2.ContainsKey("dark")) { string hexString2 = (string)item2["dark"]; slotData.r2 = ToColor(hexString2, 0, 6); slotData.g2 = ToColor(hexString2, 1, 6); slotData.b2 = ToColor(hexString2, 2, 6); slotData.hasSecondColor = true; } slotData.attachmentName = GetString(item2, "attachment", null); if (item2.ContainsKey("blend")) { slotData.blendMode = (BlendMode)Enum.Parse(typeof(BlendMode), (string)item2["blend"], ignoreCase: true); } else { slotData.blendMode = BlendMode.Normal; } skeletonData.slots.Add(slotData); } } if (dictionary.ContainsKey("ik")) { foreach (Dictionary <string, object> item3 in (List <object>)dictionary["ik"]) { IkConstraintData ikConstraintData = new IkConstraintData((string)item3["name"]); ikConstraintData.order = GetInt(item3, "order", 0); foreach (string item4 in (List <object>)item3["bones"]) { BoneData boneData4 = skeletonData.FindBone(item4); if (boneData4 == null) { throw new Exception("IK constraint bone not found: " + item4); } ikConstraintData.bones.Add(boneData4); } string text3 = (string)item3["target"]; ikConstraintData.target = skeletonData.FindBone(text3); if (ikConstraintData.target == null) { throw new Exception("Target bone not found: " + text3); } ikConstraintData.bendDirection = (GetBoolean(item3, "bendPositive", defaultValue: true) ? 1 : (-1)); ikConstraintData.mix = GetFloat(item3, "mix", 1f); skeletonData.ikConstraints.Add(ikConstraintData); } } if (dictionary.ContainsKey("transform")) { foreach (Dictionary <string, object> item5 in (List <object>)dictionary["transform"]) { TransformConstraintData transformConstraintData = new TransformConstraintData((string)item5["name"]); transformConstraintData.order = GetInt(item5, "order", 0); foreach (string item6 in (List <object>)item5["bones"]) { BoneData boneData5 = skeletonData.FindBone(item6); if (boneData5 == null) { throw new Exception("Transform constraint bone not found: " + item6); } transformConstraintData.bones.Add(boneData5); } string text5 = (string)item5["target"]; transformConstraintData.target = skeletonData.FindBone(text5); if (transformConstraintData.target == null) { throw new Exception("Target bone not found: " + text5); } transformConstraintData.local = GetBoolean(item5, "local", defaultValue: false); transformConstraintData.relative = GetBoolean(item5, "relative", defaultValue: false); transformConstraintData.offsetRotation = GetFloat(item5, "rotation", 0f); transformConstraintData.offsetX = GetFloat(item5, "x", 0f) * scale; transformConstraintData.offsetY = GetFloat(item5, "y", 0f) * scale; transformConstraintData.offsetScaleX = GetFloat(item5, "scaleX", 0f); transformConstraintData.offsetScaleY = GetFloat(item5, "scaleY", 0f); transformConstraintData.offsetShearY = GetFloat(item5, "shearY", 0f); transformConstraintData.rotateMix = GetFloat(item5, "rotateMix", 1f); transformConstraintData.translateMix = GetFloat(item5, "translateMix", 1f); transformConstraintData.scaleMix = GetFloat(item5, "scaleMix", 1f); transformConstraintData.shearMix = GetFloat(item5, "shearMix", 1f); skeletonData.transformConstraints.Add(transformConstraintData); } } if (dictionary.ContainsKey("path")) { foreach (Dictionary <string, object> item7 in (List <object>)dictionary["path"]) { PathConstraintData pathConstraintData = new PathConstraintData((string)item7["name"]); pathConstraintData.order = GetInt(item7, "order", 0); foreach (string item8 in (List <object>)item7["bones"]) { BoneData boneData6 = skeletonData.FindBone(item8); if (boneData6 == null) { throw new Exception("Path bone not found: " + item8); } pathConstraintData.bones.Add(boneData6); } string text7 = (string)item7["target"]; pathConstraintData.target = skeletonData.FindSlot(text7); if (pathConstraintData.target == null) { throw new Exception("Target slot not found: " + text7); } pathConstraintData.positionMode = (PositionMode)Enum.Parse(typeof(PositionMode), GetString(item7, "positionMode", "percent"), ignoreCase: true); pathConstraintData.spacingMode = (SpacingMode)Enum.Parse(typeof(SpacingMode), GetString(item7, "spacingMode", "length"), ignoreCase: true); pathConstraintData.rotateMode = (RotateMode)Enum.Parse(typeof(RotateMode), GetString(item7, "rotateMode", "tangent"), ignoreCase: true); pathConstraintData.offsetRotation = GetFloat(item7, "rotation", 0f); pathConstraintData.position = GetFloat(item7, "position", 0f); if (pathConstraintData.positionMode == PositionMode.Fixed) { pathConstraintData.position *= scale; } pathConstraintData.spacing = GetFloat(item7, "spacing", 0f); if (pathConstraintData.spacingMode == SpacingMode.Length || pathConstraintData.spacingMode == SpacingMode.Fixed) { pathConstraintData.spacing *= scale; } pathConstraintData.rotateMix = GetFloat(item7, "rotateMix", 1f); pathConstraintData.translateMix = GetFloat(item7, "translateMix", 1f); skeletonData.pathConstraints.Add(pathConstraintData); } } if (dictionary.ContainsKey("skins")) { foreach (KeyValuePair <string, object> item9 in (Dictionary <string, object>)dictionary["skins"]) { Skin skin = new Skin(item9.Key); foreach (KeyValuePair <string, object> item10 in (Dictionary <string, object>)item9.Value) { int slotIndex = skeletonData.FindSlotIndex(item10.Key); foreach (KeyValuePair <string, object> item11 in (Dictionary <string, object>)item10.Value) { try { Attachment attachment = ReadAttachment((Dictionary <string, object>)item11.Value, skin, slotIndex, item11.Key, skeletonData); if (attachment != null) { skin.AddAttachment(slotIndex, item11.Key, attachment); } } catch (Exception innerException) { throw new Exception("Error reading attachment: " + item11.Key + ", skin: " + skin, innerException); } } } skeletonData.skins.Add(skin); if (skin.name == "default") { skeletonData.defaultSkin = skin; } } } int i = 0; for (int count = linkedMeshes.Count; i < count; i++) { LinkedMesh linkedMesh = linkedMeshes[i]; Skin skin2 = (linkedMesh.skin != null) ? skeletonData.FindSkin(linkedMesh.skin) : skeletonData.defaultSkin; if (skin2 == null) { throw new Exception("Slot not found: " + linkedMesh.skin); } Attachment attachment2 = skin2.GetAttachment(linkedMesh.slotIndex, linkedMesh.parent); if (attachment2 == null) { throw new Exception("Parent mesh not found: " + linkedMesh.parent); } linkedMesh.mesh.ParentMesh = (MeshAttachment)attachment2; linkedMesh.mesh.UpdateUVs(); } linkedMeshes.Clear(); if (dictionary.ContainsKey("events")) { foreach (KeyValuePair <string, object> item12 in (Dictionary <string, object>)dictionary["events"]) { Dictionary <string, object> map = (Dictionary <string, object>)item12.Value; EventData eventData = new EventData(item12.Key); eventData.Int = GetInt(map, "int", 0); eventData.Float = GetFloat(map, "float", 0f); eventData.String = GetString(map, "string", string.Empty); skeletonData.events.Add(eventData); } } if (dictionary.ContainsKey("animations")) { foreach (KeyValuePair <string, object> item13 in (Dictionary <string, object>)dictionary["animations"]) { try { ReadAnimation((Dictionary <string, object>)item13.Value, item13.Key, skeletonData); } catch (Exception innerException2) { throw new Exception("Error reading animation: " + item13.Key, innerException2); } } } skeletonData.bones.TrimExcess(); skeletonData.slots.TrimExcess(); skeletonData.skins.TrimExcess(); skeletonData.events.TrimExcess(); skeletonData.animations.TrimExcess(); skeletonData.ikConstraints.TrimExcess(); return(skeletonData); }
public SkeletonData ReadSkeletonData(Stream input) { if (input == null) { throw new ArgumentNullException("input"); } float scale = Scale; SkeletonData skeletonData = new SkeletonData(); skeletonData.hash = ReadString(input); if (skeletonData.hash.Length == 0) { skeletonData.hash = null; } skeletonData.version = ReadString(input); if (skeletonData.version.Length == 0) { skeletonData.version = null; } skeletonData.width = ReadFloat(input); skeletonData.height = ReadFloat(input); bool flag = ReadBoolean(input); if (flag) { skeletonData.fps = ReadFloat(input); skeletonData.imagesPath = ReadString(input); if (skeletonData.imagesPath.Length == 0) { skeletonData.imagesPath = null; } } int i = 0; for (int num = ReadVarint(input, optimizePositive: true); i < num; i++) { string name = ReadString(input); BoneData parent = (i != 0) ? skeletonData.bones.Items[ReadVarint(input, optimizePositive: true)] : null; BoneData boneData = new BoneData(i, name, parent); boneData.rotation = ReadFloat(input); boneData.x = ReadFloat(input) * scale; boneData.y = ReadFloat(input) * scale; boneData.scaleX = ReadFloat(input); boneData.scaleY = ReadFloat(input); boneData.shearX = ReadFloat(input); boneData.shearY = ReadFloat(input); boneData.length = ReadFloat(input) * scale; boneData.transformMode = TransformModeValues[ReadVarint(input, optimizePositive: true)]; if (flag) { ReadInt(input); } skeletonData.bones.Add(boneData); } int j = 0; for (int num2 = ReadVarint(input, optimizePositive: true); j < num2; j++) { string name2 = ReadString(input); BoneData boneData2 = skeletonData.bones.Items[ReadVarint(input, optimizePositive: true)]; SlotData slotData = new SlotData(j, name2, boneData2); int num3 = ReadInt(input); slotData.r = (float)((num3 & 4278190080u) >> 24) / 255f; slotData.g = (float)((num3 & 0xFF0000) >> 16) / 255f; slotData.b = (float)((num3 & 0xFF00) >> 8) / 255f; slotData.a = (float)(num3 & 0xFF) / 255f; int num4 = ReadInt(input); if (num4 != -1) { slotData.hasSecondColor = true; slotData.r2 = (float)((num4 & 0xFF0000) >> 16) / 255f; slotData.g2 = (float)((num4 & 0xFF00) >> 8) / 255f; slotData.b2 = (float)(num4 & 0xFF) / 255f; } slotData.attachmentName = ReadString(input); slotData.blendMode = (BlendMode)ReadVarint(input, optimizePositive: true); skeletonData.slots.Add(slotData); } int k = 0; for (int num5 = ReadVarint(input, optimizePositive: true); k < num5; k++) { IkConstraintData ikConstraintData = new IkConstraintData(ReadString(input)); ikConstraintData.order = ReadVarint(input, optimizePositive: true); int l = 0; for (int num6 = ReadVarint(input, optimizePositive: true); l < num6; l++) { ikConstraintData.bones.Add(skeletonData.bones.Items[ReadVarint(input, optimizePositive: true)]); } ikConstraintData.target = skeletonData.bones.Items[ReadVarint(input, optimizePositive: true)]; ikConstraintData.mix = ReadFloat(input); ikConstraintData.bendDirection = ReadSByte(input); skeletonData.ikConstraints.Add(ikConstraintData); } int m = 0; for (int num7 = ReadVarint(input, optimizePositive: true); m < num7; m++) { TransformConstraintData transformConstraintData = new TransformConstraintData(ReadString(input)); transformConstraintData.order = ReadVarint(input, optimizePositive: true); int n = 0; for (int num8 = ReadVarint(input, optimizePositive: true); n < num8; n++) { transformConstraintData.bones.Add(skeletonData.bones.Items[ReadVarint(input, optimizePositive: true)]); } transformConstraintData.target = skeletonData.bones.Items[ReadVarint(input, optimizePositive: true)]; transformConstraintData.local = ReadBoolean(input); transformConstraintData.relative = ReadBoolean(input); transformConstraintData.offsetRotation = ReadFloat(input); transformConstraintData.offsetX = ReadFloat(input) * scale; transformConstraintData.offsetY = ReadFloat(input) * scale; transformConstraintData.offsetScaleX = ReadFloat(input); transformConstraintData.offsetScaleY = ReadFloat(input); transformConstraintData.offsetShearY = ReadFloat(input); transformConstraintData.rotateMix = ReadFloat(input); transformConstraintData.translateMix = ReadFloat(input); transformConstraintData.scaleMix = ReadFloat(input); transformConstraintData.shearMix = ReadFloat(input); skeletonData.transformConstraints.Add(transformConstraintData); } int num9 = 0; for (int num10 = ReadVarint(input, optimizePositive: true); num9 < num10; num9++) { PathConstraintData pathConstraintData = new PathConstraintData(ReadString(input)); pathConstraintData.order = ReadVarint(input, optimizePositive: true); int num11 = 0; for (int num12 = ReadVarint(input, optimizePositive: true); num11 < num12; num11++) { pathConstraintData.bones.Add(skeletonData.bones.Items[ReadVarint(input, optimizePositive: true)]); } pathConstraintData.target = skeletonData.slots.Items[ReadVarint(input, optimizePositive: true)]; pathConstraintData.positionMode = (PositionMode)Enum.GetValues(typeof(PositionMode)).GetValue(ReadVarint(input, optimizePositive: true)); pathConstraintData.spacingMode = (SpacingMode)Enum.GetValues(typeof(SpacingMode)).GetValue(ReadVarint(input, optimizePositive: true)); pathConstraintData.rotateMode = (RotateMode)Enum.GetValues(typeof(RotateMode)).GetValue(ReadVarint(input, optimizePositive: true)); pathConstraintData.offsetRotation = ReadFloat(input); pathConstraintData.position = ReadFloat(input); if (pathConstraintData.positionMode == PositionMode.Fixed) { pathConstraintData.position *= scale; } pathConstraintData.spacing = ReadFloat(input); if (pathConstraintData.spacingMode == SpacingMode.Length || pathConstraintData.spacingMode == SpacingMode.Fixed) { pathConstraintData.spacing *= scale; } pathConstraintData.rotateMix = ReadFloat(input); pathConstraintData.translateMix = ReadFloat(input); skeletonData.pathConstraints.Add(pathConstraintData); } Skin skin = ReadSkin(input, skeletonData, "default", flag); if (skin != null) { skeletonData.defaultSkin = skin; skeletonData.skins.Add(skin); } int num13 = 0; for (int num14 = ReadVarint(input, optimizePositive: true); num13 < num14; num13++) { skeletonData.skins.Add(ReadSkin(input, skeletonData, ReadString(input), flag)); } int num15 = 0; for (int count = linkedMeshes.Count; num15 < count; num15++) { SkeletonJson.LinkedMesh linkedMesh = linkedMeshes[num15]; Skin skin2 = (linkedMesh.skin != null) ? skeletonData.FindSkin(linkedMesh.skin) : skeletonData.DefaultSkin; if (skin2 == null) { throw new Exception("Skin not found: " + linkedMesh.skin); } Attachment attachment = skin2.GetAttachment(linkedMesh.slotIndex, linkedMesh.parent); if (attachment == null) { throw new Exception("Parent mesh not found: " + linkedMesh.parent); } linkedMesh.mesh.ParentMesh = (MeshAttachment)attachment; linkedMesh.mesh.UpdateUVs(); } linkedMeshes.Clear(); int num16 = 0; for (int num17 = ReadVarint(input, optimizePositive: true); num16 < num17; num16++) { EventData eventData = new EventData(ReadString(input)); eventData.Int = ReadVarint(input, optimizePositive: false); eventData.Float = ReadFloat(input); eventData.String = ReadString(input); skeletonData.events.Add(eventData); } int num18 = 0; for (int num19 = ReadVarint(input, optimizePositive: true); num18 < num19; num18++) { ReadAnimation(ReadString(input), input, skeletonData); } skeletonData.bones.TrimExcess(); skeletonData.slots.TrimExcess(); skeletonData.skins.TrimExcess(); skeletonData.events.TrimExcess(); skeletonData.animations.TrimExcess(); skeletonData.ikConstraints.TrimExcess(); skeletonData.pathConstraints.TrimExcess(); return(skeletonData); }
public void Update() { PathAttachment attachment = target.Attachment as PathAttachment; if (attachment == null) { return; } float rotateMix = this.rotateMix, translateMix = this.translateMix; bool translate = translateMix > 0, rotate = rotateMix > 0; if (!translate && !rotate) { return; } PathConstraintData data = this.data; bool percentSpacing = data.spacingMode == SpacingMode.Percent; RotateMode rotateMode = data.rotateMode; bool tangents = rotateMode == RotateMode.Tangent, scale = rotateMode == RotateMode.ChainScale; int boneCount = this.bones.Count, spacesCount = tangents ? boneCount : boneCount + 1; Bone[] bonesItems = this.bones.Items; ExposedList <float> spaces = this.spaces.Resize(spacesCount), lengths = null; float spacing = this.spacing; if (scale || !percentSpacing) { if (scale) { lengths = this.lengths.Resize(boneCount); } bool lengthSpacing = data.spacingMode == SpacingMode.Length; for (int i = 0, n = spacesCount - 1; i < n;) { Bone bone = bonesItems[i]; float setupLength = bone.data.length; if (setupLength < PathConstraint.Epsilon) { if (scale) { lengths.Items[i] = 0; } spaces.Items[++i] = 0; } else if (percentSpacing) { if (scale) { float x = setupLength * bone.a, y = setupLength * bone.c; float length = (float)Math.Sqrt(x * x + y * y); lengths.Items[i] = length; } spaces.Items[++i] = spacing; } else { float x = setupLength * bone.a, y = setupLength * bone.c; float length = (float)Math.Sqrt(x * x + y * y); if (scale) { lengths.Items[i] = length; } spaces.Items[++i] = (lengthSpacing ? setupLength + spacing : spacing) * length / setupLength; } } } else { for (int i = 1; i < spacesCount; i++) { spaces.Items[i] = spacing; } } float[] positions = ComputeWorldPositions(attachment, spacesCount, tangents, data.positionMode == PositionMode.Percent, percentSpacing); float boneX = positions[0], boneY = positions[1], offsetRotation = data.offsetRotation; bool tip; if (offsetRotation == 0) { tip = rotateMode == RotateMode.Chain; } else { tip = false; Bone p = target.bone; offsetRotation *= p.a * p.d - p.b * p.c > 0 ? MathUtils.DegRad : -MathUtils.DegRad; } for (int i = 0, p = 3; i < boneCount; i++, p += 3) { Bone bone = bonesItems[i]; bone.worldX += (boneX - bone.worldX) * translateMix; bone.worldY += (boneY - bone.worldY) * translateMix; float x = positions[p], y = positions[p + 1], dx = x - boneX, dy = y - boneY; if (scale) { float length = lengths.Items[i]; if (length >= PathConstraint.Epsilon) { float s = ((float)Math.Sqrt(dx * dx + dy * dy) / length - 1) * rotateMix + 1; bone.a *= s; bone.c *= s; } } boneX = x; boneY = y; if (rotate) { float a = bone.a, b = bone.b, c = bone.c, d = bone.d, r, cos, sin; if (tangents) { r = positions[p - 1]; } else if (spaces.Items[i + 1] < PathConstraint.Epsilon) { r = positions[p + 2]; } else { r = MathUtils.Atan2(dy, dx); } r -= MathUtils.Atan2(c, a); if (tip) { cos = MathUtils.Cos(r); sin = MathUtils.Sin(r); float length = bone.data.length; boneX += (length * (cos * a - sin * c) - dx) * rotateMix; boneY += (length * (sin * a + cos * c) - dy) * rotateMix; } else { r += offsetRotation; } if (r > MathUtils.PI) { r -= MathUtils.PI2; } else if (r < -MathUtils.PI) // { r += MathUtils.PI2; } r *= rotateMix; cos = MathUtils.Cos(r); sin = MathUtils.Sin(r); bone.a = cos * a - sin * c; bone.b = cos * b - sin * d; bone.c = sin * a + cos * c; bone.d = sin * b + cos * d; } bone.appliedValid = false; } }
public SkeletonData ReadSkeletonData(TextReader reader) { if (reader == null) { throw new ArgumentNullException("reader", "reader cannot be null."); } var scale = this.Scale; var skeletonData = new SkeletonData(); var root = Json.Deserialize(reader) as Dictionary <String, Object>; if (root == null) { throw new Exception("Invalid JSON."); } // Skeleton. if (root.ContainsKey("skeleton")) { var skeletonMap = (Dictionary <String, Object>)root["skeleton"]; skeletonData.hash = (String)skeletonMap["hash"]; skeletonData.version = (String)skeletonMap["spine"]; skeletonData.width = GetFloat(skeletonMap, "width", 0); skeletonData.height = GetFloat(skeletonMap, "height", 0); } // Bones. foreach (Dictionary <String, Object> boneMap in (List <Object>)root["bones"]) { BoneData parent = null; if (boneMap.ContainsKey("parent")) { parent = skeletonData.FindBone((String)boneMap["parent"]); if (parent == null) { throw new Exception("Parent bone not found: " + boneMap["parent"]); } } var data = new BoneData(skeletonData.Bones.Count, (String)boneMap["name"], parent); data.length = GetFloat(boneMap, "length", 0) * scale; data.x = GetFloat(boneMap, "x", 0) * scale; data.y = GetFloat(boneMap, "y", 0) * scale; data.rotation = GetFloat(boneMap, "rotation", 0); data.scaleX = GetFloat(boneMap, "scaleX", 1); data.scaleY = GetFloat(boneMap, "scaleY", 1); data.shearX = GetFloat(boneMap, "shearX", 0); data.shearY = GetFloat(boneMap, "shearY", 0); data.inheritRotation = GetBoolean(boneMap, "inheritRotation", true); data.inheritScale = GetBoolean(boneMap, "inheritScale", true); skeletonData.bones.Add(data); } // Slots. if (root.ContainsKey("slots")) { foreach (Dictionary <String, Object> slotMap in (List <Object>)root["slots"]) { var slotName = (String)slotMap["name"]; var boneName = (String)slotMap["bone"]; BoneData boneData = skeletonData.FindBone(boneName); if (boneData == null) { throw new Exception("Slot bone not found: " + boneName); } var data = new SlotData(skeletonData.Slots.Count, slotName, boneData); if (slotMap.ContainsKey("color")) { var color = (String)slotMap["color"]; data.r = ToColor(color, 0); data.g = ToColor(color, 1); data.b = ToColor(color, 2); data.a = ToColor(color, 3); } data.attachmentName = GetString(slotMap, "attachment", null); if (slotMap.ContainsKey("blend")) { data.blendMode = (BlendMode)Enum.Parse(typeof(BlendMode), (String)slotMap["blend"], false); } else { data.blendMode = BlendMode.normal; } skeletonData.slots.Add(data); } } // IK constraints. if (root.ContainsKey("ik")) { foreach (Dictionary <String, Object> constraintMap in (List <Object>)root["ik"]) { IkConstraintData data = new IkConstraintData((String)constraintMap["name"]); foreach (String boneName in (List <Object>)constraintMap["bones"]) { BoneData bone = skeletonData.FindBone(boneName); if (bone == null) { throw new Exception("IK constraint bone not found: " + boneName); } data.bones.Add(bone); } String targetName = (String)constraintMap["target"]; data.target = skeletonData.FindBone(targetName); if (data.target == null) { throw new Exception("Target bone not found: " + targetName); } data.bendDirection = GetBoolean(constraintMap, "bendPositive", true) ? 1 : -1; data.mix = GetFloat(constraintMap, "mix", 1); skeletonData.ikConstraints.Add(data); } } // Transform constraints. if (root.ContainsKey("transform")) { foreach (Dictionary <String, Object> constraintMap in (List <Object>)root["transform"]) { TransformConstraintData data = new TransformConstraintData((String)constraintMap["name"]); foreach (String boneName in (List <Object>)constraintMap["bones"]) { BoneData bone = skeletonData.FindBone(boneName); if (bone == null) { throw new Exception("Transform constraint bone not found: " + boneName); } data.bones.Add(bone); } String targetName = (String)constraintMap["target"]; data.target = skeletonData.FindBone(targetName); if (data.target == null) { throw new Exception("Target bone not found: " + targetName); } data.offsetRotation = GetFloat(constraintMap, "rotation", 0); data.offsetX = GetFloat(constraintMap, "x", 0) * scale; data.offsetY = GetFloat(constraintMap, "y", 0) * scale; data.offsetScaleX = GetFloat(constraintMap, "scaleX", 0); data.offsetScaleY = GetFloat(constraintMap, "scaleY", 0); data.offsetShearY = GetFloat(constraintMap, "shearY", 0); data.rotateMix = GetFloat(constraintMap, "rotateMix", 1); data.translateMix = GetFloat(constraintMap, "translateMix", 1); data.scaleMix = GetFloat(constraintMap, "scaleMix", 1); data.shearMix = GetFloat(constraintMap, "shearMix", 1); skeletonData.transformConstraints.Add(data); } } // Path constraints. if (root.ContainsKey("path")) { foreach (Dictionary <String, Object> constraintMap in (List <Object>)root["path"]) { PathConstraintData data = new PathConstraintData((String)constraintMap["name"]); foreach (String boneName in (List <Object>)constraintMap["bones"]) { BoneData bone = skeletonData.FindBone(boneName); if (bone == null) { throw new Exception("Path bone not found: " + boneName); } data.bones.Add(bone); } String targetName = (String)constraintMap["target"]; data.target = skeletonData.FindSlot(targetName); if (data.target == null) { throw new Exception("Target slot not found: " + targetName); } data.positionMode = (PositionMode)Enum.Parse(typeof(PositionMode), GetString(constraintMap, "positionMode", "percent"), true); data.spacingMode = (SpacingMode)Enum.Parse(typeof(SpacingMode), GetString(constraintMap, "spacingMode", "length"), true); data.rotateMode = (RotateMode)Enum.Parse(typeof(RotateMode), GetString(constraintMap, "rotateMode", "tangent"), true); data.offsetRotation = GetFloat(constraintMap, "rotation", 0); data.position = GetFloat(constraintMap, "position", 0); if (data.positionMode == PositionMode.Fixed) { data.position *= scale; } data.spacing = GetFloat(constraintMap, "spacing", 0); if (data.spacingMode == SpacingMode.Length || data.spacingMode == SpacingMode.Fixed) { data.spacing *= scale; } data.rotateMix = GetFloat(constraintMap, "rotateMix", 1); data.translateMix = GetFloat(constraintMap, "translateMix", 1); skeletonData.pathConstraints.Add(data); } } // Skins. if (root.ContainsKey("skins")) { foreach (KeyValuePair <String, Object> skinMap in (Dictionary <String, Object>)root["skins"]) { var skin = new Skin(skinMap.Key); foreach (KeyValuePair <String, Object> slotEntry in (Dictionary <String, Object>)skinMap.Value) { int slotIndex = skeletonData.FindSlotIndex(slotEntry.Key); foreach (KeyValuePair <String, Object> entry in ((Dictionary <String, Object>)slotEntry.Value)) { try { Attachment attachment = ReadAttachment((Dictionary <String, Object>)entry.Value, skin, slotIndex, entry.Key); if (attachment != null) { skin.AddAttachment(slotIndex, entry.Key, attachment); } } catch (Exception e) { throw new Exception("Error reading attachment: " + entry.Key + ", skin: " + skin, e); } } } skeletonData.skins.Add(skin); if (skin.name == "default") { skeletonData.defaultSkin = skin; } } } // Linked meshes. for (int i = 0, n = linkedMeshes.Count; i < n; i++) { LinkedMesh linkedMesh = linkedMeshes[i]; Skin skin = linkedMesh.skin == null ? skeletonData.defaultSkin : skeletonData.FindSkin(linkedMesh.skin); if (skin == null) { throw new Exception("Slot not found: " + linkedMesh.skin); } Attachment parent = skin.GetAttachment(linkedMesh.slotIndex, linkedMesh.parent); if (parent == null) { throw new Exception("Parent mesh not found: " + linkedMesh.parent); } linkedMesh.mesh.ParentMesh = (MeshAttachment)parent; linkedMesh.mesh.UpdateUVs(); } linkedMeshes.Clear(); // Events. if (root.ContainsKey("events")) { foreach (KeyValuePair <String, Object> entry in (Dictionary <String, Object>)root["events"]) { var entryMap = (Dictionary <String, Object>)entry.Value; var data = new EventData(entry.Key); data.Int = GetInt(entryMap, "int", 0); data.Float = GetFloat(entryMap, "float", 0); data.String = GetString(entryMap, "string", null); skeletonData.events.Add(data); } } // Animations. if (root.ContainsKey("animations")) { foreach (KeyValuePair <String, Object> entry in (Dictionary <String, Object>)root["animations"]) { try { ReadAnimation((Dictionary <String, Object>)entry.Value, entry.Key, skeletonData); } catch (Exception e) { throw new Exception("Error reading animation: " + entry.Key, e); } } } skeletonData.bones.TrimExcess(); skeletonData.slots.TrimExcess(); skeletonData.skins.TrimExcess(); skeletonData.events.TrimExcess(); skeletonData.animations.TrimExcess(); skeletonData.ikConstraints.TrimExcess(); return(skeletonData); }
private void ReadAnimation(Dictionary <string, object> map, string name, SkeletonData skeletonData) { float scale = Scale; ExposedList <Timeline> exposedList = new ExposedList <Timeline>(); float num = 0f; if (map.ContainsKey("slots")) { foreach (KeyValuePair <string, object> item3 in (Dictionary <string, object>)map["slots"]) { string key = item3.Key; int slotIndex = skeletonData.FindSlotIndex(key); Dictionary <string, object> dictionary = (Dictionary <string, object>)item3.Value; foreach (KeyValuePair <string, object> item4 in dictionary) { List <object> list = (List <object>)item4.Value; string key2 = item4.Key; if (key2 == "attachment") { AttachmentTimeline attachmentTimeline = new AttachmentTimeline(list.Count); attachmentTimeline.slotIndex = slotIndex; int num2 = 0; foreach (Dictionary <string, object> item5 in list) { float time = (float)item5["time"]; attachmentTimeline.SetFrame(num2++, time, (string)item5["name"]); } exposedList.Add(attachmentTimeline); num = Math.Max(num, attachmentTimeline.frames[attachmentTimeline.FrameCount - 1]); } else if (key2 == "color") { ColorTimeline colorTimeline = new ColorTimeline(list.Count); colorTimeline.slotIndex = slotIndex; int num4 = 0; foreach (Dictionary <string, object> item6 in list) { float time2 = (float)item6["time"]; string hexString = (string)item6["color"]; colorTimeline.SetFrame(num4, time2, ToColor(hexString, 0), ToColor(hexString, 1), ToColor(hexString, 2), ToColor(hexString, 3)); ReadCurve(item6, colorTimeline, num4); num4++; } exposedList.Add(colorTimeline); num = Math.Max(num, colorTimeline.frames[(colorTimeline.FrameCount - 1) * 5]); } else { if (!(key2 == "twoColor")) { throw new Exception("Invalid timeline type for a slot: " + key2 + " (" + key + ")"); } TwoColorTimeline twoColorTimeline = new TwoColorTimeline(list.Count); twoColorTimeline.slotIndex = slotIndex; int num5 = 0; foreach (Dictionary <string, object> item7 in list) { float time3 = (float)item7["time"]; string hexString2 = (string)item7["light"]; string hexString3 = (string)item7["dark"]; twoColorTimeline.SetFrame(num5, time3, ToColor(hexString2, 0), ToColor(hexString2, 1), ToColor(hexString2, 2), ToColor(hexString2, 3), ToColor(hexString3, 0, 6), ToColor(hexString3, 1, 6), ToColor(hexString3, 2, 6)); ReadCurve(item7, twoColorTimeline, num5); num5++; } exposedList.Add(twoColorTimeline); num = Math.Max(num, twoColorTimeline.frames[(twoColorTimeline.FrameCount - 1) * 8]); } } } } if (map.ContainsKey("bones")) { foreach (KeyValuePair <string, object> item8 in (Dictionary <string, object>)map["bones"]) { string key3 = item8.Key; int num6 = skeletonData.FindBoneIndex(key3); if (num6 == -1) { throw new Exception("Bone not found: " + key3); } Dictionary <string, object> dictionary5 = (Dictionary <string, object>)item8.Value; foreach (KeyValuePair <string, object> item9 in dictionary5) { List <object> list2 = (List <object>)item9.Value; string key4 = item9.Key; if (key4 == "rotate") { RotateTimeline rotateTimeline = new RotateTimeline(list2.Count); rotateTimeline.boneIndex = num6; int num7 = 0; foreach (Dictionary <string, object> item10 in list2) { rotateTimeline.SetFrame(num7, (float)item10["time"], (float)item10["angle"]); ReadCurve(item10, rotateTimeline, num7); num7++; } exposedList.Add(rotateTimeline); num = Math.Max(num, rotateTimeline.frames[(rotateTimeline.FrameCount - 1) * 2]); } else { if (!(key4 == "translate") && !(key4 == "scale") && !(key4 == "shear")) { throw new Exception("Invalid timeline type for a bone: " + key4 + " (" + key3 + ")"); } float num8 = 1f; TranslateTimeline translateTimeline; if (key4 == "scale") { translateTimeline = new ScaleTimeline(list2.Count); } else if (key4 == "shear") { translateTimeline = new ShearTimeline(list2.Count); } else { translateTimeline = new TranslateTimeline(list2.Count); num8 = scale; } translateTimeline.boneIndex = num6; int num9 = 0; foreach (Dictionary <string, object> item11 in list2) { float time4 = (float)item11["time"]; float @float = GetFloat(item11, "x", 0f); float float2 = GetFloat(item11, "y", 0f); translateTimeline.SetFrame(num9, time4, @float * num8, float2 * num8); ReadCurve(item11, translateTimeline, num9); num9++; } exposedList.Add(translateTimeline); num = Math.Max(num, translateTimeline.frames[(translateTimeline.FrameCount - 1) * 3]); } } } } if (map.ContainsKey("ik")) { foreach (KeyValuePair <string, object> item12 in (Dictionary <string, object>)map["ik"]) { IkConstraintData item = skeletonData.FindIkConstraint(item12.Key); List <object> list3 = (List <object>)item12.Value; IkConstraintTimeline ikConstraintTimeline = new IkConstraintTimeline(list3.Count); ikConstraintTimeline.ikConstraintIndex = skeletonData.ikConstraints.IndexOf(item); int num10 = 0; foreach (Dictionary <string, object> item13 in list3) { float time5 = (float)item13["time"]; float float3 = GetFloat(item13, "mix", 1f); bool boolean = GetBoolean(item13, "bendPositive", defaultValue: true); ikConstraintTimeline.SetFrame(num10, time5, float3, boolean ? 1 : (-1)); ReadCurve(item13, ikConstraintTimeline, num10); num10++; } exposedList.Add(ikConstraintTimeline); num = Math.Max(num, ikConstraintTimeline.frames[(ikConstraintTimeline.FrameCount - 1) * 3]); } } if (map.ContainsKey("transform")) { foreach (KeyValuePair <string, object> item14 in (Dictionary <string, object>)map["transform"]) { TransformConstraintData item2 = skeletonData.FindTransformConstraint(item14.Key); List <object> list4 = (List <object>)item14.Value; TransformConstraintTimeline transformConstraintTimeline = new TransformConstraintTimeline(list4.Count); transformConstraintTimeline.transformConstraintIndex = skeletonData.transformConstraints.IndexOf(item2); int num11 = 0; foreach (Dictionary <string, object> item15 in list4) { float time6 = (float)item15["time"]; float float4 = GetFloat(item15, "rotateMix", 1f); float float5 = GetFloat(item15, "translateMix", 1f); float float6 = GetFloat(item15, "scaleMix", 1f); float float7 = GetFloat(item15, "shearMix", 1f); transformConstraintTimeline.SetFrame(num11, time6, float4, float5, float6, float7); ReadCurve(item15, transformConstraintTimeline, num11); num11++; } exposedList.Add(transformConstraintTimeline); num = Math.Max(num, transformConstraintTimeline.frames[(transformConstraintTimeline.FrameCount - 1) * 5]); } } if (map.ContainsKey("paths")) { foreach (KeyValuePair <string, object> item16 in (Dictionary <string, object>)map["paths"]) { int num12 = skeletonData.FindPathConstraintIndex(item16.Key); if (num12 == -1) { throw new Exception("Path constraint not found: " + item16.Key); } PathConstraintData pathConstraintData = skeletonData.pathConstraints.Items[num12]; Dictionary <string, object> dictionary10 = (Dictionary <string, object>)item16.Value; foreach (KeyValuePair <string, object> item17 in dictionary10) { List <object> list5 = (List <object>)item17.Value; string key5 = item17.Key; switch (key5) { case "position": case "spacing": { float num14 = 1f; PathConstraintPositionTimeline pathConstraintPositionTimeline; if (key5 == "spacing") { pathConstraintPositionTimeline = new PathConstraintSpacingTimeline(list5.Count); if (pathConstraintData.spacingMode == SpacingMode.Length || pathConstraintData.spacingMode == SpacingMode.Fixed) { num14 = scale; } } else { pathConstraintPositionTimeline = new PathConstraintPositionTimeline(list5.Count); if (pathConstraintData.positionMode == PositionMode.Fixed) { num14 = scale; } } pathConstraintPositionTimeline.pathConstraintIndex = num12; int num15 = 0; foreach (Dictionary <string, object> item18 in list5) { pathConstraintPositionTimeline.SetFrame(num15, (float)item18["time"], GetFloat(item18, key5, 0f) * num14); ReadCurve(item18, pathConstraintPositionTimeline, num15); num15++; } exposedList.Add(pathConstraintPositionTimeline); num = Math.Max(num, pathConstraintPositionTimeline.frames[(pathConstraintPositionTimeline.FrameCount - 1) * 2]); break; } case "mix": { PathConstraintMixTimeline pathConstraintMixTimeline = new PathConstraintMixTimeline(list5.Count); pathConstraintMixTimeline.pathConstraintIndex = num12; int num13 = 0; foreach (Dictionary <string, object> item19 in list5) { pathConstraintMixTimeline.SetFrame(num13, (float)item19["time"], GetFloat(item19, "rotateMix", 1f), GetFloat(item19, "translateMix", 1f)); ReadCurve(item19, pathConstraintMixTimeline, num13); num13++; } exposedList.Add(pathConstraintMixTimeline); num = Math.Max(num, pathConstraintMixTimeline.frames[(pathConstraintMixTimeline.FrameCount - 1) * 3]); break; } } } } } if (map.ContainsKey("deform")) { foreach (KeyValuePair <string, object> item20 in (Dictionary <string, object>)map["deform"]) { Skin skin = skeletonData.FindSkin(item20.Key); foreach (KeyValuePair <string, object> item21 in (Dictionary <string, object>)item20.Value) { int num16 = skeletonData.FindSlotIndex(item21.Key); if (num16 == -1) { throw new Exception("Slot not found: " + item21.Key); } foreach (KeyValuePair <string, object> item22 in (Dictionary <string, object>)item21.Value) { List <object> list6 = (List <object>)item22.Value; VertexAttachment vertexAttachment = (VertexAttachment)skin.GetAttachment(num16, item22.Key); if (vertexAttachment == null) { throw new Exception("Deform attachment not found: " + item22.Key); } bool flag = vertexAttachment.bones != null; float[] vertices = vertexAttachment.vertices; int num17 = (!flag) ? vertices.Length : (vertices.Length / 3 * 2); DeformTimeline deformTimeline = new DeformTimeline(list6.Count); deformTimeline.slotIndex = num16; deformTimeline.attachment = vertexAttachment; int num18 = 0; foreach (Dictionary <string, object> item23 in list6) { float[] array; if (!item23.ContainsKey("vertices")) { array = ((!flag) ? vertices : new float[num17]); } else { array = new float[num17]; int @int = GetInt(item23, "offset", 0); float[] floatArray = GetFloatArray(item23, "vertices", 1f); Array.Copy(floatArray, 0, array, @int, floatArray.Length); if (scale != 1f) { int i = @int; for (int num19 = i + floatArray.Length; i < num19; i++) { array[i] *= scale; } } if (!flag) { for (int j = 0; j < num17; j++) { array[j] += vertices[j]; } } } deformTimeline.SetFrame(num18, (float)item23["time"], array); ReadCurve(item23, deformTimeline, num18); num18++; } exposedList.Add(deformTimeline); num = Math.Max(num, deformTimeline.frames[deformTimeline.FrameCount - 1]); } } } } if (map.ContainsKey("drawOrder") || map.ContainsKey("draworder")) { List <object> list7 = (List <object>)map[(!map.ContainsKey("drawOrder")) ? "draworder" : "drawOrder"]; DrawOrderTimeline drawOrderTimeline = new DrawOrderTimeline(list7.Count); int count = skeletonData.slots.Count; int num20 = 0; foreach (Dictionary <string, object> item24 in list7) { int[] array2 = null; if (item24.ContainsKey("offsets")) { array2 = new int[count]; for (int num21 = count - 1; num21 >= 0; num21--) { array2[num21] = -1; } List <object> list8 = (List <object>)item24["offsets"]; int[] array3 = new int[count - list8.Count]; int num22 = 0; int num23 = 0; foreach (Dictionary <string, object> item25 in list8) { int num24 = skeletonData.FindSlotIndex((string)item25["slot"]); if (num24 == -1) { throw new Exception("Slot not found: " + item25["slot"]); } while (num22 != num24) { array3[num23++] = num22++; } int num27 = num22 + (int)(float)item25["offset"]; array2[num27] = num22++; } while (num22 < count) { array3[num23++] = num22++; } for (int num31 = count - 1; num31 >= 0; num31--) { if (array2[num31] == -1) { array2[num31] = array3[--num23]; } } } drawOrderTimeline.SetFrame(num20++, (float)item24["time"], array2); } exposedList.Add(drawOrderTimeline); num = Math.Max(num, drawOrderTimeline.frames[drawOrderTimeline.FrameCount - 1]); } if (map.ContainsKey("events")) { List <object> list9 = (List <object>)map["events"]; EventTimeline eventTimeline = new EventTimeline(list9.Count); int num33 = 0; foreach (Dictionary <string, object> item26 in list9) { EventData eventData = skeletonData.FindEvent((string)item26["name"]); if (eventData == null) { throw new Exception("Event not found: " + item26["name"]); } Event @event = new Event((float)item26["time"], eventData); @event.Int = GetInt(item26, "int", eventData.Int); @event.Float = GetFloat(item26, "float", eventData.Float); @event.String = GetString(item26, "string", eventData.String); eventTimeline.SetFrame(num33++, @event); } exposedList.Add(eventTimeline); num = Math.Max(num, eventTimeline.frames[eventTimeline.FrameCount - 1]); } exposedList.TrimExcess(); skeletonData.animations.Add(new Animation(name, exposedList, num)); }
public void Update() { PathAttachment attachment = target.Attachment as PathAttachment; if (attachment == null) { return; } float mixRotate = this.mixRotate, mixX = this.mixX, mixY = this.mixY; if (mixRotate == 0 && mixX == 0 && mixY == 0) { return; } PathConstraintData data = this.data; bool tangents = data.rotateMode == RotateMode.Tangent, scale = data.rotateMode == RotateMode.ChainScale; int boneCount = this.bones.Count, spacesCount = tangents ? boneCount : boneCount + 1; Bone[] bonesItems = this.bones.Items; float[] spaces = this.spaces.Resize(spacesCount).Items, lengths = scale ? this.lengths.Resize(boneCount).Items : null; float spacing = this.spacing; switch (data.spacingMode) { case SpacingMode.Percent: if (scale) { for (int i = 0, n = spacesCount - 1; i < n; i++) { Bone bone = bonesItems[i]; float setupLength = bone.data.length; if (setupLength < PathConstraint.Epsilon) { lengths[i] = 0; } else { float x = setupLength * bone.a, y = setupLength * bone.c; lengths[i] = (float)Math.Sqrt(x * x + y * y); } } } ArraysFill(spaces, 1, spacesCount, spacing); break; case SpacingMode.Proportional: { float sum = 0; for (int i = 0, n = spacesCount - 1; i < n;) { Bone bone = bonesItems[i]; float setupLength = bone.data.length; if (setupLength < PathConstraint.Epsilon) { if (scale) { lengths[i] = 0; } spaces[++i] = spacing; } else { float x = setupLength * bone.a, y = setupLength * bone.c; float length = (float)Math.Sqrt(x * x + y * y); if (scale) { lengths[i] = length; } spaces[++i] = length; sum += length; } } if (sum > 0) { sum = spacesCount / sum * spacing; for (int i = 1; i < spacesCount; i++) { spaces[i] *= sum; } } break; } default: { bool lengthSpacing = data.spacingMode == SpacingMode.Length; for (int i = 0, n = spacesCount - 1; i < n;) { Bone bone = bonesItems[i]; float setupLength = bone.data.length; if (setupLength < PathConstraint.Epsilon) { if (scale) { lengths[i] = 0; } spaces[++i] = spacing; } else { float x = setupLength * bone.a, y = setupLength * bone.c; float length = (float)Math.Sqrt(x * x + y * y); if (scale) { lengths[i] = length; } spaces[++i] = (lengthSpacing ? setupLength + spacing : spacing) * length / setupLength; } } break; } } float[] positions = ComputeWorldPositions(attachment, spacesCount, tangents); float boneX = positions[0], boneY = positions[1], offsetRotation = data.offsetRotation; bool tip; if (offsetRotation == 0) { tip = data.rotateMode == RotateMode.Chain; } else { tip = false; Bone p = target.bone; offsetRotation *= p.a * p.d - p.b * p.c > 0 ? MathUtils.DegRad : -MathUtils.DegRad; } for (int i = 0, p = 3; i < boneCount; i++, p += 3) { Bone bone = bonesItems[i]; bone.worldX += (boneX - bone.worldX) * mixX; bone.worldY += (boneY - bone.worldY) * mixY; float x = positions[p], y = positions[p + 1], dx = x - boneX, dy = y - boneY; if (scale) { float length = lengths[i]; if (length >= PathConstraint.Epsilon) { float s = ((float)Math.Sqrt(dx * dx + dy * dy) / length - 1) * mixRotate + 1; bone.a *= s; bone.c *= s; } } boneX = x; boneY = y; if (mixRotate > 0) { float a = bone.a, b = bone.b, c = bone.c, d = bone.d, r, cos, sin; if (tangents) { r = positions[p - 1]; } else if (spaces[i + 1] < PathConstraint.Epsilon) { r = positions[p + 2]; } else { r = MathUtils.Atan2(dy, dx); } r -= MathUtils.Atan2(c, a); if (tip) { cos = MathUtils.Cos(r); sin = MathUtils.Sin(r); float length = bone.data.length; boneX += (length * (cos * a - sin * c) - dx) * mixRotate; boneY += (length * (sin * a + cos * c) - dy) * mixRotate; } else { r += offsetRotation; } if (r > MathUtils.PI) { r -= MathUtils.PI2; } else if (r < -MathUtils.PI) // { r += MathUtils.PI2; } r *= mixRotate; cos = MathUtils.Cos(r); sin = MathUtils.Sin(r); bone.a = cos * a - sin * c; bone.b = cos * b - sin * d; bone.c = sin * a + cos * c; bone.d = sin * b + cos * d; } bone.UpdateAppliedTransform(); } }
public SkeletonData ReadSkeletonData(Stream input, String skelPath, String animPath, int limitCount = 0, bool backUp = true) { if (input == null) { throw new ArgumentNullException("input"); } float scale = Scale; var skeletonData = new SkeletonData(); skeletonData.hash = ReadString(input); if (skeletonData.hash.Length == 0) { skeletonData.hash = null; } skeletonData.version = ReadString(input); if (skeletonData.version.Length == 0) { skeletonData.version = null; } skeletonData.width = ReadFloat(input); skeletonData.height = ReadFloat(input); bool nonessential = ReadBoolean(input); if (nonessential) { skeletonData.fps = ReadFloat(input); skeletonData.imagesPath = ReadString(input); if (skeletonData.imagesPath.Length == 0) { skeletonData.imagesPath = null; } } // Bones. for (int i = 0, n = ReadVarint(input, true); i < n; i++) { String name = ReadString(input); BoneData parent = i == 0 ? null : skeletonData.bones.Items[ReadVarint(input, true)]; BoneData data = new BoneData(i, name, parent); data.rotation = ReadFloat(input); data.x = ReadFloat(input) * scale; data.y = ReadFloat(input) * scale; data.scaleX = ReadFloat(input); data.scaleY = ReadFloat(input); data.shearX = ReadFloat(input); data.shearY = ReadFloat(input); data.length = ReadFloat(input) * scale; data.transformMode = TransformModeValues[ReadVarint(input, true)]; if (nonessential) { ReadInt(input); // Skip bone color. } skeletonData.bones.Add(data); } // Slots. for (int i = 0, n = ReadVarint(input, true); i < n; i++) { String slotName = ReadString(input); BoneData boneData = skeletonData.bones.Items[ReadVarint(input, true)]; SlotData slotData = new SlotData(i, slotName, boneData); int color = ReadInt(input); slotData.r = ((color & 0xff000000) >> 24) / 255f; slotData.g = ((color & 0x00ff0000) >> 16) / 255f; slotData.b = ((color & 0x0000ff00) >> 8) / 255f; slotData.a = ((color & 0x000000ff)) / 255f; slotData.attachmentName = ReadString(input); slotData.blendMode = (BlendMode)ReadVarint(input, true); skeletonData.slots.Add(slotData); } // IK constraints. for (int i = 0, n = ReadVarint(input, true); i < n; i++) { IkConstraintData data = new IkConstraintData(ReadString(input)); data.order = ReadVarint(input, true); for (int ii = 0, nn = ReadVarint(input, true); ii < nn; ii++) { data.bones.Add(skeletonData.bones.Items[ReadVarint(input, true)]); } data.target = skeletonData.bones.Items[ReadVarint(input, true)]; data.mix = ReadFloat(input); data.bendDirection = ReadSByte(input); skeletonData.ikConstraints.Add(data); } // Transform constraints. for (int i = 0, n = ReadVarint(input, true); i < n; i++) { TransformConstraintData data = new TransformConstraintData(ReadString(input)); data.order = ReadVarint(input, true); for (int ii = 0, nn = ReadVarint(input, true); ii < nn; ii++) { data.bones.Add(skeletonData.bones.Items[ReadVarint(input, true)]); } data.target = skeletonData.bones.Items[ReadVarint(input, true)]; data.offsetRotation = ReadFloat(input); data.offsetX = ReadFloat(input) * scale; data.offsetY = ReadFloat(input) * scale; data.offsetScaleX = ReadFloat(input); data.offsetScaleY = ReadFloat(input); data.offsetShearY = ReadFloat(input); data.rotateMix = ReadFloat(input); data.translateMix = ReadFloat(input); data.scaleMix = ReadFloat(input); data.shearMix = ReadFloat(input); skeletonData.transformConstraints.Add(data); } // Path constraints for (int i = 0, n = ReadVarint(input, true); i < n; i++) { PathConstraintData data = new PathConstraintData(ReadString(input)); data.order = ReadVarint(input, true); for (int ii = 0, nn = ReadVarint(input, true); ii < nn; ii++) { data.bones.Add(skeletonData.bones.Items[ReadVarint(input, true)]); } data.target = skeletonData.slots.Items[ReadVarint(input, true)]; data.positionMode = (PositionMode)Enum.GetValues(typeof(PositionMode)).GetValue(ReadVarint(input, true)); data.spacingMode = (SpacingMode)Enum.GetValues(typeof(SpacingMode)).GetValue(ReadVarint(input, true)); data.rotateMode = (RotateMode)Enum.GetValues(typeof(RotateMode)).GetValue(ReadVarint(input, true)); data.offsetRotation = ReadFloat(input); data.position = ReadFloat(input); if (data.positionMode == PositionMode.Fixed) { data.position *= scale; } data.spacing = ReadFloat(input); if (data.spacingMode == SpacingMode.Length || data.spacingMode == SpacingMode.Fixed) { data.spacing *= scale; } data.rotateMix = ReadFloat(input); data.translateMix = ReadFloat(input); skeletonData.pathConstraints.Add(data); } // Default skin. Skin defaultSkin = ReadSkin(input, "default", nonessential); if (defaultSkin != null) { skeletonData.defaultSkin = defaultSkin; skeletonData.skins.Add(defaultSkin); } // Skins. for (int i = 0, n = ReadVarint(input, true); i < n; i++) { skeletonData.skins.Add(ReadSkin(input, ReadString(input), nonessential)); } // Linked meshes. for (int i = 0, n = linkedMeshes.Count; i < n; i++) { SkeletonJson.LinkedMesh linkedMesh = linkedMeshes[i]; Skin skin = linkedMesh.skin == null ? skeletonData.DefaultSkin : skeletonData.FindSkin(linkedMesh.skin); if (skin == null) { throw new Exception("Skin not found: " + linkedMesh.skin); } Attachment parent = skin.GetAttachment(linkedMesh.slotIndex, linkedMesh.parent); if (parent == null) { throw new Exception("Parent mesh not found: " + linkedMesh.parent); } linkedMesh.mesh.ParentMesh = (MeshAttachment)parent; linkedMesh.mesh.UpdateUVs(); } linkedMeshes.Clear(); // Events. for (int i = 0, n = ReadVarint(input, true); i < n; i++) { EventData data = new EventData(ReadString(input)); data.Int = ReadVarint(input, false); data.Float = ReadFloat(input); data.String = ReadString(input); skeletonData.events.Add(data); } long _pos = input.Position; // Animations. int _animationCount = ReadVarint(input, true); // 传入的animPath是个bundle path,首先我们要获得真的地址 var resolver = ""; //new Ngame.ABSystem.AssetBundlePathResolver(); update wumiao var realAnimPath = ""; //resolver.ABResPlayGroundAssetPath + "/" + animPath; update wumiao //如果存在先删除,清空数据 if (Directory.Exists(realAnimPath)) { Directory.Delete(realAnimPath, true); } if (!Directory.Exists(realAnimPath)) { Directory.CreateDirectory(realAnimPath); } int _length = skelPath.LastIndexOf("."); string _backupPath = skelPath.Insert(_length, "_backup"); //超过限制数量就拆动画, 否则重定向输入源到backup // HACK 怨念临时修改,只要动画数量不为0就拆,这里传入的limitcount一定是0 if (_animationCount > limitCount) { //备份 if (backUp) { if (File.Exists(_backupPath)) { // redo UnityEditor.AssetDatabase.DeleteAsset(_backupPath); } UnityEditor.AssetDatabase.CopyAsset(skelPath, _backupPath); } } else { if (backUp && File.Exists(_backupPath)) { //如果存在备份文件,则把input源重定向到备份文件 input = new MemoryStream(UnityEditor.AssetDatabase.LoadAssetAtPath <TextAsset>(_backupPath).bytes); } else { Debug.LogErrorFormat("{0}动画已拆分并且不存在备份"); goto EndOfSplit; } } string fullPath = Path.GetFullPath(skelPath); using (FileStream fs = new FileStream(fullPath, FileMode.Truncate)) { byte[] bytes = new byte[_pos]; input.Seek(0, SeekOrigin.Begin); input.Read(bytes, 0, (int)_pos); fs.Write(bytes, 0, bytes.Length); _animationCount = ReadVarint(input, true); //将动画长度写为0 fs.WriteByte(Byte.MinValue); //约定动画的长度不超过255 fs.WriteByte((byte)_animationCount); for (int i = 0, n = _animationCount; i < n; i++) { long _prePos = input.Position; string _aniName = ReadString(input); //强制规范命名。播放动画时同样需要 string _aniFileName = _aniName; foreach (char invalidChar in Path.GetInvalidFileNameChars()) { _aniFileName = _aniFileName.Replace(invalidChar.ToString(), "_"); } long _afterPos = input.Position; long _count = _afterPos - _prePos; bytes = new byte[_count]; input.Seek(_prePos, SeekOrigin.Begin); input.Read(bytes, 0, (int)_count); fs.Write(bytes, 0, bytes.Length); string _name = Path.GetFileName(fullPath); string _aniPath = realAnimPath + "/" + _aniFileName + ".bytes"; using (FileStream anifs = new FileStream(_aniPath, FileMode.Create)) { _prePos = input.Position; ReadAnimation(_aniName, input, skeletonData); _afterPos = input.Position; _count = _afterPos - _prePos; bytes = new byte[_count]; input.Seek(_prePos, SeekOrigin.Begin); input.Read(bytes, 0, (int)_count); anifs.Write(bytes, 0, bytes.Length); anifs.Close(); } } //Assets/NScene/Resources/ //int _index = animPath.IndexOf("Resources/"); //animPath = animPath.Remove(0, _index + 10); // 怨念修改 // 现在传入的已经是bundle path了,直接写入文件即可 WriteString(fs, animPath); fs.Close(); } EndOfSplit: skeletonData.bones.TrimExcess(); skeletonData.slots.TrimExcess(); skeletonData.skins.TrimExcess(); skeletonData.events.TrimExcess(); skeletonData.animations.TrimExcess(); skeletonData.ikConstraints.TrimExcess(); skeletonData.pathConstraints.TrimExcess(); return(skeletonData); }
public SkeletonData ReadSkeletonData (Stream input) { if (input == null) throw new ArgumentNullException("input"); float scale = Scale; var skeletonData = new SkeletonData(); skeletonData.hash = ReadString(input); if (skeletonData.hash.Length == 0) skeletonData.hash = null; skeletonData.version = ReadString(input); if (skeletonData.version.Length == 0) skeletonData.version = null; skeletonData.width = ReadFloat(input); skeletonData.height = ReadFloat(input); bool nonessential = ReadBoolean(input); if (nonessential) { skeletonData.fps = ReadFloat(input); skeletonData.imagesPath = ReadString(input); if (skeletonData.imagesPath.Length == 0) skeletonData.imagesPath = null; } // Bones. for (int i = 0, n = ReadVarint(input, true); i < n; i++) { String name = ReadString(input); BoneData parent = i == 0 ? null : skeletonData.bones.Items[ReadVarint(input, true)]; BoneData data = new BoneData(i, name, parent); data.rotation = ReadFloat(input); data.x = ReadFloat(input) * scale; data.y = ReadFloat(input) * scale; data.scaleX = ReadFloat(input); data.scaleY = ReadFloat(input); data.shearX = ReadFloat(input); data.shearY = ReadFloat(input); data.length = ReadFloat(input) * scale; data.transformMode = TransformModeValues[ReadVarint(input, true)]; if (nonessential) ReadInt(input); // Skip bone color. skeletonData.bones.Add(data); } // Slots. for (int i = 0, n = ReadVarint(input, true); i < n; i++) { String slotName = ReadString(input); BoneData boneData = skeletonData.bones.Items[ReadVarint(input, true)]; SlotData slotData = new SlotData(i, slotName, boneData); int color = ReadInt(input); slotData.r = ((color & 0xff000000) >> 24) / 255f; slotData.g = ((color & 0x00ff0000) >> 16) / 255f; slotData.b = ((color & 0x0000ff00) >> 8) / 255f; slotData.a = ((color & 0x000000ff)) / 255f; slotData.attachmentName = ReadString(input); slotData.blendMode = (BlendMode)ReadVarint(input, true); skeletonData.slots.Add(slotData); } // IK constraints. for (int i = 0, n = ReadVarint(input, true); i < n; i++) { IkConstraintData data = new IkConstraintData(ReadString(input)); data.order = ReadVarint(input, true); for (int ii = 0, nn = ReadVarint(input, true); ii < nn; ii++) data.bones.Add(skeletonData.bones.Items[ReadVarint(input, true)]); data.target = skeletonData.bones.Items[ReadVarint(input, true)]; data.mix = ReadFloat(input); data.bendDirection = ReadSByte(input); skeletonData.ikConstraints.Add(data); } // Transform constraints. for (int i = 0, n = ReadVarint(input, true); i < n; i++) { TransformConstraintData data = new TransformConstraintData(ReadString(input)); data.order = ReadVarint(input, true); for (int ii = 0, nn = ReadVarint(input, true); ii < nn; ii++) data.bones.Add(skeletonData.bones.Items[ReadVarint(input, true)]); data.target = skeletonData.bones.Items[ReadVarint(input, true)]; data.offsetRotation = ReadFloat(input); data.offsetX = ReadFloat(input) * scale; data.offsetY = ReadFloat(input) * scale; data.offsetScaleX = ReadFloat(input); data.offsetScaleY = ReadFloat(input); data.offsetShearY = ReadFloat(input); data.rotateMix = ReadFloat(input); data.translateMix = ReadFloat(input); data.scaleMix = ReadFloat(input); data.shearMix = ReadFloat(input); skeletonData.transformConstraints.Add(data); } // Path constraints for (int i = 0, n = ReadVarint(input, true); i < n; i++) { PathConstraintData data = new PathConstraintData(ReadString(input)); data.order = ReadVarint(input, true); for (int ii = 0, nn = ReadVarint(input, true); ii < nn; ii++) data.bones.Add(skeletonData.bones.Items[ReadVarint(input, true)]); data.target = skeletonData.slots.Items[ReadVarint(input, true)]; data.positionMode = (PositionMode)Enum.GetValues(typeof(PositionMode)).GetValue(ReadVarint(input, true)); data.spacingMode = (SpacingMode)Enum.GetValues(typeof(SpacingMode)).GetValue(ReadVarint(input, true)); data.rotateMode = (RotateMode)Enum.GetValues(typeof(RotateMode)).GetValue(ReadVarint(input, true)); data.offsetRotation = ReadFloat(input); data.position = ReadFloat(input); if (data.positionMode == PositionMode.Fixed) data.position *= scale; data.spacing = ReadFloat(input); if (data.spacingMode == SpacingMode.Length || data.spacingMode == SpacingMode.Fixed) data.spacing *= scale; data.rotateMix = ReadFloat(input); data.translateMix = ReadFloat(input); skeletonData.pathConstraints.Add(data); } // Default skin. Skin defaultSkin = ReadSkin(input, "default", nonessential); if (defaultSkin != null) { skeletonData.defaultSkin = defaultSkin; skeletonData.skins.Add(defaultSkin); } // Skins. for (int i = 0, n = ReadVarint(input, true); i < n; i++) skeletonData.skins.Add(ReadSkin(input, ReadString(input), nonessential)); // Linked meshes. for (int i = 0, n = linkedMeshes.Count; i < n; i++) { SkeletonJson.LinkedMesh linkedMesh = linkedMeshes[i]; Skin skin = linkedMesh.skin == null ? skeletonData.DefaultSkin : skeletonData.FindSkin(linkedMesh.skin); if (skin == null) throw new Exception("Skin not found: " + linkedMesh.skin); Attachment parent = skin.GetAttachment(linkedMesh.slotIndex, linkedMesh.parent); if (parent == null) throw new Exception("Parent mesh not found: " + linkedMesh.parent); linkedMesh.mesh.ParentMesh = (MeshAttachment)parent; linkedMesh.mesh.UpdateUVs(); } linkedMeshes.Clear(); // Events. for (int i = 0, n = ReadVarint(input, true); i < n; i++) { EventData data = new EventData(ReadString(input)); data.Int = ReadVarint(input, false); data.Float = ReadFloat(input); data.String = ReadString(input); skeletonData.events.Add(data); } // Animations. for (int i = 0, n = ReadVarint(input, true); i < n; i++) ReadAnimation(ReadString(input), input, skeletonData); skeletonData.bones.TrimExcess(); skeletonData.slots.TrimExcess(); skeletonData.skins.TrimExcess(); skeletonData.events.TrimExcess(); skeletonData.animations.TrimExcess(); skeletonData.ikConstraints.TrimExcess(); skeletonData.pathConstraints.TrimExcess(); return skeletonData; }
public void Update() { PathAttachment attachment = target.Attachment as PathAttachment; if (attachment == null) { return; } float rotateMix = this.rotateMix, translateMix = this.translateMix; bool translate = translateMix > 0, rotate = rotateMix > 0; if (!translate && !rotate) { return; } PathConstraintData data = this.data; SpacingMode spacingMode = data.spacingMode; bool lengthSpacing = spacingMode == SpacingMode.Length; RotateMode rotateMode = data.rotateMode; bool tangents = rotateMode == RotateMode.Tangent, scale = rotateMode == RotateMode.ChainScale; int boneCount = this.bones.Count, spacesCount = tangents ? boneCount : boneCount + 1; Bone[] bones = this.bones.Items; ExposedList <float> spaces = this.spaces.Resize(spacesCount), lengths = null; float spacing = this.spacing; if (scale || lengthSpacing) { if (scale) { lengths = this.lengths.Resize(boneCount); } for (int i = 0, n = spacesCount - 1; i < n;) { Bone bone = bones[i]; float length = bone.data.length, x = length * bone.a, y = length * bone.c; length = (float)Math.Sqrt(x * x + y * y); if (scale) { lengths.Items[i] = length; } spaces.Items[++i] = lengthSpacing ? Math.Max(0, length + spacing) : spacing; } } else { for (int i = 1; i < spacesCount; i++) { spaces.Items[i] = spacing; } } float[] positions = ComputeWorldPositions(attachment, spacesCount, tangents, data.positionMode == PositionMode.Percent, spacingMode == SpacingMode.Percent); Skeleton skeleton = target.Skeleton; float skeletonX = skeleton.x, skeletonY = skeleton.y; float boneX = positions[0], boneY = positions[1], offsetRotation = data.offsetRotation; bool tip = rotateMode == RotateMode.Chain && offsetRotation == 0; for (int i = 0, p = 3; i < boneCount; i++, p += 3) { Bone bone = (Bone)bones[i]; bone.worldX += (boneX - skeletonX - bone.worldX) * translateMix; bone.worldY += (boneY - skeletonY - bone.worldY) * translateMix; float x = positions[p], y = positions[p + 1], dx = x - boneX, dy = y - boneY; if (scale) { float length = lengths.Items[i]; if (length != 0) { float s = ((float)Math.Sqrt(dx * dx + dy * dy) / length - 1) * rotateMix + 1; bone.a *= s; bone.c *= s; } } boneX = x; boneY = y; if (rotate) { float a = bone.a, b = bone.b, c = bone.c, d = bone.d, r, cos, sin; if (tangents) { r = positions[p - 1]; } else if (spaces.Items[i + 1] == 0) { r = positions[p + 2]; } else { r = MathUtils.Atan2(dy, dx); } r -= MathUtils.Atan2(c, a) - offsetRotation * MathUtils.degRad; if (tip) { cos = MathUtils.Cos(r); sin = MathUtils.Sin(r); float length = bone.data.length; boneX += (length * (cos * a - sin * c) - dx) * rotateMix; boneY += (length * (sin * a + cos * c) - dy) * rotateMix; } if (r > MathUtils.PI) { r -= MathUtils.PI2; } else if (r < -MathUtils.PI) // { r += MathUtils.PI2; } r *= rotateMix; cos = MathUtils.Cos(r); sin = MathUtils.Sin(r); bone.a = cos * a - sin * c; bone.b = cos * b - sin * d; bone.c = sin * a + cos * c; bone.d = sin * b + cos * d; } } }
private void ReadAnimation(string name, Stream input, SkeletonData skeletonData) { ExposedList <Timeline> exposedList = new ExposedList <Timeline>(); float scale = Scale; float num = 0f; int i = 0; for (int num2 = ReadVarint(input, optimizePositive: true); i < num2; i++) { int slotIndex = ReadVarint(input, optimizePositive: true); int j = 0; for (int num3 = ReadVarint(input, optimizePositive: true); j < num3; j++) { int num4 = input.ReadByte(); int num5 = ReadVarint(input, optimizePositive: true); switch (num4) { case 0: { AttachmentTimeline attachmentTimeline = new AttachmentTimeline(num5); attachmentTimeline.slotIndex = slotIndex; for (int m = 0; m < num5; m++) { attachmentTimeline.SetFrame(m, ReadFloat(input), ReadString(input)); } exposedList.Add(attachmentTimeline); num = Math.Max(num, attachmentTimeline.frames[num5 - 1]); break; } case 1: { ColorTimeline colorTimeline = new ColorTimeline(num5); colorTimeline.slotIndex = slotIndex; for (int l = 0; l < num5; l++) { float time2 = ReadFloat(input); int num8 = ReadInt(input); float r3 = (float)((num8 & 4278190080u) >> 24) / 255f; float g3 = (float)((num8 & 0xFF0000) >> 16) / 255f; float b3 = (float)((num8 & 0xFF00) >> 8) / 255f; float a2 = (float)(num8 & 0xFF) / 255f; colorTimeline.SetFrame(l, time2, r3, g3, b3, a2); if (l < num5 - 1) { ReadCurve(input, l, colorTimeline); } } exposedList.Add(colorTimeline); num = Math.Max(num, colorTimeline.frames[(colorTimeline.FrameCount - 1) * 5]); break; } case 2: { TwoColorTimeline twoColorTimeline = new TwoColorTimeline(num5); twoColorTimeline.slotIndex = slotIndex; for (int k = 0; k < num5; k++) { float time = ReadFloat(input); int num6 = ReadInt(input); float r = (float)((num6 & 4278190080u) >> 24) / 255f; float g = (float)((num6 & 0xFF0000) >> 16) / 255f; float b = (float)((num6 & 0xFF00) >> 8) / 255f; float a = (float)(num6 & 0xFF) / 255f; int num7 = ReadInt(input); float r2 = (float)((num7 & 0xFF0000) >> 16) / 255f; float g2 = (float)((num7 & 0xFF00) >> 8) / 255f; float b2 = (float)(num7 & 0xFF) / 255f; twoColorTimeline.SetFrame(k, time, r, g, b, a, r2, g2, b2); if (k < num5 - 1) { ReadCurve(input, k, twoColorTimeline); } } exposedList.Add(twoColorTimeline); num = Math.Max(num, twoColorTimeline.frames[(twoColorTimeline.FrameCount - 1) * 8]); break; } } } } int n = 0; for (int num9 = ReadVarint(input, optimizePositive: true); n < num9; n++) { int boneIndex = ReadVarint(input, optimizePositive: true); int num10 = 0; for (int num11 = ReadVarint(input, optimizePositive: true); num10 < num11; num10++) { int num12 = input.ReadByte(); int num13 = ReadVarint(input, optimizePositive: true); switch (num12) { case 0: { RotateTimeline rotateTimeline = new RotateTimeline(num13); rotateTimeline.boneIndex = boneIndex; for (int num16 = 0; num16 < num13; num16++) { rotateTimeline.SetFrame(num16, ReadFloat(input), ReadFloat(input)); if (num16 < num13 - 1) { ReadCurve(input, num16, rotateTimeline); } } exposedList.Add(rotateTimeline); num = Math.Max(num, rotateTimeline.frames[(num13 - 1) * 2]); break; } case 1: case 2: case 3: { float num14 = 1f; TranslateTimeline translateTimeline; switch (num12) { case 2: translateTimeline = new ScaleTimeline(num13); break; case 3: translateTimeline = new ShearTimeline(num13); break; default: translateTimeline = new TranslateTimeline(num13); num14 = scale; break; } translateTimeline.boneIndex = boneIndex; for (int num15 = 0; num15 < num13; num15++) { translateTimeline.SetFrame(num15, ReadFloat(input), ReadFloat(input) * num14, ReadFloat(input) * num14); if (num15 < num13 - 1) { ReadCurve(input, num15, translateTimeline); } } exposedList.Add(translateTimeline); num = Math.Max(num, translateTimeline.frames[(num13 - 1) * 3]); break; } } } } int num17 = 0; for (int num18 = ReadVarint(input, optimizePositive: true); num17 < num18; num17++) { int ikConstraintIndex = ReadVarint(input, optimizePositive: true); int num19 = ReadVarint(input, optimizePositive: true); IkConstraintTimeline ikConstraintTimeline = new IkConstraintTimeline(num19); ikConstraintTimeline.ikConstraintIndex = ikConstraintIndex; for (int num20 = 0; num20 < num19; num20++) { ikConstraintTimeline.SetFrame(num20, ReadFloat(input), ReadFloat(input), ReadSByte(input)); if (num20 < num19 - 1) { ReadCurve(input, num20, ikConstraintTimeline); } } exposedList.Add(ikConstraintTimeline); num = Math.Max(num, ikConstraintTimeline.frames[(num19 - 1) * 3]); } int num21 = 0; for (int num22 = ReadVarint(input, optimizePositive: true); num21 < num22; num21++) { int transformConstraintIndex = ReadVarint(input, optimizePositive: true); int num23 = ReadVarint(input, optimizePositive: true); TransformConstraintTimeline transformConstraintTimeline = new TransformConstraintTimeline(num23); transformConstraintTimeline.transformConstraintIndex = transformConstraintIndex; for (int num24 = 0; num24 < num23; num24++) { transformConstraintTimeline.SetFrame(num24, ReadFloat(input), ReadFloat(input), ReadFloat(input), ReadFloat(input), ReadFloat(input)); if (num24 < num23 - 1) { ReadCurve(input, num24, transformConstraintTimeline); } } exposedList.Add(transformConstraintTimeline); num = Math.Max(num, transformConstraintTimeline.frames[(num23 - 1) * 5]); } int num25 = 0; for (int num26 = ReadVarint(input, optimizePositive: true); num25 < num26; num25++) { int num27 = ReadVarint(input, optimizePositive: true); PathConstraintData pathConstraintData = skeletonData.pathConstraints.Items[num27]; int num28 = 0; for (int num29 = ReadVarint(input, optimizePositive: true); num28 < num29; num28++) { int num30 = ReadSByte(input); int num31 = ReadVarint(input, optimizePositive: true); switch (num30) { case 0: case 1: { float num33 = 1f; PathConstraintPositionTimeline pathConstraintPositionTimeline; if (num30 == 1) { pathConstraintPositionTimeline = new PathConstraintSpacingTimeline(num31); if (pathConstraintData.spacingMode == SpacingMode.Length || pathConstraintData.spacingMode == SpacingMode.Fixed) { num33 = scale; } } else { pathConstraintPositionTimeline = new PathConstraintPositionTimeline(num31); if (pathConstraintData.positionMode == PositionMode.Fixed) { num33 = scale; } } pathConstraintPositionTimeline.pathConstraintIndex = num27; for (int num34 = 0; num34 < num31; num34++) { pathConstraintPositionTimeline.SetFrame(num34, ReadFloat(input), ReadFloat(input) * num33); if (num34 < num31 - 1) { ReadCurve(input, num34, pathConstraintPositionTimeline); } } exposedList.Add(pathConstraintPositionTimeline); num = Math.Max(num, pathConstraintPositionTimeline.frames[(num31 - 1) * 2]); break; } case 2: { PathConstraintMixTimeline pathConstraintMixTimeline = new PathConstraintMixTimeline(num31); pathConstraintMixTimeline.pathConstraintIndex = num27; for (int num32 = 0; num32 < num31; num32++) { pathConstraintMixTimeline.SetFrame(num32, ReadFloat(input), ReadFloat(input), ReadFloat(input)); if (num32 < num31 - 1) { ReadCurve(input, num32, pathConstraintMixTimeline); } } exposedList.Add(pathConstraintMixTimeline); num = Math.Max(num, pathConstraintMixTimeline.frames[(num31 - 1) * 3]); break; } } } } int num35 = 0; for (int num36 = ReadVarint(input, optimizePositive: true); num35 < num36; num35++) { Skin skin = skeletonData.skins.Items[ReadVarint(input, optimizePositive: true)]; int num37 = 0; for (int num38 = ReadVarint(input, optimizePositive: true); num37 < num38; num37++) { int slotIndex2 = ReadVarint(input, optimizePositive: true); int num39 = 0; for (int num40 = ReadVarint(input, optimizePositive: true); num39 < num40; num39++) { VertexAttachment vertexAttachment = (VertexAttachment)skin.GetAttachment(slotIndex2, ReadString(input)); bool flag = vertexAttachment.bones != null; float[] vertices = vertexAttachment.vertices; int num41 = (!flag) ? vertices.Length : (vertices.Length / 3 * 2); int num42 = ReadVarint(input, optimizePositive: true); DeformTimeline deformTimeline = new DeformTimeline(num42); deformTimeline.slotIndex = slotIndex2; deformTimeline.attachment = vertexAttachment; for (int num43 = 0; num43 < num42; num43++) { float time3 = ReadFloat(input); int num44 = ReadVarint(input, optimizePositive: true); float[] array; if (num44 == 0) { array = ((!flag) ? vertices : new float[num41]); } else { array = new float[num41]; int num45 = ReadVarint(input, optimizePositive: true); num44 += num45; if (scale == 1f) { for (int num46 = num45; num46 < num44; num46++) { array[num46] = ReadFloat(input); } } else { for (int num47 = num45; num47 < num44; num47++) { array[num47] = ReadFloat(input) * scale; } } if (!flag) { int num48 = 0; for (int num49 = array.Length; num48 < num49; num48++) { array[num48] += vertices[num48]; } } } deformTimeline.SetFrame(num43, time3, array); if (num43 < num42 - 1) { ReadCurve(input, num43, deformTimeline); } } exposedList.Add(deformTimeline); num = Math.Max(num, deformTimeline.frames[num42 - 1]); } } } int num50 = ReadVarint(input, optimizePositive: true); if (num50 > 0) { DrawOrderTimeline drawOrderTimeline = new DrawOrderTimeline(num50); int count = skeletonData.slots.Count; for (int num51 = 0; num51 < num50; num51++) { float time4 = ReadFloat(input); int num52 = ReadVarint(input, optimizePositive: true); int[] array2 = new int[count]; for (int num53 = count - 1; num53 >= 0; num53--) { array2[num53] = -1; } int[] array3 = new int[count - num52]; int num54 = 0; int num55 = 0; for (int num56 = 0; num56 < num52; num56++) { int num57 = ReadVarint(input, optimizePositive: true); while (num54 != num57) { array3[num55++] = num54++; } array2[num54 + ReadVarint(input, optimizePositive: true)] = num54++; } while (num54 < count) { array3[num55++] = num54++; } for (int num63 = count - 1; num63 >= 0; num63--) { if (array2[num63] == -1) { array2[num63] = array3[--num55]; } } drawOrderTimeline.SetFrame(num51, time4, array2); } exposedList.Add(drawOrderTimeline); num = Math.Max(num, drawOrderTimeline.frames[num50 - 1]); } int num64 = ReadVarint(input, optimizePositive: true); if (num64 > 0) { EventTimeline eventTimeline = new EventTimeline(num64); for (int num65 = 0; num65 < num64; num65++) { float time5 = ReadFloat(input); EventData eventData = skeletonData.events.Items[ReadVarint(input, optimizePositive: true)]; Event @event = new Event(time5, eventData); @event.Int = ReadVarint(input, optimizePositive: false); @event.Float = ReadFloat(input); @event.String = ((!ReadBoolean(input)) ? eventData.String : ReadString(input)); eventTimeline.SetFrame(num65, @event); } exposedList.Add(eventTimeline); num = Math.Max(num, eventTimeline.frames[num64 - 1]); } exposedList.TrimExcess(); skeletonData.animations.Add(new Animation(name, exposedList, num)); }
private void ReadAnimation(String name, NewStream input, SkeletonData skeletonData) { var timelines = new ExposedList <Timeline>(); float scale = Scale; float duration = 0; // Slot timelines. for (int i = 0, n = ReadVarint(input, true); i < n; i++) { int slotIndex = ReadVarint(input, true); for (int ii = 0, nn = ReadVarint(input, true); ii < nn; ii++) { int timelineType = input.ReadByte(); int frameCount = ReadVarint(input, true); switch (timelineType) { case SLOT_COLOR: { ColorTimeline timeline = new ColorTimeline(frameCount); timeline.slotIndex = slotIndex; for (int frameIndex = 0; frameIndex < frameCount; frameIndex++) { float time = ReadFloat(input); int color = ReadInt(input); float r = ((color & 0xff000000) >> 24) / 255f; float g = ((color & 0x00ff0000) >> 16) / 255f; float b = ((color & 0x0000ff00) >> 8) / 255f; float a = ((color & 0x000000ff)) / 255f; timeline.SetFrame(frameIndex, time, r, g, b, a); if (frameIndex < frameCount - 1) { ReadCurve(input, frameIndex, timeline); } } timelines.Add(timeline); duration = Math.Max(duration, timeline.frames[(timeline.FrameCount - 1) * ColorTimeline.ENTRIES]); break; } case SLOT_ATTACHMENT: { AttachmentTimeline timeline = new AttachmentTimeline(frameCount); timeline.slotIndex = slotIndex; for (int frameIndex = 0; frameIndex < frameCount; frameIndex++) { timeline.SetFrame(frameIndex, ReadFloat(input), ReadString(input)); } timelines.Add(timeline); duration = Math.Max(duration, timeline.frames[frameCount - 1]); break; } } } } // Bone timelines. for (int i = 0, n = ReadVarint(input, true); i < n; i++) { int boneIndex = ReadVarint(input, true); for (int ii = 0, nn = ReadVarint(input, true); ii < nn; ii++) { int timelineType = input.ReadByte(); int frameCount = ReadVarint(input, true); switch (timelineType) { case BONE_ROTATE: { RotateTimeline timeline = new RotateTimeline(frameCount); timeline.boneIndex = boneIndex; for (int frameIndex = 0; frameIndex < frameCount; frameIndex++) { timeline.SetFrame(frameIndex, ReadFloat(input), ReadFloat(input)); if (frameIndex < frameCount - 1) { ReadCurve(input, frameIndex, timeline); } } timelines.Add(timeline); duration = Math.Max(duration, timeline.frames[(frameCount - 1) * RotateTimeline.ENTRIES]); break; } case BONE_TRANSLATE: case BONE_SCALE: case BONE_SHEAR: { TranslateTimeline timeline; float timelineScale = 1; if (timelineType == BONE_SCALE) { timeline = new ScaleTimeline(frameCount); } else if (timelineType == BONE_SHEAR) { timeline = new ShearTimeline(frameCount); } else { timeline = new TranslateTimeline(frameCount); timelineScale = scale; } timeline.boneIndex = boneIndex; for (int frameIndex = 0; frameIndex < frameCount; frameIndex++) { timeline.SetFrame(frameIndex, ReadFloat(input), ReadFloat(input) * timelineScale, ReadFloat(input) * timelineScale); if (frameIndex < frameCount - 1) { ReadCurve(input, frameIndex, timeline); } } timelines.Add(timeline); duration = Math.Max(duration, timeline.frames[(frameCount - 1) * TranslateTimeline.ENTRIES]); break; } } } } // IK timelines. for (int i = 0, n = ReadVarint(input, true); i < n; i++) { int index = ReadVarint(input, true); int frameCount = ReadVarint(input, true); IkConstraintTimeline timeline = new IkConstraintTimeline(frameCount); timeline.ikConstraintIndex = index; for (int frameIndex = 0; frameIndex < frameCount; frameIndex++) { timeline.SetFrame(frameIndex, ReadFloat(input), ReadFloat(input), ReadSByte(input)); if (frameIndex < frameCount - 1) { ReadCurve(input, frameIndex, timeline); } } timelines.Add(timeline); duration = Math.Max(duration, timeline.frames[(frameCount - 1) * IkConstraintTimeline.ENTRIES]); } // Transform constraint timelines. for (int i = 0, n = ReadVarint(input, true); i < n; i++) { int index = ReadVarint(input, true); int frameCount = ReadVarint(input, true); TransformConstraintTimeline timeline = new TransformConstraintTimeline(frameCount); timeline.transformConstraintIndex = index; for (int frameIndex = 0; frameIndex < frameCount; frameIndex++) { timeline.SetFrame(frameIndex, ReadFloat(input), ReadFloat(input), ReadFloat(input), ReadFloat(input), ReadFloat(input)); if (frameIndex < frameCount - 1) { ReadCurve(input, frameIndex, timeline); } } timelines.Add(timeline); duration = Math.Max(duration, timeline.frames[(frameCount - 1) * TransformConstraintTimeline.ENTRIES]); } // Path constraint timelines. for (int i = 0, n = ReadVarint(input, true); i < n; i++) { int index = ReadVarint(input, true); PathConstraintData data = skeletonData.pathConstraints.Items[index]; for (int ii = 0, nn = ReadVarint(input, true); ii < nn; ii++) { int timelineType = ReadSByte(input); int frameCount = ReadVarint(input, true); switch (timelineType) { case PATH_POSITION: case PATH_SPACING: { PathConstraintPositionTimeline timeline; float timelineScale = 1; if (timelineType == PATH_SPACING) { timeline = new PathConstraintSpacingTimeline(frameCount); if (data.spacingMode == SpacingMode.Length || data.spacingMode == SpacingMode.Fixed) { timelineScale = scale; } } else { timeline = new PathConstraintPositionTimeline(frameCount); if (data.positionMode == PositionMode.Fixed) { timelineScale = scale; } } timeline.pathConstraintIndex = index; for (int frameIndex = 0; frameIndex < frameCount; frameIndex++) { timeline.SetFrame(frameIndex, ReadFloat(input), ReadFloat(input) * timelineScale); if (frameIndex < frameCount - 1) { ReadCurve(input, frameIndex, timeline); } } timelines.Add(timeline); duration = Math.Max(duration, timeline.frames[(frameCount - 1) * PathConstraintPositionTimeline.ENTRIES]); break; } case PATH_MIX: { PathConstraintMixTimeline timeline = new PathConstraintMixTimeline(frameCount); timeline.pathConstraintIndex = index; for (int frameIndex = 0; frameIndex < frameCount; frameIndex++) { timeline.SetFrame(frameIndex, ReadFloat(input), ReadFloat(input), ReadFloat(input)); if (frameIndex < frameCount - 1) { ReadCurve(input, frameIndex, timeline); } } timelines.Add(timeline); duration = Math.Max(duration, timeline.frames[(frameCount - 1) * PathConstraintMixTimeline.ENTRIES]); break; } } } } // Deform timelines. for (int i = 0, n = ReadVarint(input, true); i < n; i++) { Skin skin = skeletonData.skins.Items[ReadVarint(input, true)]; for (int ii = 0, nn = ReadVarint(input, true); ii < nn; ii++) { int slotIndex = ReadVarint(input, true); for (int iii = 0, nnn = ReadVarint(input, true); iii < nnn; iii++) { VertexAttachment attachment = (VertexAttachment)skin.GetAttachment(slotIndex, ReadString(input)); bool weighted = attachment.bones != null; float[] vertices = attachment.vertices; int deformLength = weighted ? vertices.Length / 3 * 2 : vertices.Length; int frameCount = ReadVarint(input, true); DeformTimeline timeline = new DeformTimeline(frameCount); timeline.slotIndex = slotIndex; timeline.attachment = attachment; for (int frameIndex = 0; frameIndex < frameCount; frameIndex++) { float time = ReadFloat(input); float[] deform; int end = ReadVarint(input, true); if (end == 0) { deform = weighted ? new float[deformLength] : vertices; } else { deform = new float[deformLength]; int start = ReadVarint(input, true); end += start; if (scale == 1) { for (int v = start; v < end; v++) { deform[v] = ReadFloat(input); } } else { for (int v = start; v < end; v++) { deform[v] = ReadFloat(input) * scale; } } if (!weighted) { for (int v = 0, vn = deform.Length; v < vn; v++) { deform[v] += vertices[v]; } } } timeline.SetFrame(frameIndex, time, deform); if (frameIndex < frameCount - 1) { ReadCurve(input, frameIndex, timeline); } } timelines.Add(timeline); duration = Math.Max(duration, timeline.frames[frameCount - 1]); } } } // Draw order timeline. int drawOrderCount = ReadVarint(input, true); if (drawOrderCount > 0) { DrawOrderTimeline timeline = new DrawOrderTimeline(drawOrderCount); int slotCount = skeletonData.slots.Count; for (int i = 0; i < drawOrderCount; i++) { float time = ReadFloat(input); int offsetCount = ReadVarint(input, true); int[] drawOrder = new int[slotCount]; for (int ii = slotCount - 1; ii >= 0; ii--) { drawOrder[ii] = -1; } int[] unchanged = new int[slotCount - offsetCount]; int originalIndex = 0, unchangedIndex = 0; for (int ii = 0; ii < offsetCount; ii++) { int slotIndex = ReadVarint(input, true); // Collect unchanged items. while (originalIndex != slotIndex) { unchanged[unchangedIndex++] = originalIndex++; } // Set changed items. drawOrder[originalIndex + ReadVarint(input, true)] = originalIndex++; } // Collect remaining unchanged items. while (originalIndex < slotCount) { unchanged[unchangedIndex++] = originalIndex++; } // Fill in unchanged items. for (int ii = slotCount - 1; ii >= 0; ii--) { if (drawOrder[ii] == -1) { drawOrder[ii] = unchanged[--unchangedIndex]; } } timeline.SetFrame(i, time, drawOrder); } timelines.Add(timeline); duration = Math.Max(duration, timeline.frames[drawOrderCount - 1]); } // Event timeline. int eventCount = ReadVarint(input, true); if (eventCount > 0) { EventTimeline timeline = new EventTimeline(eventCount); for (int i = 0; i < eventCount; i++) { float time = ReadFloat(input); EventData eventData = skeletonData.events.Items[ReadVarint(input, true)]; Event e = new Event(time, eventData); e.Int = ReadVarint(input, false); e.Float = ReadFloat(input); e.String = ReadBoolean(input) ? ReadString(input) : eventData.String; timeline.SetFrame(i, e); } timelines.Add(timeline); duration = Math.Max(duration, timeline.frames[eventCount - 1]); } timelines.TrimExcess(); skeletonData.animations.Add(new Animation(name, timelines, duration)); }
public SkeletonData ReadSkeletonData (TextReader reader) { if (reader == null) throw new ArgumentNullException("reader", "reader cannot be null."); var scale = this.Scale; var skeletonData = new SkeletonData(); var root = Json.Deserialize(reader) as Dictionary<String, Object>; if (root == null) throw new Exception("Invalid JSON."); // Skeleton. if (root.ContainsKey("skeleton")) { var skeletonMap = (Dictionary<String, Object>)root["skeleton"]; skeletonData.hash = (String)skeletonMap["hash"]; skeletonData.version = (String)skeletonMap["spine"]; skeletonData.width = GetFloat(skeletonMap, "width", 0); skeletonData.height = GetFloat(skeletonMap, "height", 0); skeletonData.fps = GetFloat(skeletonMap, "fps", 0); skeletonData.imagesPath = GetString(skeletonMap, "images", null); } // Bones. foreach (Dictionary<String, Object> boneMap in (List<Object>)root["bones"]) { BoneData parent = null; if (boneMap.ContainsKey("parent")) { parent = skeletonData.FindBone((String)boneMap["parent"]); if (parent == null) throw new Exception("Parent bone not found: " + boneMap["parent"]); } var data = new BoneData(skeletonData.Bones.Count, (String)boneMap["name"], parent); data.length = GetFloat(boneMap, "length", 0) * scale; data.x = GetFloat(boneMap, "x", 0) * scale; data.y = GetFloat(boneMap, "y", 0) * scale; data.rotation = GetFloat(boneMap, "rotation", 0); data.scaleX = GetFloat(boneMap, "scaleX", 1); data.scaleY = GetFloat(boneMap, "scaleY", 1); data.shearX = GetFloat(boneMap, "shearX", 0); data.shearY = GetFloat(boneMap, "shearY", 0); string tm = GetString(boneMap, "transform", TransformMode.Normal.ToString()); data.transformMode = (TransformMode)Enum.Parse(typeof(TransformMode), tm, true); skeletonData.bones.Add(data); } // Slots. if (root.ContainsKey("slots")) { foreach (Dictionary<String, Object> slotMap in (List<Object>)root["slots"]) { var slotName = (String)slotMap["name"]; var boneName = (String)slotMap["bone"]; BoneData boneData = skeletonData.FindBone(boneName); if (boneData == null) throw new Exception("Slot bone not found: " + boneName); var data = new SlotData(skeletonData.Slots.Count, slotName, boneData); if (slotMap.ContainsKey("color")) { var color = (String)slotMap["color"]; data.r = ToColor(color, 0); data.g = ToColor(color, 1); data.b = ToColor(color, 2); data.a = ToColor(color, 3); } data.attachmentName = GetString(slotMap, "attachment", null); if (slotMap.ContainsKey("blend")) data.blendMode = (BlendMode)Enum.Parse(typeof(BlendMode), (String)slotMap["blend"], false); else data.blendMode = BlendMode.normal; skeletonData.slots.Add(data); } } // IK constraints. if (root.ContainsKey("ik")) { foreach (Dictionary<String, Object> constraintMap in (List<Object>)root["ik"]) { IkConstraintData data = new IkConstraintData((String)constraintMap["name"]); data.order = GetInt(constraintMap, "order", 0); foreach (String boneName in (List<Object>)constraintMap["bones"]) { BoneData bone = skeletonData.FindBone(boneName); if (bone == null) throw new Exception("IK constraint bone not found: " + boneName); data.bones.Add(bone); } String targetName = (String)constraintMap["target"]; data.target = skeletonData.FindBone(targetName); if (data.target == null) throw new Exception("Target bone not found: " + targetName); data.bendDirection = GetBoolean(constraintMap, "bendPositive", true) ? 1 : -1; data.mix = GetFloat(constraintMap, "mix", 1); skeletonData.ikConstraints.Add(data); } } // Transform constraints. if (root.ContainsKey("transform")) { foreach (Dictionary<String, Object> constraintMap in (List<Object>)root["transform"]) { TransformConstraintData data = new TransformConstraintData((String)constraintMap["name"]); data.order = GetInt(constraintMap, "order", 0); foreach (String boneName in (List<Object>)constraintMap["bones"]) { BoneData bone = skeletonData.FindBone(boneName); if (bone == null) throw new Exception("Transform constraint bone not found: " + boneName); data.bones.Add(bone); } String targetName = (String)constraintMap["target"]; data.target = skeletonData.FindBone(targetName); if (data.target == null) throw new Exception("Target bone not found: " + targetName); data.offsetRotation = GetFloat(constraintMap, "rotation", 0); data.offsetX = GetFloat(constraintMap, "x", 0) * scale; data.offsetY = GetFloat(constraintMap, "y", 0) * scale; data.offsetScaleX = GetFloat(constraintMap, "scaleX", 0); data.offsetScaleY = GetFloat(constraintMap, "scaleY", 0); data.offsetShearY = GetFloat(constraintMap, "shearY", 0); data.rotateMix = GetFloat(constraintMap, "rotateMix", 1); data.translateMix = GetFloat(constraintMap, "translateMix", 1); data.scaleMix = GetFloat(constraintMap, "scaleMix", 1); data.shearMix = GetFloat(constraintMap, "shearMix", 1); skeletonData.transformConstraints.Add(data); } } // Path constraints. if(root.ContainsKey("path")) { foreach (Dictionary<String, Object> constraintMap in (List<Object>)root["path"]) { PathConstraintData data = new PathConstraintData((String)constraintMap["name"]); data.order = GetInt(constraintMap, "order", 0); foreach (String boneName in (List<Object>)constraintMap["bones"]) { BoneData bone = skeletonData.FindBone(boneName); if (bone == null) throw new Exception("Path bone not found: " + boneName); data.bones.Add(bone); } String targetName = (String)constraintMap["target"]; data.target = skeletonData.FindSlot(targetName); if (data.target == null) throw new Exception("Target slot not found: " + targetName); data.positionMode = (PositionMode)Enum.Parse(typeof(PositionMode), GetString(constraintMap, "positionMode", "percent"), true); data.spacingMode = (SpacingMode)Enum.Parse(typeof(SpacingMode), GetString(constraintMap, "spacingMode", "length"), true); data.rotateMode = (RotateMode)Enum.Parse(typeof(RotateMode), GetString(constraintMap, "rotateMode", "tangent"), true); data.offsetRotation = GetFloat(constraintMap, "rotation", 0); data.position = GetFloat(constraintMap, "position", 0); if (data.positionMode == PositionMode.Fixed) data.position *= scale; data.spacing = GetFloat(constraintMap, "spacing", 0); if (data.spacingMode == SpacingMode.Length || data.spacingMode == SpacingMode.Fixed) data.spacing *= scale; data.rotateMix = GetFloat(constraintMap, "rotateMix", 1); data.translateMix = GetFloat(constraintMap, "translateMix", 1); skeletonData.pathConstraints.Add(data); } } // Skins. if (root.ContainsKey("skins")) { foreach (KeyValuePair<String, Object> skinMap in (Dictionary<String, Object>)root["skins"]) { var skin = new Skin(skinMap.Key); foreach (KeyValuePair<String, Object> slotEntry in (Dictionary<String, Object>)skinMap.Value) { int slotIndex = skeletonData.FindSlotIndex(slotEntry.Key); foreach (KeyValuePair<String, Object> entry in ((Dictionary<String, Object>)slotEntry.Value)) { try { Attachment attachment = ReadAttachment((Dictionary<String, Object>)entry.Value, skin, slotIndex, entry.Key); if (attachment != null) skin.AddAttachment(slotIndex, entry.Key, attachment); } catch (Exception e) { throw new Exception("Error reading attachment: " + entry.Key + ", skin: " + skin, e); } } } skeletonData.skins.Add(skin); if (skin.name == "default") skeletonData.defaultSkin = skin; } } // Linked meshes. for (int i = 0, n = linkedMeshes.Count; i < n; i++) { LinkedMesh linkedMesh = linkedMeshes[i]; Skin skin = linkedMesh.skin == null ? skeletonData.defaultSkin : skeletonData.FindSkin(linkedMesh.skin); if (skin == null) throw new Exception("Slot not found: " + linkedMesh.skin); Attachment parent = skin.GetAttachment(linkedMesh.slotIndex, linkedMesh.parent); if (parent == null) throw new Exception("Parent mesh not found: " + linkedMesh.parent); linkedMesh.mesh.ParentMesh = (MeshAttachment)parent; linkedMesh.mesh.UpdateUVs(); } linkedMeshes.Clear(); // Events. if (root.ContainsKey("events")) { foreach (KeyValuePair<String, Object> entry in (Dictionary<String, Object>)root["events"]) { var entryMap = (Dictionary<String, Object>)entry.Value; var data = new EventData(entry.Key); data.Int = GetInt(entryMap, "int", 0); data.Float = GetFloat(entryMap, "float", 0); data.String = GetString(entryMap, "string", string.Empty); skeletonData.events.Add(data); } } // Animations. if (root.ContainsKey("animations")) { foreach (KeyValuePair<String, Object> entry in (Dictionary<String, Object>)root["animations"]) { try { ReadAnimation((Dictionary<String, Object>)entry.Value, entry.Key, skeletonData); } catch (Exception e) { throw new Exception("Error reading animation: " + entry.Key, e); } } } skeletonData.bones.TrimExcess(); skeletonData.slots.TrimExcess(); skeletonData.skins.TrimExcess(); skeletonData.events.TrimExcess(); skeletonData.animations.TrimExcess(); skeletonData.ikConstraints.TrimExcess(); return skeletonData; }
private void ReadAnimation(string name, Stream input, SkeletonData skeletonData) { ExposedList <Timeline> exposedList = new ExposedList <Timeline>(); float scale = this.Scale; float num = 0f; int i = 0; int num2 = SkeletonBinary.ReadVarint(input, true); while (i < num2) { int slotIndex = SkeletonBinary.ReadVarint(input, true); int j = 0; int num3 = SkeletonBinary.ReadVarint(input, true); while (j < num3) { int num4 = input.ReadByte(); int num5 = SkeletonBinary.ReadVarint(input, true); if (num4 != 1) { if (num4 == 0) { AttachmentTimeline attachmentTimeline = new AttachmentTimeline(num5); attachmentTimeline.slotIndex = slotIndex; for (int k = 0; k < num5; k++) { attachmentTimeline.SetFrame(k, this.ReadFloat(input), this.ReadString(input)); } exposedList.Add(attachmentTimeline); num = Math.Max(num, attachmentTimeline.frames[num5 - 1]); } } else { ColorTimeline colorTimeline = new ColorTimeline(num5); colorTimeline.slotIndex = slotIndex; for (int l = 0; l < num5; l++) { float time = this.ReadFloat(input); int num6 = SkeletonBinary.ReadInt(input); float r = (float)((num6 & 4278190080u) >> 24) / 255f; float g = (float)((num6 & 16711680) >> 16) / 255f; float b = (float)((num6 & 65280) >> 8) / 255f; float a = (float)(num6 & 255) / 255f; colorTimeline.SetFrame(l, time, r, g, b, a); if (l < num5 - 1) { this.ReadCurve(input, l, colorTimeline); } } exposedList.Add(colorTimeline); num = Math.Max(num, colorTimeline.frames[(colorTimeline.FrameCount - 1) * 5]); } j++; } i++; } int m = 0; int num7 = SkeletonBinary.ReadVarint(input, true); while (m < num7) { int boneIndex = SkeletonBinary.ReadVarint(input, true); int n = 0; int num8 = SkeletonBinary.ReadVarint(input, true); while (n < num8) { int num9 = input.ReadByte(); int num10 = SkeletonBinary.ReadVarint(input, true); switch (num9) { case 0: { RotateTimeline rotateTimeline = new RotateTimeline(num10); rotateTimeline.boneIndex = boneIndex; for (int num11 = 0; num11 < num10; num11++) { rotateTimeline.SetFrame(num11, this.ReadFloat(input), this.ReadFloat(input)); if (num11 < num10 - 1) { this.ReadCurve(input, num11, rotateTimeline); } } exposedList.Add(rotateTimeline); num = Math.Max(num, rotateTimeline.frames[(num10 - 1) * 2]); break; } case 1: case 2: case 3: { float num12 = 1f; TranslateTimeline translateTimeline; if (num9 == 2) { translateTimeline = new ScaleTimeline(num10); } else if (num9 == 3) { translateTimeline = new ShearTimeline(num10); } else { translateTimeline = new TranslateTimeline(num10); num12 = scale; } translateTimeline.boneIndex = boneIndex; for (int num13 = 0; num13 < num10; num13++) { translateTimeline.SetFrame(num13, this.ReadFloat(input), this.ReadFloat(input) * num12, this.ReadFloat(input) * num12); if (num13 < num10 - 1) { this.ReadCurve(input, num13, translateTimeline); } } exposedList.Add(translateTimeline); num = Math.Max(num, translateTimeline.frames[(num10 - 1) * 3]); break; } } n++; } m++; } int num14 = 0; int num15 = SkeletonBinary.ReadVarint(input, true); while (num14 < num15) { int ikConstraintIndex = SkeletonBinary.ReadVarint(input, true); int num16 = SkeletonBinary.ReadVarint(input, true); IkConstraintTimeline ikConstraintTimeline = new IkConstraintTimeline(num16); ikConstraintTimeline.ikConstraintIndex = ikConstraintIndex; for (int num17 = 0; num17 < num16; num17++) { ikConstraintTimeline.SetFrame(num17, this.ReadFloat(input), this.ReadFloat(input), (int)SkeletonBinary.ReadSByte(input)); if (num17 < num16 - 1) { this.ReadCurve(input, num17, ikConstraintTimeline); } } exposedList.Add(ikConstraintTimeline); num = Math.Max(num, ikConstraintTimeline.frames[(num16 - 1) * 3]); num14++; } int num18 = 0; int num19 = SkeletonBinary.ReadVarint(input, true); while (num18 < num19) { int transformConstraintIndex = SkeletonBinary.ReadVarint(input, true); int num20 = SkeletonBinary.ReadVarint(input, true); TransformConstraintTimeline transformConstraintTimeline = new TransformConstraintTimeline(num20); transformConstraintTimeline.transformConstraintIndex = transformConstraintIndex; for (int num21 = 0; num21 < num20; num21++) { transformConstraintTimeline.SetFrame(num21, this.ReadFloat(input), this.ReadFloat(input), this.ReadFloat(input), this.ReadFloat(input), this.ReadFloat(input)); if (num21 < num20 - 1) { this.ReadCurve(input, num21, transformConstraintTimeline); } } exposedList.Add(transformConstraintTimeline); num = Math.Max(num, transformConstraintTimeline.frames[(num20 - 1) * 5]); num18++; } int num22 = 0; int num23 = SkeletonBinary.ReadVarint(input, true); while (num22 < num23) { int num24 = SkeletonBinary.ReadVarint(input, true); PathConstraintData pathConstraintData = skeletonData.pathConstraints.Items[num24]; int num25 = 0; int num26 = SkeletonBinary.ReadVarint(input, true); while (num25 < num26) { int num27 = (int)SkeletonBinary.ReadSByte(input); int num28 = SkeletonBinary.ReadVarint(input, true); if (num27 != 0 && num27 != 1) { if (num27 == 2) { PathConstraintMixTimeline pathConstraintMixTimeline = new PathConstraintMixTimeline(num28); pathConstraintMixTimeline.pathConstraintIndex = num24; for (int num29 = 0; num29 < num28; num29++) { pathConstraintMixTimeline.SetFrame(num29, this.ReadFloat(input), this.ReadFloat(input), this.ReadFloat(input)); if (num29 < num28 - 1) { this.ReadCurve(input, num29, pathConstraintMixTimeline); } } exposedList.Add(pathConstraintMixTimeline); num = Math.Max(num, pathConstraintMixTimeline.frames[(num28 - 1) * 3]); } } else { float num30 = 1f; PathConstraintPositionTimeline pathConstraintPositionTimeline; if (num27 == 1) { pathConstraintPositionTimeline = new PathConstraintSpacingTimeline(num28); if (pathConstraintData.spacingMode == SpacingMode.Length || pathConstraintData.spacingMode == SpacingMode.Fixed) { num30 = scale; } } else { pathConstraintPositionTimeline = new PathConstraintPositionTimeline(num28); if (pathConstraintData.positionMode == PositionMode.Fixed) { num30 = scale; } } pathConstraintPositionTimeline.pathConstraintIndex = num24; for (int num31 = 0; num31 < num28; num31++) { pathConstraintPositionTimeline.SetFrame(num31, this.ReadFloat(input), this.ReadFloat(input) * num30); if (num31 < num28 - 1) { this.ReadCurve(input, num31, pathConstraintPositionTimeline); } } exposedList.Add(pathConstraintPositionTimeline); num = Math.Max(num, pathConstraintPositionTimeline.frames[(num28 - 1) * 2]); } num25++; } num22++; } int num32 = 0; int num33 = SkeletonBinary.ReadVarint(input, true); while (num32 < num33) { Skin skin = skeletonData.skins.Items[SkeletonBinary.ReadVarint(input, true)]; int num34 = 0; int num35 = SkeletonBinary.ReadVarint(input, true); while (num34 < num35) { int slotIndex2 = SkeletonBinary.ReadVarint(input, true); int num36 = 0; int num37 = SkeletonBinary.ReadVarint(input, true); while (num36 < num37) { VertexAttachment vertexAttachment = (VertexAttachment)skin.GetAttachment(slotIndex2, this.ReadString(input)); bool flag = vertexAttachment.bones != null; float[] vertices = vertexAttachment.vertices; int num38 = (!flag) ? vertices.Length : (vertices.Length / 3 * 2); int num39 = SkeletonBinary.ReadVarint(input, true); DeformTimeline deformTimeline = new DeformTimeline(num39); deformTimeline.slotIndex = slotIndex2; deformTimeline.attachment = vertexAttachment; for (int num40 = 0; num40 < num39; num40++) { float time2 = this.ReadFloat(input); int num41 = SkeletonBinary.ReadVarint(input, true); float[] array; if (num41 == 0) { array = ((!flag) ? vertices : new float[num38]); } else { array = new float[num38]; int num42 = SkeletonBinary.ReadVarint(input, true); num41 += num42; if (scale == 1f) { for (int num43 = num42; num43 < num41; num43++) { array[num43] = this.ReadFloat(input); } } else { for (int num44 = num42; num44 < num41; num44++) { array[num44] = this.ReadFloat(input) * scale; } } if (!flag) { int num45 = 0; int num46 = array.Length; while (num45 < num46) { array[num45] += vertices[num45]; num45++; } } } deformTimeline.SetFrame(num40, time2, array); if (num40 < num39 - 1) { this.ReadCurve(input, num40, deformTimeline); } } exposedList.Add(deformTimeline); num = Math.Max(num, deformTimeline.frames[num39 - 1]); num36++; } num34++; } num32++; } int num47 = SkeletonBinary.ReadVarint(input, true); if (num47 > 0) { DrawOrderTimeline drawOrderTimeline = new DrawOrderTimeline(num47); int count = skeletonData.slots.Count; for (int num48 = 0; num48 < num47; num48++) { float time3 = this.ReadFloat(input); int num49 = SkeletonBinary.ReadVarint(input, true); int[] array2 = new int[count]; for (int num50 = count - 1; num50 >= 0; num50--) { array2[num50] = -1; } int[] array3 = new int[count - num49]; int num51 = 0; int num52 = 0; for (int num53 = 0; num53 < num49; num53++) { int num54 = SkeletonBinary.ReadVarint(input, true); while (num51 != num54) { array3[num52++] = num51++; } array2[num51 + SkeletonBinary.ReadVarint(input, true)] = num51++; } while (num51 < count) { array3[num52++] = num51++; } for (int num55 = count - 1; num55 >= 0; num55--) { if (array2[num55] == -1) { array2[num55] = array3[--num52]; } } drawOrderTimeline.SetFrame(num48, time3, array2); } exposedList.Add(drawOrderTimeline); num = Math.Max(num, drawOrderTimeline.frames[num47 - 1]); } int num56 = SkeletonBinary.ReadVarint(input, true); if (num56 > 0) { EventTimeline eventTimeline = new EventTimeline(num56); for (int num57 = 0; num57 < num56; num57++) { float time4 = this.ReadFloat(input); EventData eventData = skeletonData.events.Items[SkeletonBinary.ReadVarint(input, true)]; eventTimeline.SetFrame(num57, new Event(time4, eventData) { Int = SkeletonBinary.ReadVarint(input, false), Float = this.ReadFloat(input), String = ((!SkeletonBinary.ReadBoolean(input)) ? eventData.String : this.ReadString(input)) }); } exposedList.Add(eventTimeline); num = Math.Max(num, eventTimeline.frames[num56 - 1]); } exposedList.TrimExcess(); skeletonData.animations.Add(new Animation(name, exposedList, num)); }
private void ReadAnimation(Dictionary <String, Object> map, String name, SkeletonData skeletonData) { var scale = this.Scale; var timelines = new ExposedList <Timeline>(); float duration = 0; // Slot timelines. if (map.ContainsKey("slots")) { foreach (KeyValuePair <String, Object> entry in (Dictionary <String, Object>)map["slots"]) { String slotName = entry.Key; int slotIndex = skeletonData.FindSlotIndex(slotName); var timelineMap = (Dictionary <String, Object>)entry.Value; foreach (KeyValuePair <String, Object> timelineEntry in timelineMap) { var values = (List <Object>)timelineEntry.Value; var timelineName = (String)timelineEntry.Key; if (timelineName == "color") { var timeline = new ColorTimeline(values.Count); timeline.slotIndex = slotIndex; int frameIndex = 0; foreach (Dictionary <String, Object> valueMap in values) { float time = (float)valueMap["time"]; String c = (valueMap.ContainsKey("color"))? (String)valueMap["color"] : "FFFFFFFF"; timeline.SetFrame(frameIndex, time, ToColor(c, 0), ToColor(c, 1), ToColor(c, 2), ToColor(c, 3)); ReadCurve(valueMap, timeline, frameIndex); frameIndex++; } timelines.Add(timeline); duration = Math.Max(duration, timeline.frames[timeline.FrameCount - 1] * ColorTimeline.ENTRIES); } else if (timelineName == "attachment") { var timeline = new AttachmentTimeline(values.Count); timeline.slotIndex = slotIndex; int frameIndex = 0; foreach (Dictionary <String, Object> valueMap in values) { float time = (float)valueMap["time"]; timeline.SetFrame(frameIndex++, time, (String)valueMap["name"]); } timelines.Add(timeline); duration = Math.Max(duration, timeline.frames[timeline.FrameCount - 1]); } else { throw new Exception("Invalid timeline type for a slot: " + timelineName + " (" + slotName + ")"); } } } } // Bone timelines. if (map.ContainsKey("bones")) { foreach (KeyValuePair <String, Object> entry in (Dictionary <String, Object>)map["bones"]) { String boneName = entry.Key; int boneIndex = skeletonData.FindBoneIndex(boneName); if (boneIndex == -1) { throw new Exception("Bone not found: " + boneName); } var timelineMap = (Dictionary <String, Object>)entry.Value; foreach (KeyValuePair <String, Object> timelineEntry in timelineMap) { var values = (List <Object>)timelineEntry.Value; var timelineName = (String)timelineEntry.Key; if (timelineName == "rotate") { var timeline = new RotateTimeline(values.Count); timeline.boneIndex = boneIndex; int frameIndex = 0; foreach (Dictionary <String, Object> valueMap in values) { timeline.SetFrame(frameIndex, (float)valueMap["time"], (float)valueMap["angle"]); ReadCurve(valueMap, timeline, frameIndex); frameIndex++; } timelines.Add(timeline); duration = Math.Max(duration, timeline.frames[(timeline.FrameCount - 1) * RotateTimeline.ENTRIES]); } else if (timelineName == "translate" || timelineName == "scale" || timelineName == "shear") { TranslateTimeline timeline; float timelineScale = 1; if (timelineName == "scale") { timeline = new ScaleTimeline(values.Count); } else if (timelineName == "shear") { timeline = new ShearTimeline(values.Count); } else { timeline = new TranslateTimeline(values.Count); timelineScale = scale; } timeline.boneIndex = boneIndex; int frameIndex = 0; foreach (Dictionary <String, Object> valueMap in values) { float time = (float)valueMap["time"]; float x = GetFloat(valueMap, "x", 0); float y = GetFloat(valueMap, "y", 0); timeline.SetFrame(frameIndex, time, x * timelineScale, y * timelineScale); ReadCurve(valueMap, timeline, frameIndex); frameIndex++; } timelines.Add(timeline); duration = Math.Max(duration, timeline.frames[(timeline.FrameCount - 1) * TranslateTimeline.ENTRIES]); } else { throw new Exception("Invalid timeline type for a bone: " + timelineName + " (" + boneName + ")"); } } } } // IK constraint timelines. if (map.ContainsKey("ik")) { foreach (KeyValuePair <String, Object> constraintMap in (Dictionary <String, Object>)map["ik"]) { IkConstraintData constraint = skeletonData.FindIkConstraint(constraintMap.Key); var values = (List <Object>)constraintMap.Value; var timeline = new IkConstraintTimeline(values.Count); timeline.ikConstraintIndex = skeletonData.ikConstraints.IndexOf(constraint); int frameIndex = 0; foreach (Dictionary <String, Object> valueMap in values) { float time = (float)valueMap["time"]; float mix = GetFloat(valueMap, "mix", 1); bool bendPositive = GetBoolean(valueMap, "bendPositive", true); timeline.SetFrame(frameIndex, time, mix, bendPositive ? 1 : -1); ReadCurve(valueMap, timeline, frameIndex); frameIndex++; } timelines.Add(timeline); duration = Math.Max(duration, timeline.frames[(timeline.FrameCount - 1) * IkConstraintTimeline.ENTRIES]); } } // Transform constraint timelines. if (map.ContainsKey("transform")) { foreach (KeyValuePair <String, Object> constraintMap in (Dictionary <String, Object>)map["transform"]) { TransformConstraintData constraint = skeletonData.FindTransformConstraint(constraintMap.Key); var values = (List <Object>)constraintMap.Value; var timeline = new TransformConstraintTimeline(values.Count); timeline.transformConstraintIndex = skeletonData.transformConstraints.IndexOf(constraint); int frameIndex = 0; foreach (Dictionary <String, Object> valueMap in values) { float time = (float)valueMap["time"]; float rotateMix = GetFloat(valueMap, "rotateMix", 1); float translateMix = GetFloat(valueMap, "translateMix", 1); float scaleMix = GetFloat(valueMap, "scaleMix", 1); float shearMix = GetFloat(valueMap, "shearMix", 1); timeline.SetFrame(frameIndex, time, rotateMix, translateMix, scaleMix, shearMix); ReadCurve(valueMap, timeline, frameIndex); frameIndex++; } timelines.Add(timeline); duration = Math.Max(duration, timeline.frames[(timeline.FrameCount - 1) * TransformConstraintTimeline.ENTRIES]); } } // Path constraint timelines. if (map.ContainsKey("paths")) { foreach (KeyValuePair <String, Object> constraintMap in (Dictionary <String, Object>)map["paths"]) { int index = skeletonData.FindPathConstraintIndex(constraintMap.Key); if (index == -1) { throw new Exception("Path constraint not found: " + constraintMap.Key); } PathConstraintData data = skeletonData.pathConstraints.Items[index]; var timelineMap = (Dictionary <String, Object>)constraintMap.Value; foreach (KeyValuePair <String, Object> timelineEntry in timelineMap) { var values = (List <Object>)timelineEntry.Value; var timelineName = (String)timelineEntry.Key; if (timelineName == "position" || timelineName == "spacing") { PathConstraintPositionTimeline timeline; float timelineScale = 1; if (timelineName == "spacing") { timeline = new PathConstraintSpacingTimeline(values.Count); if (data.spacingMode == SpacingMode.Length || data.spacingMode == SpacingMode.Fixed) { timelineScale = scale; } } else { timeline = new PathConstraintPositionTimeline(values.Count); if (data.positionMode == PositionMode.Fixed) { timelineScale = scale; } } timeline.pathConstraintIndex = index; int frameIndex = 0; foreach (Dictionary <String, Object> valueMap in values) { timeline.SetFrame(frameIndex, (float)valueMap["time"], GetFloat(valueMap, timelineName, 0) * timelineScale); ReadCurve(valueMap, timeline, frameIndex); frameIndex++; } timelines.Add(timeline); duration = Math.Max(duration, timeline.frames[(timeline.FrameCount - 1) * PathConstraintPositionTimeline.ENTRIES]); } else if (timelineName == "mix") { PathConstraintMixTimeline timeline = new PathConstraintMixTimeline(values.Count); timeline.pathConstraintIndex = index; int frameIndex = 0; foreach (Dictionary <String, Object> valueMap in values) { timeline.SetFrame(frameIndex, (float)valueMap["time"], GetFloat(valueMap, "rotateMix", 1), GetFloat(valueMap, "translateMix", 1)); ReadCurve(valueMap, timeline, frameIndex); frameIndex++; } timelines.Add(timeline); duration = Math.Max(duration, timeline.frames[(timeline.FrameCount - 1) * PathConstraintMixTimeline.ENTRIES]); } } } } // Deform timelines. if (map.ContainsKey("deform")) { foreach (KeyValuePair <String, Object> deformMap in (Dictionary <String, Object>)map["deform"]) { Skin skin = skeletonData.FindSkin(deformMap.Key); foreach (KeyValuePair <String, Object> slotMap in (Dictionary <String, Object>)deformMap.Value) { int slotIndex = skeletonData.FindSlotIndex(slotMap.Key); if (slotIndex == -1) { throw new Exception("Slot not found: " + slotMap.Key); } foreach (KeyValuePair <String, Object> timelineMap in (Dictionary <String, Object>)slotMap.Value) { var values = (List <Object>)timelineMap.Value; VertexAttachment attachment = (VertexAttachment)skin.GetAttachment(slotIndex, timelineMap.Key); if (attachment == null) { throw new Exception("Deform attachment not found: " + timelineMap.Key); } bool weighted = attachment.bones != null; float[] vertices = attachment.vertices; int deformLength = weighted ? vertices.Length / 3 * 2 : vertices.Length; var timeline = new DeformTimeline(values.Count); timeline.slotIndex = slotIndex; timeline.attachment = attachment; int frameIndex = 0; foreach (Dictionary <String, Object> valueMap in values) { float[] deform; if (!valueMap.ContainsKey("vertices")) { deform = weighted ? new float[deformLength] : vertices; } else { deform = new float[deformLength]; int start = GetInt(valueMap, "offset", 0); float[] verticesValue = GetFloatArray(valueMap, "vertices", 1); Array.Copy(verticesValue, 0, deform, start, verticesValue.Length); if (scale != 1) { for (int i = start, n = i + verticesValue.Length; i < n; i++) { deform[i] *= scale; } } if (!weighted) { for (int i = 0; i < deformLength; i++) { deform[i] += vertices[i]; } } } timeline.SetFrame(frameIndex, (float)valueMap["time"], deform); ReadCurve(valueMap, timeline, frameIndex); frameIndex++; } timelines.Add(timeline); duration = Math.Max(duration, timeline.frames[timeline.FrameCount - 1]); } } } } // Draw order timeline. if (map.ContainsKey("drawOrder") || map.ContainsKey("draworder")) { var values = (List <Object>)map[map.ContainsKey("drawOrder") ? "drawOrder" : "draworder"]; var timeline = new DrawOrderTimeline(values.Count); int slotCount = skeletonData.slots.Count; int frameIndex = 0; foreach (Dictionary <String, Object> drawOrderMap in values) { int[] drawOrder = null; if (drawOrderMap.ContainsKey("offsets")) { drawOrder = new int[slotCount]; for (int i = slotCount - 1; i >= 0; i--) { drawOrder[i] = -1; } var offsets = (List <Object>)drawOrderMap["offsets"]; int[] unchanged = new int[slotCount - offsets.Count]; int originalIndex = 0, unchangedIndex = 0; foreach (Dictionary <String, Object> offsetMap in offsets) { int slotIndex = skeletonData.FindSlotIndex((String)offsetMap["slot"]); if (slotIndex == -1) { throw new Exception("Slot not found: " + offsetMap["slot"]); } // Collect unchanged items. while (originalIndex != slotIndex) { unchanged[unchangedIndex++] = originalIndex++; } // Set changed items. int index = originalIndex + (int)(float)offsetMap["offset"]; drawOrder[index] = originalIndex++; } // Collect remaining unchanged items. while (originalIndex < slotCount) { unchanged[unchangedIndex++] = originalIndex++; } // Fill in unchanged items. for (int i = slotCount - 1; i >= 0; i--) { if (drawOrder[i] == -1) { drawOrder[i] = unchanged[--unchangedIndex]; } } } timeline.SetFrame(frameIndex++, (float)drawOrderMap["time"], drawOrder); } timelines.Add(timeline); duration = Math.Max(duration, timeline.frames[timeline.FrameCount - 1]); } // Event timeline. if (map.ContainsKey("events")) { var eventsMap = (List <Object>)map["events"]; var timeline = new EventTimeline(eventsMap.Count); int frameIndex = 0; foreach (Dictionary <String, Object> eventMap in eventsMap) { EventData eventData = skeletonData.FindEvent((String)eventMap["name"]); if (eventData == null) { throw new Exception("Event not found: " + eventMap["name"]); } var e = new Event((float)eventMap["time"], eventData); e.Int = GetInt(eventMap, "int", eventData.Int); e.Float = GetFloat(eventMap, "float", eventData.Float); e.String = GetString(eventMap, "string", eventData.String); timeline.SetFrame(frameIndex++, e); } timelines.Add(timeline); duration = Math.Max(duration, timeline.frames[timeline.FrameCount - 1]); } timelines.TrimExcess(); skeletonData.animations.Add(new Animation(name, timelines, duration)); }
void ReadPathAnimation(ref ExposedList <Timeline> timelines, SkeletonDataStream input, ref float duration, float scale, ref SkeletonData skeletonData) { // Path constraint timelines. for (int i = 0, n = SkeletonDataStream.sp_readVarint(input.ptr, 1); i < n; i++) { int index = SkeletonDataStream.sp_readVarint(input.ptr, 1); PathConstraintData data = skeletonData.pathConstraints.Items[index]; for (int ii = 0, nn = SkeletonDataStream.sp_readVarint(input.ptr, 1); ii < nn; ii++) { int timelineType = input.ReadSByte(); int frameCount = SkeletonDataStream.sp_readVarint(input.ptr, 1); switch (timelineType) { case PATH_POSITION: case PATH_SPACING: { PathConstraintPositionTimeline timeline; float timelineScale = 1; if (timelineType == PATH_SPACING) { timeline = new PathConstraintSpacingTimeline(frameCount); if (data.spacingMode == SpacingMode.Length || data.spacingMode == SpacingMode.Fixed) { timelineScale = scale; } } else { timeline = new PathConstraintPositionTimeline(frameCount); if (data.positionMode == PositionMode.Fixed) { timelineScale = scale; } } timeline.pathConstraintIndex = index; for (int frameIndex = 0; frameIndex < frameCount; frameIndex++) { timeline.SetFrame(frameIndex, SkeletonDataStream.sp_readFloat(input.ptr), SkeletonDataStream.sp_readFloat(input.ptr) * timelineScale); if (frameIndex < frameCount - 1) { SkeletonDataStream.sp_readCurve(input.ptr, frameIndex, timeline.curves); } } timelines.Add(timeline); duration = Math.Max(duration, timeline.frames[(frameCount - 1) * PathConstraintPositionTimeline.ENTRIES]); break; } case PATH_MIX: { PathConstraintMixTimeline timeline = new PathConstraintMixTimeline(frameCount); timeline.pathConstraintIndex = index; for (int frameIndex = 0; frameIndex < frameCount; frameIndex++) { timeline.SetFrame(frameIndex, SkeletonDataStream.sp_readFloat(input.ptr), SkeletonDataStream.sp_readFloat(input.ptr), SkeletonDataStream.sp_readFloat(input.ptr)); if (frameIndex < frameCount - 1) { SkeletonDataStream.sp_readCurve(input.ptr, frameIndex, timeline.curves); } } timelines.Add(timeline); duration = Math.Max(duration, timeline.frames[(frameCount - 1) * PathConstraintMixTimeline.ENTRIES]); break; } } } } }
public void Update() { PathAttachment pathAttachment = target.Attachment as PathAttachment; if (pathAttachment == null) { return; } float num = rotateMix; float num2 = translateMix; bool flag = num2 > 0f; bool flag2 = num > 0f; if (!flag && !flag2) { return; } PathConstraintData pathConstraintData = data; SpacingMode spacingMode = pathConstraintData.spacingMode; bool flag3 = spacingMode == SpacingMode.Length; RotateMode rotateMode = pathConstraintData.rotateMode; bool flag4 = rotateMode == RotateMode.Tangent; bool flag5 = rotateMode == RotateMode.ChainScale; int count = bones.Count; int num3 = (!flag4) ? (count + 1) : count; Bone[] items = bones.Items; ExposedList <float> exposedList = spaces.Resize(num3); ExposedList <float> exposedList2 = null; float num4 = spacing; if (flag5 || flag3) { if (flag5) { exposedList2 = lengths.Resize(count); } int num5 = 0; int num6 = num3 - 1; while (num5 < num6) { Bone bone = items[num5]; float num7 = bone.data.length; if (num7 == 0f) { num7 = 1E-09f; } float num8 = num7 * bone.a; float num9 = num7 * bone.c; float num10 = (float)Math.Sqrt(num8 * num8 + num9 * num9); if (flag5) { exposedList2.Items[num5] = num7; } exposedList.Items[++num5] = ((!flag3) ? num4 : Math.Max(0f, num7 + num4)) * num10 / num7; } } else { for (int i = 1; i < num3; i++) { exposedList.Items[i] = num4; } } float[] array = ComputeWorldPositions(pathAttachment, num3, flag4, pathConstraintData.positionMode == PositionMode.Percent, spacingMode == SpacingMode.Percent); float num11 = array[0]; float num12 = array[1]; float num13 = pathConstraintData.offsetRotation; bool flag6; if (num13 == 0f) { flag6 = (rotateMode == RotateMode.Chain); } else { flag6 = false; Bone bone2 = target.bone; num13 *= ((!(bone2.a * bone2.d - bone2.b * bone2.c > 0f)) ? (-(float)Math.PI / 180f) : ((float)Math.PI / 180f)); } int num14 = 0; int num15 = 3; while (num14 < count) { Bone bone3 = items[num14]; bone3.worldX += (num11 - bone3.worldX) * num2; bone3.worldY += (num12 - bone3.worldY) * num2; float num16 = array[num15]; float num17 = array[num15 + 1]; float num18 = num16 - num11; float num19 = num17 - num12; if (flag5) { float num20 = exposedList2.Items[num14]; if (num20 != 0f) { float num21 = ((float)Math.Sqrt(num18 * num18 + num19 * num19) / num20 - 1f) * num + 1f; bone3.a *= num21; bone3.c *= num21; } } num11 = num16; num12 = num17; if (flag2) { float a = bone3.a; float b = bone3.b; float c = bone3.c; float d = bone3.d; float num22 = flag4 ? array[num15 - 1] : ((exposedList.Items[num14 + 1] != 0f) ? MathUtils.Atan2(num19, num18) : array[num15 + 2]); num22 -= MathUtils.Atan2(c, a); float num23; float num24; if (flag6) { num23 = MathUtils.Cos(num22); num24 = MathUtils.Sin(num22); float length = bone3.data.length; num11 += (length * (num23 * a - num24 * c) - num18) * num; num12 += (length * (num24 * a + num23 * c) - num19) * num; } else { num22 += num13; } if (num22 > (float)Math.PI) { num22 -= (float)Math.PI * 2f; } else if (num22 < -(float)Math.PI) { num22 += (float)Math.PI * 2f; } num22 *= num; num23 = MathUtils.Cos(num22); num24 = MathUtils.Sin(num22); bone3.a = num23 * a - num24 * c; bone3.b = num23 * b - num24 * d; bone3.c = num24 * a + num23 * c; bone3.d = num24 * b + num23 * d; } bone3.appliedValid = false; num14++; num15 += 3; } }
public void Update() { PathAttachment path = this.target.Attachment as PathAttachment; if (path != null) { float rotateMix = this.rotateMix; float translateMix = this.translateMix; bool flag = translateMix > 0f; bool flag2 = rotateMix > 0f; if (flag || flag2) { bool flag6; PathConstraintData data = this.data; SpacingMode spacingMode = data.spacingMode; bool flag3 = spacingMode == SpacingMode.Length; RotateMode rotateMode = data.rotateMode; bool tangents = rotateMode == RotateMode.Tangent; bool flag5 = rotateMode == RotateMode.ChainScale; int count = this.bones.Count; int newSize = !tangents ? (count + 1) : count; Bone[] items = this.bones.Items; ExposedList <float> list = this.spaces.Resize(newSize); ExposedList <float> list2 = null; float spacing = this.spacing; if (flag5 || flag3) { if (flag5) { list2 = this.lengths.Resize(count); } int num6 = 0; int num7 = newSize - 1; while (num6 < num7) { Bone bone = items[num6]; float length = bone.data.length; if (length < 1E-05f) { if (flag5) { list2.Items[num6] = 0f; } list.Items[++num6] = 0f; } else { float num9 = length * bone.a; float num10 = length * bone.c; float num11 = (float)Math.Sqrt((double)((num9 * num9) + (num10 * num10))); if (flag5) { list2.Items[num6] = num11; } list.Items[++num6] = ((!flag3 ? spacing : (length + spacing)) * num11) / length; } } } else { for (int j = 1; j < newSize; j++) { list.Items[j] = spacing; } } float[] numArray = this.ComputeWorldPositions(path, newSize, tangents, data.positionMode == PositionMode.Percent, spacingMode == SpacingMode.Percent); float num13 = numArray[0]; float num14 = numArray[1]; float offsetRotation = data.offsetRotation; if (offsetRotation == 0f) { flag6 = rotateMode == RotateMode.Chain; } else { flag6 = false; Bone bone = this.target.bone; offsetRotation *= (((bone.a * bone.d) - (bone.b * bone.c)) <= 0f) ? -0.01745329f : 0.01745329f; } int index = 0; for (int i = 3; index < count; i += 3) { Bone bone3 = items[index]; bone3.worldX += (num13 - bone3.worldX) * translateMix; bone3.worldY += (num14 - bone3.worldY) * translateMix; float num18 = numArray[i]; float num19 = numArray[i + 1]; float x = num18 - num13; float y = num19 - num14; if (flag5) { float num22 = list2.Items[index]; if (num22 >= 1E-05f) { float num23 = (((((float)Math.Sqrt((double)((x * x) + (y * y)))) / num22) - 1f) * rotateMix) + 1f; bone3.a *= num23; bone3.c *= num23; } } num13 = num18; num14 = num19; if (flag2) { float num28; float num29; float num30; float a = bone3.a; float b = bone3.b; float c = bone3.c; float d = bone3.d; if (tangents) { num28 = numArray[i - 1]; } else if (list.Items[index + 1] < 1E-05f) { num28 = numArray[i + 2]; } else { num28 = MathUtils.Atan2(y, x); } num28 -= MathUtils.Atan2(c, a); if (flag6) { num29 = MathUtils.Cos(num28); num30 = MathUtils.Sin(num28); float length = bone3.data.length; num13 += ((length * ((num29 * a) - (num30 * c))) - x) * rotateMix; num14 += ((length * ((num30 * a) + (num29 * c))) - y) * rotateMix; } else { num28 += offsetRotation; } if (num28 > 3.141593f) { num28 -= 6.283185f; } else if (num28 < -3.141593f) { num28 += 6.283185f; } num28 *= rotateMix; num29 = MathUtils.Cos(num28); num30 = MathUtils.Sin(num28); bone3.a = (num29 * a) - (num30 * c); bone3.b = (num29 * b) - (num30 * d); bone3.c = (num30 * a) + (num29 * c); bone3.d = (num30 * b) + (num29 * d); } bone3.appliedValid = false; index++; } } } }
public SkeletonData ReadSkeletonData(Stream input) { if (input == null) { throw new ArgumentNullException("input"); } float scale = this.Scale; SkeletonData skeletonData = new SkeletonData(); skeletonData.hash = this.ReadString(input); if (skeletonData.hash.Length == 0) { skeletonData.hash = null; } skeletonData.version = this.ReadString(input); if (skeletonData.version.Length == 0) { skeletonData.version = null; } skeletonData.width = this.ReadFloat(input); skeletonData.height = this.ReadFloat(input); bool flag = SkeletonBinary.ReadBoolean(input); if (flag) { skeletonData.imagesPath = this.ReadString(input); if (skeletonData.imagesPath.Length == 0) { skeletonData.imagesPath = null; } } int i = 0; int num = SkeletonBinary.ReadVarint(input, true); while (i < num) { string name = this.ReadString(input); BoneData parent = (i != 0) ? skeletonData.bones.Items[SkeletonBinary.ReadVarint(input, true)] : null; BoneData boneData = new BoneData(i, name, parent); boneData.rotation = this.ReadFloat(input); boneData.x = this.ReadFloat(input) * scale; boneData.y = this.ReadFloat(input) * scale; boneData.scaleX = this.ReadFloat(input); boneData.scaleY = this.ReadFloat(input); boneData.shearX = this.ReadFloat(input); boneData.shearY = this.ReadFloat(input); boneData.length = this.ReadFloat(input) * scale; boneData.inheritRotation = SkeletonBinary.ReadBoolean(input); boneData.inheritScale = SkeletonBinary.ReadBoolean(input); if (flag) { SkeletonBinary.ReadInt(input); } skeletonData.bones.Add(boneData); i++; } int j = 0; int num2 = SkeletonBinary.ReadVarint(input, true); while (j < num2) { string name2 = this.ReadString(input); BoneData boneData2 = skeletonData.bones.Items[SkeletonBinary.ReadVarint(input, true)]; SlotData slotData = new SlotData(j, name2, boneData2); int num3 = SkeletonBinary.ReadInt(input); slotData.r = (float)((num3 & 4278190080u) >> 24) / 255f; slotData.g = (float)((num3 & 16711680) >> 16) / 255f; slotData.b = (float)((num3 & 65280) >> 8) / 255f; slotData.a = (float)(num3 & 255) / 255f; slotData.attachmentName = this.ReadString(input); slotData.blendMode = (BlendMode)SkeletonBinary.ReadVarint(input, true); skeletonData.slots.Add(slotData); j++; } int k = 0; int num4 = SkeletonBinary.ReadVarint(input, true); while (k < num4) { IkConstraintData ikConstraintData = new IkConstraintData(this.ReadString(input)); int l = 0; int num5 = SkeletonBinary.ReadVarint(input, true); while (l < num5) { ikConstraintData.bones.Add(skeletonData.bones.Items[SkeletonBinary.ReadVarint(input, true)]); l++; } ikConstraintData.target = skeletonData.bones.Items[SkeletonBinary.ReadVarint(input, true)]; ikConstraintData.mix = this.ReadFloat(input); ikConstraintData.bendDirection = (int)SkeletonBinary.ReadSByte(input); skeletonData.ikConstraints.Add(ikConstraintData); k++; } int m = 0; int num6 = SkeletonBinary.ReadVarint(input, true); while (m < num6) { TransformConstraintData transformConstraintData = new TransformConstraintData(this.ReadString(input)); int n = 0; int num7 = SkeletonBinary.ReadVarint(input, true); while (n < num7) { transformConstraintData.bones.Add(skeletonData.bones.Items[SkeletonBinary.ReadVarint(input, true)]); n++; } transformConstraintData.target = skeletonData.bones.Items[SkeletonBinary.ReadVarint(input, true)]; transformConstraintData.offsetRotation = this.ReadFloat(input); transformConstraintData.offsetX = this.ReadFloat(input) * scale; transformConstraintData.offsetY = this.ReadFloat(input) * scale; transformConstraintData.offsetScaleX = this.ReadFloat(input); transformConstraintData.offsetScaleY = this.ReadFloat(input); transformConstraintData.offsetShearY = this.ReadFloat(input); transformConstraintData.rotateMix = this.ReadFloat(input); transformConstraintData.translateMix = this.ReadFloat(input); transformConstraintData.scaleMix = this.ReadFloat(input); transformConstraintData.shearMix = this.ReadFloat(input); skeletonData.transformConstraints.Add(transformConstraintData); m++; } int num8 = 0; int num9 = SkeletonBinary.ReadVarint(input, true); while (num8 < num9) { PathConstraintData pathConstraintData = new PathConstraintData(this.ReadString(input)); int num10 = 0; int num11 = SkeletonBinary.ReadVarint(input, true); while (num10 < num11) { pathConstraintData.bones.Add(skeletonData.bones.Items[SkeletonBinary.ReadVarint(input, true)]); num10++; } pathConstraintData.target = skeletonData.slots.Items[SkeletonBinary.ReadVarint(input, true)]; pathConstraintData.positionMode = (PositionMode)Enum.GetValues(typeof(PositionMode)).GetValue(SkeletonBinary.ReadVarint(input, true)); pathConstraintData.spacingMode = (SpacingMode)Enum.GetValues(typeof(SpacingMode)).GetValue(SkeletonBinary.ReadVarint(input, true)); pathConstraintData.rotateMode = (RotateMode)Enum.GetValues(typeof(RotateMode)).GetValue(SkeletonBinary.ReadVarint(input, true)); pathConstraintData.offsetRotation = this.ReadFloat(input); pathConstraintData.position = this.ReadFloat(input); if (pathConstraintData.positionMode == PositionMode.Fixed) { pathConstraintData.position *= scale; } pathConstraintData.spacing = this.ReadFloat(input); if (pathConstraintData.spacingMode == SpacingMode.Length || pathConstraintData.spacingMode == SpacingMode.Fixed) { pathConstraintData.spacing *= scale; } pathConstraintData.rotateMix = this.ReadFloat(input); pathConstraintData.translateMix = this.ReadFloat(input); skeletonData.pathConstraints.Add(pathConstraintData); num8++; } Skin skin = this.ReadSkin(input, "default", flag); if (skin != null) { skeletonData.defaultSkin = skin; skeletonData.skins.Add(skin); } int num12 = 0; int num13 = SkeletonBinary.ReadVarint(input, true); while (num12 < num13) { skeletonData.skins.Add(this.ReadSkin(input, this.ReadString(input), flag)); num12++; } int num14 = 0; int count = this.linkedMeshes.Count; while (num14 < count) { SkeletonJson.LinkedMesh linkedMesh = this.linkedMeshes[num14]; Skin skin2 = (linkedMesh.skin != null) ? skeletonData.FindSkin(linkedMesh.skin) : skeletonData.DefaultSkin; if (skin2 == null) { throw new Exception("Skin not found: " + linkedMesh.skin); } Attachment attachment = skin2.GetAttachment(linkedMesh.slotIndex, linkedMesh.parent); if (attachment == null) { throw new Exception("Parent mesh not found: " + linkedMesh.parent); } linkedMesh.mesh.ParentMesh = (MeshAttachment)attachment; linkedMesh.mesh.UpdateUVs(); num14++; } this.linkedMeshes.Clear(); int num15 = 0; int num16 = SkeletonBinary.ReadVarint(input, true); while (num15 < num16) { EventData eventData = new EventData(this.ReadString(input)); eventData.Int = SkeletonBinary.ReadVarint(input, false); eventData.Float = this.ReadFloat(input); eventData.String = this.ReadString(input); skeletonData.events.Add(eventData); num15++; } int num17 = 0; int num18 = SkeletonBinary.ReadVarint(input, true); while (num17 < num18) { this.ReadAnimation(this.ReadString(input), input, skeletonData); num17++; } skeletonData.bones.TrimExcess(); skeletonData.slots.TrimExcess(); skeletonData.skins.TrimExcess(); skeletonData.events.TrimExcess(); skeletonData.animations.TrimExcess(); skeletonData.ikConstraints.TrimExcess(); skeletonData.pathConstraints.TrimExcess(); return(skeletonData); }
public void Update() { PathAttachment pathAttachment = this.target.Attachment as PathAttachment; if (pathAttachment == null) { return; } float num = this.rotateMix; float num2 = this.translateMix; bool flag = num2 > 0f; bool flag2 = num > 0f; if (!flag && !flag2) { return; } PathConstraintData pathConstraintData = this.data; SpacingMode spacingMode = pathConstraintData.spacingMode; bool flag3 = spacingMode == SpacingMode.Length; RotateMode rotateMode = pathConstraintData.rotateMode; bool flag4 = rotateMode == RotateMode.Tangent; bool flag5 = rotateMode == RotateMode.ChainScale; int count = this.bones.Count; int num3 = (!flag4) ? (count + 1) : count; Bone[] items = this.bones.Items; ExposedList <float> exposedList = this.spaces.Resize(num3); ExposedList <float> exposedList2 = null; float num4 = this.spacing; if (flag5 || flag3) { if (flag5) { exposedList2 = this.lengths.Resize(count); } int i = 0; int num5 = num3 - 1; while (i < num5) { Bone bone = items[i]; float num6 = bone.data.length; float num7 = num6 * bone.a; float num8 = num6 * bone.c; num6 = (float)Math.Sqrt((double)(num7 * num7 + num8 * num8)); if (flag5) { exposedList2.Items[i] = num6; } exposedList.Items[++i] = ((!flag3) ? num4 : Math.Max(0f, num6 + num4)); } } else { for (int j = 1; j < num3; j++) { exposedList.Items[j] = num4; } } float[] array = this.ComputeWorldPositions(pathAttachment, num3, flag4, pathConstraintData.positionMode == PositionMode.Percent, spacingMode == SpacingMode.Percent); Skeleton skeleton = this.target.Skeleton; float x = skeleton.x; float y = skeleton.y; float num9 = array[0]; float num10 = array[1]; float offsetRotation = pathConstraintData.offsetRotation; bool flag6 = rotateMode == RotateMode.Chain && offsetRotation == 0f; int k = 0; int num11 = 3; while (k < count) { Bone bone2 = items[k]; bone2.worldX += (num9 - x - bone2.worldX) * num2; bone2.worldY += (num10 - y - bone2.worldY) * num2; float num12 = array[num11]; float num13 = array[num11 + 1]; float num14 = num12 - num9; float num15 = num13 - num10; if (flag5) { float num16 = exposedList2.Items[k]; if (num16 != 0f) { float num17 = ((float)Math.Sqrt((double)(num14 * num14 + num15 * num15)) / num16 - 1f) * num + 1f; bone2.a *= num17; bone2.c *= num17; } } num9 = num12; num10 = num13; if (flag2) { float a = bone2.a; float b = bone2.b; float c = bone2.c; float d = bone2.d; float num18; if (flag4) { num18 = array[num11 - 1]; } else if (exposedList.Items[k + 1] == 0f) { num18 = array[num11 + 2]; } else { num18 = MathUtils.Atan2(num15, num14); } num18 -= MathUtils.Atan2(c, a) - offsetRotation * 0.0174532924f; float num19; float num20; if (flag6) { num19 = MathUtils.Cos(num18); num20 = MathUtils.Sin(num18); float length = bone2.data.length; num9 += (length * (num19 * a - num20 * c) - num14) * num; num10 += (length * (num20 * a + num19 * c) - num15) * num; } if (num18 > 3.14159274f) { num18 -= 6.28318548f; } else if (num18 < -3.14159274f) { num18 += 6.28318548f; } num18 *= num; num19 = MathUtils.Cos(num18); num20 = MathUtils.Sin(num18); bone2.a = num19 * a - num20 * c; bone2.b = num19 * b - num20 * d; bone2.c = num20 * a + num19 * c; bone2.d = num20 * b + num19 * d; } k++; num11 += 3; } }