static int SetEmptyAnimations(IntPtr L) { try { ToLua.CheckArgsCount(L, 2); Spine.AnimationState obj = (Spine.AnimationState)ToLua.CheckObject(L, 1, typeof(Spine.AnimationState)); float arg0 = (float)LuaDLL.luaL_checknumber(L, 2); obj.SetEmptyAnimations(arg0); return(0); } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e)); } }