public static AddBoundingBoxGameObject ( |
||
skeleton | ||
skinName | string | |
slotName | string | |
attachmentName | string | |
parent | ||
isTrigger | bool | |
리턴 |
public void AddBoundingBox(string skinName, string slotName, string attachmentName) { SkeletonUtility.AddBoundingBoxGameObject(this.bone.skeleton, skinName, slotName, attachmentName, base.transform, true); }
public void AddBoundingBox(string skinName, string slotName, string attachmentName) { SkeletonUtility.AddBoneRigidbody2D(transform.gameObject); SkeletonUtility.AddBoundingBoxGameObject(bone.skeleton, skinName, slotName, attachmentName, transform); }