void Update() { if (skeletonAnimation.enabled) { skeletonAnimation.enabled = false; } accumulatedTime += Time.deltaTime; float frames = 0; while (accumulatedTime >= frameDeltaTime) { frames++; if (frames > maxFrameSkip) { break; } accumulatedTime -= frameDeltaTime; } if (frames > 0) { skeletonAnimation.Update(frames * frameDeltaTime); requiresNewMesh = true; } }
static int Update(IntPtr L) { try { int count = LuaDLL.lua_gettop(L); if (count == 1 && TypeChecker.CheckTypes(L, 1, typeof(Spine.Unity.SkeletonAnimation))) { Spine.Unity.SkeletonAnimation obj = (Spine.Unity.SkeletonAnimation)ToLua.ToObject(L, 1); obj.Update(); return(0); } else if (count == 2 && TypeChecker.CheckTypes(L, 1, typeof(Spine.Unity.SkeletonAnimation), typeof(float))) { Spine.Unity.SkeletonAnimation obj = (Spine.Unity.SkeletonAnimation)ToLua.ToObject(L, 1); float arg0 = (float)LuaDLL.lua_tonumber(L, 2); obj.Update(arg0); return(0); } else { return(LuaDLL.luaL_throw(L, "invalid arguments to method: Spine.Unity.SkeletonAnimation.Update")); } } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e)); } }
static int Update(IntPtr L) { try { ToLua.CheckArgsCount(L, 2); Spine.Unity.SkeletonAnimation obj = (Spine.Unity.SkeletonAnimation)ToLua.CheckObject <Spine.Unity.SkeletonAnimation>(L, 1); float arg0 = (float)LuaDLL.luaL_checknumber(L, 2); obj.Update(arg0); return(0); } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e)); } }
void Update() { if (skeletonAnimation.enabled) { skeletonAnimation.enabled = false; } accumulatedTime += Time.deltaTime; float frames = 0; while (accumulatedTime >= frameDeltaTime) { frames++; if (frames > maxFrameSkip) { break; } accumulatedTime -= frameDeltaTime; } if (frames > 0) { if (keyframe >= wait.Length) { //time -= wait[keyframe - 1] * (1f / 60f); time -= skeletonAnimation.AnimationState.GetCurrent(0).Animation.Duration; keyframe = 0; } if (time >= wait[keyframe] * (1f / 60f)) { keyframe++; txt.text = keyframe.ToString(); } skeletonAnimation.Update(frames * frameDeltaTime * timescale); requiresNewMesh = true; time += frames * frameDeltaTime * timescale; } }