IsSpineData() 공개 정적인 메소드

public static IsSpineData ( TextAsset asset ) : bool
asset UnityEngine.TextAsset
리턴 bool
        void RepopulateWarnings()
        {
            warnings.Clear();

            if (skeletonJSON.objectReferenceValue == null)
            {
                warnings.Add("Missing Skeleton JSON");
            }
            else
            {
                if (SpineEditorUtilities.IsSpineData((TextAsset)skeletonJSON.objectReferenceValue) == false)
                {
                    warnings.Add("Skeleton data file is not a valid JSON or binary file.");
                }
                else
                {
                                        #if SPINE_TK2D
                    bool searchForSpineAtlasAssets = true;
                    bool isSpriteCollectionNull    = spriteCollection.objectReferenceValue == null;
                    if (!isSpriteCollectionNull)
                    {
                        searchForSpineAtlasAssets = false;
                    }
                                        #else
                    const bool searchForSpineAtlasAssets = true;
                                        #endif

                    if (searchForSpineAtlasAssets)
                    {
                        bool detectedNullAtlasEntry = false;
                        var  atlasList         = new List <Atlas>();
                        var  actualAtlasAssets = m_skeletonDataAsset.atlasAssets;

                        for (int i = 0; i < actualAtlasAssets.Length; i++)
                        {
                            if (m_skeletonDataAsset.atlasAssets[i] == null)
                            {
                                detectedNullAtlasEntry = true;
                                break;
                            }
                            else
                            {
                                atlasList.Add(actualAtlasAssets[i].GetAtlas());
                            }
                        }

                        if (detectedNullAtlasEntry)
                        {
                            warnings.Add("AtlasAsset elements should not be null.");
                        }
                        else
                        {
                            // Get requirements.
                            var missingPaths = SpineEditorUtilities.GetRequiredAtlasRegions(AssetDatabase.GetAssetPath((TextAsset)skeletonJSON.objectReferenceValue));

                            foreach (var atlas in atlasList)
                            {
                                for (int i = 0; i < missingPaths.Count; i++)
                                {
                                    if (atlas.FindRegion(missingPaths[i]) != null)
                                    {
                                        missingPaths.RemoveAt(i);
                                        i--;
                                    }
                                }
                            }

                                                        #if SPINE_TK2D
                            if (missingPaths.Count > 0)
                            {
                                warnings.Add("Missing regions. SkeletonDataAsset requires tk2DSpriteCollectionData or Spine AtlasAssets.");
                            }
                                                        #endif

                            foreach (var str in missingPaths)
                            {
                                warnings.Add("Missing Region: '" + str + "'");
                            }
                        }
                    }
                }
            }
        }
        void RepopulateWarnings()
        {
            warnings.Clear();

            // Clear null entries.
            {
                bool hasNulls = false;
                foreach (var a in m_skeletonDataAsset.atlasAssets)
                {
                    if (a == null)
                    {
                        hasNulls = true;
                        break;
                    }
                }
                if (hasNulls)
                {
                    var trimmedAtlasAssets = new List <AtlasAsset>();
                    foreach (var a in m_skeletonDataAsset.atlasAssets)
                    {
                        if (a != null)
                        {
                            trimmedAtlasAssets.Add(a);
                        }
                    }
                    m_skeletonDataAsset.atlasAssets = trimmedAtlasAssets.ToArray();
                }
                serializedObject.Update();
            }

            if (skeletonJSON.objectReferenceValue == null)
            {
                warnings.Add("Missing Skeleton JSON");
            }
            else
            {
                if (SpineEditorUtilities.IsSpineData((TextAsset)skeletonJSON.objectReferenceValue) == false)
                {
                    warnings.Add("Skeleton data file is not a valid JSON or binary file.");
                }
                else
                {
                                        #if !SPINE_TK2D
                    bool detectedNullAtlasEntry = false;
                    var  atlasList         = new List <Atlas>();
                    var  actualAtlasAssets = m_skeletonDataAsset.atlasAssets;
                    for (int i = 0; i < actualAtlasAssets.Length; i++)
                    {
                        if (m_skeletonDataAsset.atlasAssets[i] == null)
                        {
                            detectedNullAtlasEntry = true;
                            break;
                        }
                        else
                        {
                            atlasList.Add(actualAtlasAssets[i].GetAtlas());
                        }
                    }

                    if (detectedNullAtlasEntry)
                    {
                        warnings.Add("AtlasAsset elements should not be null.");
                    }
                    else
                    {
                        // Get requirements.
                        var missingPaths = SpineEditorUtilities.GetRequiredAtlasRegions(AssetDatabase.GetAssetPath((TextAsset)skeletonJSON.objectReferenceValue));

                        foreach (var atlas in atlasList)
                        {
                            for (int i = 0; i < missingPaths.Count; i++)
                            {
                                if (atlas.FindRegion(missingPaths[i]) != null)
                                {
                                    missingPaths.RemoveAt(i);
                                    i--;
                                }
                            }
                        }

                        foreach (var str in missingPaths)
                        {
                            warnings.Add("Missing Region: '" + str + "'");
                        }
                    }
                                        #else
                    if (spriteCollection.objectReferenceValue == null)
                    {
                        warnings.Add("SkeletonDataAsset requires tk2DSpriteCollectionData.");
                    }
//					else
//						warnings.Add("Your sprite collection may have missing images.");
                                        #endif
                }
            }
        }
        void RepopulateWarnings()
        {
            warnings.Clear();

            if (skeletonJSON.objectReferenceValue == null)
            {
                warnings.Add("Missing Skeleton JSON");
            }
            else
            {
                if (SpineEditorUtilities.IsSpineData((TextAsset)skeletonJSON.objectReferenceValue) == false)
                {
                    warnings.Add("Skeleton data file is not a valid JSON or binary file.");
                }
                else
                {
                                        #if !SPINE_TK2D
                    bool detectedNullAtlasEntry = false;
                    var  atlasList = new List <Atlas>();
                    for (int i = 0; i < atlasAssets.arraySize; i++)
                    {
                        if (atlasAssets.GetArrayElementAtIndex(i).objectReferenceValue == null)
                        {
                            detectedNullAtlasEntry = true;
                            break;
                        }
                        else
                        {
                            atlasList.Add(((AtlasAsset)atlasAssets.GetArrayElementAtIndex(i).objectReferenceValue).GetAtlas());
                        }
                    }

                    if (detectedNullAtlasEntry)
                    {
                        warnings.Add("AtlasAsset elements should not be null.");
                    }
                    else
                    {
                        // Get requirements.
                        var missingPaths = SpineEditorUtilities.GetRequiredAtlasRegions(AssetDatabase.GetAssetPath((TextAsset)skeletonJSON.objectReferenceValue));

                        foreach (var atlas in atlasList)
                        {
                            for (int i = 0; i < missingPaths.Count; i++)
                            {
                                if (atlas.FindRegion(missingPaths[i]) != null)
                                {
                                    missingPaths.RemoveAt(i);
                                    i--;
                                }
                            }
                        }

                        foreach (var str in missingPaths)
                        {
                            warnings.Add("Missing Region: '" + str + "'");
                        }
                    }
                                        #else
                    if (spriteCollection.objectReferenceValue == null)
                    {
                        warnings.Add("SkeletonDataAsset requires tk2DSpriteCollectionData.");
                    }
                    else
                    {
                        warnings.Add("Your sprite collection may have missing images.");
                    }
                                        #endif
                }
            }
        }