public static void SetPrivateGameState(String gameState) { UserDataManager.UpdateUserDataVersions(); UserDataManager.UpdateUserDataMeta(); SpilEvent spilEvent = Spil.MonoInstance.gameObject.AddComponent <SpilEvent>(); spilEvent.eventName = "updateGameState"; if (gameState.Contains("\"")) { gameState = gameState.Replace("\"", "\\\"").Replace("\\\\", "\\"); } PrivateGameStateData = gameState; JSONObject gameStateJSONArray = new JSONObject(JSONObject.Type.ARRAY); JSONObject gameStateJSON = new JSONObject(); gameStateJSON.AddField("data", gameState); gameStateJSON.AddField("access", "private"); gameStateJSONArray.Add(gameStateJSON); spilEvent.customData.AddField("gameStates", gameStateJSONArray); spilEvent.customData.AddField("deviceVersions", UserDataManager.GenerateUserDataVersionsJSON(UserDataManager.userDataVersions)); spilEvent.Send(); }
public static void SetPublicGameState(String gameState) { if (Response.externalId != null && Response.provider != null) { UserDataManager.UpdateUserDataVersions(); UserDataManager.UpdateUserDataMeta(); SpilEvent spilEvent = Spil.MonoInstance.gameObject.AddComponent <SpilEvent>(); spilEvent.eventName = "updateGameState"; if (gameState.Contains("\"")) { gameState = gameState.Replace("\"", "\\\"").Replace("\\\\", "\\"); } PublicGameStateData = gameState; JSONObject gameStateJSONArray = new JSONObject(JSONObject.Type.ARRAY); JSONObject gameStateJSON = new JSONObject(); gameStateJSON.AddField("data", gameState); gameStateJSON.AddField("access", "public"); gameStateJSONArray.Add(gameStateJSON); spilEvent.customData.AddField("gameStates", gameStateJSONArray); spilEvent.customData.AddField("deviceVersions", UserDataManager.GenerateUserDataVersionsJSON(UserDataManager.userDataVersions)); spilEvent.Send(); } else { SpilErrorMessage error = new SpilErrorMessage(); error.id = 12; error.name = "UserIdMissing"; error.message = "Error adding public game state data! A custom user id must be set in order to save public game state data"; SpilUnityImplementationBase.fireUserDataError(JsonUtility.ToJson(error)); } }
public void OpenGacha(int gachaId, string reason, string reasonDetails, string location) { PlayerItemData gachaPlayerItem = GetGachaFromInventory(gachaId); SpilItemData gachaItem = GetGachaFromObjects(gachaId); if (gachaPlayerItem == null || gachaItem == null || gachaId <= 0 || reason == null || !gachaPlayerItem.isGacha) { SpilLogging.Error("Error opening gacha!"); return; } if (!gachaPlayerItem.content.All(gachaItem.content.Contains) && gachaPlayerItem.content.Count == gachaItem.content.Count) { gachaPlayerItem.content = gachaItem.content; } if (gachaPlayerItem.amount < 1) { SpilLogging.Error("Not enough gacha boxes in the inventory!"); return; } if (gachaPlayerItem.content.Count < 1) { SpilLogging.Error("Error opening gacha! No content present!"); return; } int weightSum = 0; foreach (SpilGachaContent gachaContent in gachaPlayerItem.content) { weightSum = weightSum + gachaContent.weight; } if (weightSum == 0) { SpilLogging.Error("Error opening gacha!"); return; } int rand = Random.Range(0, weightSum); int low = 0; int high = 0; for (int i = 0; i < gachaPlayerItem.content.Count; i++) { SpilGachaContent gachaContent = gachaPlayerItem.content[i]; if (i != 0) { low = high; } high = low + gachaContent.weight; if (rand >= low && rand < high) { gachaPlayerItem.amount = gachaPlayerItem.amount - 1; gachaPlayerItem.delta = gachaPlayerItem.delta - 1; UpdateItem(gachaPlayerItem); switch (gachaContent.type) { case "CURRENCY": WalletOperation("add", gachaContent.id, gachaContent.amount, reason, reasonDetails, location, null); break; case "ITEM": InventoryOperation("add", gachaContent.id, gachaContent.amount, reason, reasonDetails, location, null); break; case "BUNDLE": OpenBundle(gachaContent.id, gachaContent.amount, reason, reasonDetails, location); break; case "GACHA": InventoryOperation("add", gachaContent.id, gachaContent.amount, reason, reasonDetails, location, null); break; case "NONE": UserDataManager.UpdateUserDataVersions(); UserDataManager.UpdateUserDataMeta(); PlayerDataUpdatedData updatedData = new PlayerDataUpdatedData(); updatedData.items.Add(gachaPlayerItem); updatedData.reason = reason; SpilUnityImplementationBase.firePlayerDataEmptyGacha(); SpilUnityImplementationBase.firePlayerDataUpdated(JsonHelper.getJSONFromObject(updatedData)); break; default: SpilLogging.Error("Error opening gacha!"); return; } break; } } }
public void BuyBundle(int bundleId, string reason, string reasonDetails, string location, string transactionId) { PlayerDataUpdatedData updatedData = new PlayerDataUpdatedData(); SpilBundleData bundle = GetBundleFromObjects(bundleId); if (bundle == null || reason == null) { SpilLogging.Error("Error adding bundle to player inventory!"); return; } Promotion promotion = Spil.Instance.GetPromotions().GetBundlePromotion(bundleId); bool isPromotionValid = false; if (promotion != null) { isPromotionValid = promotion.IsValid(); } List <SpilBundlePriceData> bundlePrices = new List <SpilBundlePriceData>(); if (isPromotionValid) { foreach (PriceOverride priceOverride in promotion.PriceOverride) { SpilBundlePriceData bundlePriceData = new SpilBundlePriceData(); bundlePriceData.currencyId = priceOverride.Id; bundlePriceData.value = priceOverride.Amount; bundlePrices.Add(bundlePriceData); } } else { bundlePrices = bundle.prices; } foreach (SpilBundlePriceData bundlePrice in bundlePrices) { PlayerCurrencyData currency = GetCurrencyFromWallet(bundlePrice.currencyId); if (currency == null) { SpilLogging.Error("Currency does not exist!"); return; } int currentBalance = currency.currentBalance; int updatedBalance = currentBalance - bundlePrice.value; if (updatedBalance < 0) { SpilLogging.Error("Not enough balance for currency!"); return; } int updatedDelta = -bundlePrice.value + currency.delta; if (updatedDelta == 0) { updatedDelta = -bundlePrice.value; } currency.delta = updatedDelta; currency.currentBalance = updatedBalance; UpdateCurrency(currency); updatedData.currencies.Add(currency); } foreach (SpilBundleItemData bundleItem in bundle.items) { SpilItemData gameItem = GetItemFromObjects(bundleItem.id); if (gameItem == null) { SpilLogging.Error("Item does not exist!"); return; } ; PlayerItemData item = new PlayerItemData(); item.id = gameItem.id; item.name = gameItem.name; item.type = gameItem.type; item.displayName = gameItem.displayName; item.displayDescription = gameItem.displayDescription; item.isGacha = gameItem.isGacha; item.content = gameItem.content; PlayerItemData inventoryItem = GetItemFromInventory(bundleItem.id); int inventoryItemAmount; if (inventoryItem != null) { inventoryItemAmount = inventoryItem.amount; inventoryItemAmount = inventoryItemAmount + bundleItem.amount; inventoryItem.delta = bundleItem.amount; inventoryItem.amount = inventoryItemAmount; UpdateItem(inventoryItem); updatedData.items.Add(inventoryItem); } else { inventoryItemAmount = bundleItem.amount; item.delta = inventoryItemAmount; item.amount = inventoryItemAmount; Inventory.items.Add(item); updatedData.items.Add(item); } } if (isPromotionValid) { foreach (ExtraEntity extraEntity in promotion.ExtraEntities) { if (extraEntity.Type.Equals("CURRENCY")) { PlayerCurrencyData currency = GetCurrencyFromWallet(extraEntity.Id); if (currency == null) { SpilLogging.Error("Currency does not exist!"); return; } currency.currentBalance = currency.currentBalance + extraEntity.Amount; currency.delta = currency.delta + extraEntity.Amount; UpdateCurrency(currency); PlayerCurrencyData temp = null; foreach (PlayerCurrencyData playerCurrency in updatedData.currencies) { if (playerCurrency.id == extraEntity.Id) { temp = playerCurrency; } } if (temp != null) { updatedData.currencies.Remove(temp); } updatedData.currencies.Add(currency); } else if (extraEntity.Type.Equals("ITEM") || extraEntity.Type.Equals("GACHA")) { SpilItemData gameItem = GetItemFromObjects(extraEntity.Id); if (gameItem == null) { SpilLogging.Error("Item does not exist!"); return; } ; PlayerItemData item = new PlayerItemData(); item.id = gameItem.id; item.name = gameItem.name; item.type = gameItem.type; item.displayName = gameItem.displayName; item.displayDescription = gameItem.displayDescription; item.isGacha = gameItem.isGacha; item.content = gameItem.content; PlayerItemData inventoryItem = GetItemFromInventory(extraEntity.Id); int inventoryItemAmount; if (inventoryItem != null) { inventoryItemAmount = inventoryItem.amount; inventoryItemAmount = inventoryItemAmount + extraEntity.Amount; inventoryItem.delta = extraEntity.Amount; inventoryItem.amount = inventoryItemAmount; UpdateItem(inventoryItem); PlayerItemData temp = null; foreach (PlayerItemData playerItem in updatedData.items) { if (playerItem.id == extraEntity.Id) { temp = playerItem; } } if (temp != null) { updatedData.items.Remove(temp); } updatedData.items.Add(inventoryItem); } else { inventoryItemAmount = extraEntity.Amount; item.delta = inventoryItemAmount; item.amount = inventoryItemAmount; Inventory.items.Add(item); updatedData.items.Add(item); } } } } UserDataManager.UpdateUserDataVersions(); UserDataManager.UpdateUserDataMeta(); updatedData.reason = reason; SpilUnityImplementationBase.firePlayerDataUpdated(JsonHelper.getJSONFromObject(updatedData)); if (isPromotionValid) { PromotionsManager.PromotionData.First(a => a.id == promotion.Id).amountPurchased++; PromotionsManager.SendBoughtPromotion(promotion.Id); } SendUpdatePlayerDataEvent(bundle, reason, reasonDetails, location, transactionId); }
public void InventoryOperation(string action, int itemId, int amount, string reason, string reasonDetails, string location, string transactionId) { SpilItemData gameItem = GetItemFromObjects(itemId); if (gameItem == null || itemId <= 0 || action == null || reason == null) { SpilLogging.Error("Error updating item to player inventory!"); return; } PlayerItemData item = new PlayerItemData(); item.id = gameItem.id; item.name = gameItem.name; item.type = gameItem.type; item.displayName = gameItem.displayName; item.displayDescription = gameItem.displayDescription; item.isGacha = gameItem.isGacha; item.content = gameItem.content; item.amount = amount; item.delta = amount; PlayerItemData inventoryItem = GetItemFromInventory(itemId); if (inventoryItem != null) { int inventoryItemAmount = inventoryItem.amount; if (action.Equals("add")) { inventoryItemAmount = inventoryItemAmount + amount; } else if (action.Equals("subtract")) { inventoryItemAmount = inventoryItemAmount - amount; if (inventoryItemAmount < 0) { SpilLogging.Error("Could not remove item as amount is too low!"); return; } } inventoryItem.delta = amount; inventoryItem.amount = inventoryItemAmount; UpdateItem(inventoryItem); } else { if (action.Equals("add")) { Inventory.items.Add(item); } else if (action.Equals("subtract")) { SpilLogging.Error("Could not remove item as amount is too low!"); } } UserDataManager.UpdateUserDataVersions(); UserDataManager.UpdateUserDataMeta(); PlayerDataUpdatedData updatedData = new PlayerDataUpdatedData(); updatedData.items.Add(item); updatedData.reason = reason; SpilUnityImplementationBase.firePlayerDataUpdated(JsonHelper.getJSONFromObject(updatedData)); SendUpdatePlayerDataEvent(null, reason, reasonDetails, location, transactionId); }
public void WalletOperation(string action, int currencyId, int amount, string reason, string reasonDetails, string location, string transactionId) { if (currencyId <= 0 || reason == null) { SpilLogging.Error("Error updating wallet!"); return; } PlayerCurrencyData currency = null; foreach (PlayerCurrencyData playerCurrency in Wallet.currencies) { if (playerCurrency.id == currencyId) { currency = playerCurrency; } } if (currency == null) { SpilLogging.Error("Currency does not exist!"); return; } int currentBalance = currency.currentBalance; if (action.Equals("subtract")) { amount = -amount; } int updatedBalance = currentBalance + amount; if (updatedBalance < 0) { SpilLogging.Error("Not enough balance for currency!"); return; } int updatedDelta = amount + currency.delta; if (updatedDelta == 0) { updatedDelta = amount; } currency.delta = updatedDelta; currency.currentBalance = updatedBalance; if (Wallet.logic.Equals("CLIENT")) { UpdateCurrency(currency); UserDataManager.UpdateUserDataVersions(); UserDataManager.UpdateUserDataMeta(); PlayerDataUpdatedData updatedData = new PlayerDataUpdatedData(); updatedData.currencies.Add(currency); updatedData.reason = reason; SpilUnityImplementationBase.firePlayerDataUpdated(JsonHelper.getJSONFromObject(updatedData)); SendUpdatePlayerDataEvent(null, reason, reasonDetails, location, transactionId); } else if (Wallet.logic.Equals("SERVER")) { } }