public static void SetPrivateGameState(String gameState)
        {
            UserDataManager.UpdateUserDataVersions();
            UserDataManager.UpdateUserDataMeta();

            SpilEvent spilEvent = Spil.MonoInstance.gameObject.AddComponent <SpilEvent>();

            spilEvent.eventName = "updateGameState";

            if (gameState.Contains("\""))
            {
                gameState = gameState.Replace("\"", "\\\"").Replace("\\\\", "\\");
            }

            PrivateGameStateData = gameState;

            JSONObject gameStateJSONArray = new JSONObject(JSONObject.Type.ARRAY);
            JSONObject gameStateJSON      = new JSONObject();

            gameStateJSON.AddField("data", gameState);
            gameStateJSON.AddField("access", "private");
            gameStateJSONArray.Add(gameStateJSON);

            spilEvent.customData.AddField("gameStates", gameStateJSONArray);
            spilEvent.customData.AddField("deviceVersions", UserDataManager.GenerateUserDataVersionsJSON(UserDataManager.userDataVersions));

            spilEvent.Send();
        }
        public static void SetPublicGameState(String gameState)
        {
            if (Response.externalId != null && Response.provider != null)
            {
                UserDataManager.UpdateUserDataVersions();
                UserDataManager.UpdateUserDataMeta();

                SpilEvent spilEvent = Spil.MonoInstance.gameObject.AddComponent <SpilEvent>();
                spilEvent.eventName = "updateGameState";

                if (gameState.Contains("\""))
                {
                    gameState = gameState.Replace("\"", "\\\"").Replace("\\\\", "\\");
                }

                PublicGameStateData = gameState;

                JSONObject gameStateJSONArray = new JSONObject(JSONObject.Type.ARRAY);
                JSONObject gameStateJSON      = new JSONObject();

                gameStateJSON.AddField("data", gameState);
                gameStateJSON.AddField("access", "public");
                gameStateJSONArray.Add(gameStateJSON);

                spilEvent.customData.AddField("gameStates", gameStateJSONArray);
                spilEvent.customData.AddField("deviceVersions", UserDataManager.GenerateUserDataVersionsJSON(UserDataManager.userDataVersions));

                spilEvent.Send();
            }
            else
            {
                SpilErrorMessage error = new SpilErrorMessage();
                error.id      = 12;
                error.name    = "UserIdMissing";
                error.message =
                    "Error adding public game state data! A custom user id must be set in order to save public game state data";
                SpilUnityImplementationBase.fireUserDataError(JsonUtility.ToJson(error));
            }
        }
예제 #3
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        public void OpenGacha(int gachaId, string reason, string reasonDetails, string location)
        {
            PlayerItemData gachaPlayerItem = GetGachaFromInventory(gachaId);
            SpilItemData   gachaItem       = GetGachaFromObjects(gachaId);

            if (gachaPlayerItem == null || gachaItem == null || gachaId <= 0 || reason == null || !gachaPlayerItem.isGacha)
            {
                SpilLogging.Error("Error opening gacha!");
                return;
            }

            if (!gachaPlayerItem.content.All(gachaItem.content.Contains) && gachaPlayerItem.content.Count == gachaItem.content.Count)
            {
                gachaPlayerItem.content = gachaItem.content;
            }

            if (gachaPlayerItem.amount < 1)
            {
                SpilLogging.Error("Not enough gacha boxes in the inventory!");
                return;
            }

            if (gachaPlayerItem.content.Count < 1)
            {
                SpilLogging.Error("Error opening gacha! No content present!");
                return;
            }

            int weightSum = 0;

            foreach (SpilGachaContent gachaContent in gachaPlayerItem.content)
            {
                weightSum = weightSum + gachaContent.weight;
            }

            if (weightSum == 0)
            {
                SpilLogging.Error("Error opening gacha!");
                return;
            }

            int rand = Random.Range(0, weightSum);

            int low  = 0;
            int high = 0;

            for (int i = 0; i < gachaPlayerItem.content.Count; i++)
            {
                SpilGachaContent gachaContent = gachaPlayerItem.content[i];

                if (i != 0)
                {
                    low = high;
                }

                high = low + gachaContent.weight;

                if (rand >= low && rand < high)
                {
                    gachaPlayerItem.amount = gachaPlayerItem.amount - 1;
                    gachaPlayerItem.delta  = gachaPlayerItem.delta - 1;

                    UpdateItem(gachaPlayerItem);

                    switch (gachaContent.type)
                    {
                    case "CURRENCY":
                        WalletOperation("add", gachaContent.id, gachaContent.amount, reason, reasonDetails, location, null);
                        break;

                    case "ITEM":
                        InventoryOperation("add", gachaContent.id, gachaContent.amount, reason, reasonDetails, location, null);
                        break;

                    case "BUNDLE":
                        OpenBundle(gachaContent.id, gachaContent.amount, reason, reasonDetails, location);
                        break;

                    case "GACHA":
                        InventoryOperation("add", gachaContent.id, gachaContent.amount, reason, reasonDetails, location, null);
                        break;

                    case "NONE":
                        UserDataManager.UpdateUserDataVersions();
                        UserDataManager.UpdateUserDataMeta();

                        PlayerDataUpdatedData updatedData = new PlayerDataUpdatedData();
                        updatedData.items.Add(gachaPlayerItem);
                        updatedData.reason = reason;

                        SpilUnityImplementationBase.firePlayerDataEmptyGacha();
                        SpilUnityImplementationBase.firePlayerDataUpdated(JsonHelper.getJSONFromObject(updatedData));
                        break;

                    default:
                        SpilLogging.Error("Error opening gacha!");
                        return;
                    }

                    break;
                }
            }
        }
예제 #4
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        public void BuyBundle(int bundleId, string reason, string reasonDetails, string location, string transactionId)
        {
            PlayerDataUpdatedData updatedData = new PlayerDataUpdatedData();

            SpilBundleData bundle = GetBundleFromObjects(bundleId);

            if (bundle == null || reason == null)
            {
                SpilLogging.Error("Error adding bundle to player inventory!");
                return;
            }

            Promotion promotion        = Spil.Instance.GetPromotions().GetBundlePromotion(bundleId);
            bool      isPromotionValid = false;

            if (promotion != null)
            {
                isPromotionValid = promotion.IsValid();
            }

            List <SpilBundlePriceData> bundlePrices = new List <SpilBundlePriceData>();

            if (isPromotionValid)
            {
                foreach (PriceOverride priceOverride in promotion.PriceOverride)
                {
                    SpilBundlePriceData bundlePriceData = new SpilBundlePriceData();
                    bundlePriceData.currencyId = priceOverride.Id;
                    bundlePriceData.value      = priceOverride.Amount;

                    bundlePrices.Add(bundlePriceData);
                }
            }
            else
            {
                bundlePrices = bundle.prices;
            }

            foreach (SpilBundlePriceData bundlePrice in bundlePrices)
            {
                PlayerCurrencyData currency = GetCurrencyFromWallet(bundlePrice.currencyId);

                if (currency == null)
                {
                    SpilLogging.Error("Currency does not exist!");
                    return;
                }

                int currentBalance = currency.currentBalance;
                int updatedBalance = currentBalance - bundlePrice.value;

                if (updatedBalance < 0)
                {
                    SpilLogging.Error("Not enough balance for currency!");
                    return;
                }

                int updatedDelta = -bundlePrice.value + currency.delta;

                if (updatedDelta == 0)
                {
                    updatedDelta = -bundlePrice.value;
                }

                currency.delta          = updatedDelta;
                currency.currentBalance = updatedBalance;

                UpdateCurrency(currency);
                updatedData.currencies.Add(currency);
            }

            foreach (SpilBundleItemData bundleItem in bundle.items)
            {
                SpilItemData gameItem = GetItemFromObjects(bundleItem.id);

                if (gameItem == null)
                {
                    SpilLogging.Error("Item does not exist!");
                    return;
                }
                ;
                PlayerItemData item = new PlayerItemData();
                item.id                 = gameItem.id;
                item.name               = gameItem.name;
                item.type               = gameItem.type;
                item.displayName        = gameItem.displayName;
                item.displayDescription = gameItem.displayDescription;
                item.isGacha            = gameItem.isGacha;
                item.content            = gameItem.content;

                PlayerItemData inventoryItem = GetItemFromInventory(bundleItem.id);

                int inventoryItemAmount;

                if (inventoryItem != null)
                {
                    inventoryItemAmount = inventoryItem.amount;

                    inventoryItemAmount = inventoryItemAmount + bundleItem.amount;

                    inventoryItem.delta  = bundleItem.amount;
                    inventoryItem.amount = inventoryItemAmount;

                    UpdateItem(inventoryItem);

                    updatedData.items.Add(inventoryItem);
                }
                else
                {
                    inventoryItemAmount = bundleItem.amount;

                    item.delta  = inventoryItemAmount;
                    item.amount = inventoryItemAmount;

                    Inventory.items.Add(item);

                    updatedData.items.Add(item);
                }
            }

            if (isPromotionValid)
            {
                foreach (ExtraEntity extraEntity in promotion.ExtraEntities)
                {
                    if (extraEntity.Type.Equals("CURRENCY"))
                    {
                        PlayerCurrencyData currency = GetCurrencyFromWallet(extraEntity.Id);

                        if (currency == null)
                        {
                            SpilLogging.Error("Currency does not exist!");
                            return;
                        }

                        currency.currentBalance = currency.currentBalance + extraEntity.Amount;
                        currency.delta          = currency.delta + extraEntity.Amount;

                        UpdateCurrency(currency);

                        PlayerCurrencyData temp = null;

                        foreach (PlayerCurrencyData playerCurrency in updatedData.currencies)
                        {
                            if (playerCurrency.id == extraEntity.Id)
                            {
                                temp = playerCurrency;
                            }
                        }

                        if (temp != null)
                        {
                            updatedData.currencies.Remove(temp);
                        }

                        updatedData.currencies.Add(currency);
                    }
                    else if (extraEntity.Type.Equals("ITEM") || extraEntity.Type.Equals("GACHA"))
                    {
                        SpilItemData gameItem = GetItemFromObjects(extraEntity.Id);

                        if (gameItem == null)
                        {
                            SpilLogging.Error("Item does not exist!");
                            return;
                        }
                        ;
                        PlayerItemData item = new PlayerItemData();
                        item.id                 = gameItem.id;
                        item.name               = gameItem.name;
                        item.type               = gameItem.type;
                        item.displayName        = gameItem.displayName;
                        item.displayDescription = gameItem.displayDescription;
                        item.isGacha            = gameItem.isGacha;
                        item.content            = gameItem.content;

                        PlayerItemData inventoryItem = GetItemFromInventory(extraEntity.Id);

                        int inventoryItemAmount;

                        if (inventoryItem != null)
                        {
                            inventoryItemAmount = inventoryItem.amount;

                            inventoryItemAmount = inventoryItemAmount + extraEntity.Amount;

                            inventoryItem.delta  = extraEntity.Amount;
                            inventoryItem.amount = inventoryItemAmount;

                            UpdateItem(inventoryItem);

                            PlayerItemData temp = null;

                            foreach (PlayerItemData playerItem in updatedData.items)
                            {
                                if (playerItem.id == extraEntity.Id)
                                {
                                    temp = playerItem;
                                }
                            }

                            if (temp != null)
                            {
                                updatedData.items.Remove(temp);
                            }

                            updatedData.items.Add(inventoryItem);
                        }
                        else
                        {
                            inventoryItemAmount = extraEntity.Amount;

                            item.delta  = inventoryItemAmount;
                            item.amount = inventoryItemAmount;

                            Inventory.items.Add(item);

                            updatedData.items.Add(item);
                        }
                    }
                }
            }

            UserDataManager.UpdateUserDataVersions();
            UserDataManager.UpdateUserDataMeta();

            updatedData.reason = reason;

            SpilUnityImplementationBase.firePlayerDataUpdated(JsonHelper.getJSONFromObject(updatedData));

            if (isPromotionValid)
            {
                PromotionsManager.PromotionData.First(a => a.id == promotion.Id).amountPurchased++;

                PromotionsManager.SendBoughtPromotion(promotion.Id);
            }

            SendUpdatePlayerDataEvent(bundle, reason, reasonDetails, location, transactionId);
        }
예제 #5
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        public void InventoryOperation(string action, int itemId, int amount, string reason, string reasonDetails, string location, string transactionId)
        {
            SpilItemData gameItem = GetItemFromObjects(itemId);

            if (gameItem == null || itemId <= 0 || action == null || reason == null)
            {
                SpilLogging.Error("Error updating item to player inventory!");
                return;
            }

            PlayerItemData item = new PlayerItemData();

            item.id                 = gameItem.id;
            item.name               = gameItem.name;
            item.type               = gameItem.type;
            item.displayName        = gameItem.displayName;
            item.displayDescription = gameItem.displayDescription;
            item.isGacha            = gameItem.isGacha;
            item.content            = gameItem.content;
            item.amount             = amount;
            item.delta              = amount;

            PlayerItemData inventoryItem = GetItemFromInventory(itemId);

            if (inventoryItem != null)
            {
                int inventoryItemAmount = inventoryItem.amount;

                if (action.Equals("add"))
                {
                    inventoryItemAmount = inventoryItemAmount + amount;
                }
                else if (action.Equals("subtract"))
                {
                    inventoryItemAmount = inventoryItemAmount - amount;

                    if (inventoryItemAmount < 0)
                    {
                        SpilLogging.Error("Could not remove item as amount is too low!");
                        return;
                    }
                }

                inventoryItem.delta  = amount;
                inventoryItem.amount = inventoryItemAmount;
                UpdateItem(inventoryItem);
            }
            else
            {
                if (action.Equals("add"))
                {
                    Inventory.items.Add(item);
                }
                else if (action.Equals("subtract"))
                {
                    SpilLogging.Error("Could not remove item as amount is too low!");
                }
            }

            UserDataManager.UpdateUserDataVersions();
            UserDataManager.UpdateUserDataMeta();

            PlayerDataUpdatedData updatedData = new PlayerDataUpdatedData();

            updatedData.items.Add(item);
            updatedData.reason = reason;

            SpilUnityImplementationBase.firePlayerDataUpdated(JsonHelper.getJSONFromObject(updatedData));

            SendUpdatePlayerDataEvent(null, reason, reasonDetails, location, transactionId);
        }
예제 #6
0
        public void WalletOperation(string action, int currencyId, int amount, string reason, string reasonDetails, string location, string transactionId)
        {
            if (currencyId <= 0 || reason == null)
            {
                SpilLogging.Error("Error updating wallet!");
                return;
            }

            PlayerCurrencyData currency = null;

            foreach (PlayerCurrencyData playerCurrency in Wallet.currencies)
            {
                if (playerCurrency.id == currencyId)
                {
                    currency = playerCurrency;
                }
            }

            if (currency == null)
            {
                SpilLogging.Error("Currency does not exist!");
                return;
            }

            int currentBalance = currency.currentBalance;

            if (action.Equals("subtract"))
            {
                amount = -amount;
            }

            int updatedBalance = currentBalance + amount;

            if (updatedBalance < 0)
            {
                SpilLogging.Error("Not enough balance for currency!");
                return;
            }

            int updatedDelta = amount + currency.delta;

            if (updatedDelta == 0)
            {
                updatedDelta = amount;
            }

            currency.delta          = updatedDelta;
            currency.currentBalance = updatedBalance;

            if (Wallet.logic.Equals("CLIENT"))
            {
                UpdateCurrency(currency);

                UserDataManager.UpdateUserDataVersions();
                UserDataManager.UpdateUserDataMeta();

                PlayerDataUpdatedData updatedData = new PlayerDataUpdatedData();
                updatedData.currencies.Add(currency);
                updatedData.reason = reason;

                SpilUnityImplementationBase.firePlayerDataUpdated(JsonHelper.getJSONFromObject(updatedData));

                SendUpdatePlayerDataEvent(null, reason, reasonDetails, location, transactionId);
            }
            else if (Wallet.logic.Equals("SERVER"))
            {
            }
        }