예제 #1
0
        static bool PackFiles(string[] args)
        {
            // Parse parameters, validate.

            if (args[1].Length > 4) {
                Console.WriteLine("Creator id " + args[1] + " must be 4 chars or less.");
                return false;
            }
            string strCreatorId = args[1];
            string strFullPathPdb = Path.GetFullPath(args[2]);
            string strFilePdb = Path.GetFileName(strFullPathPdb);
            string strDirPdb = Path.GetDirectoryName(strFullPathPdb);
            if (strDirPdb == "")
                strDirPdb = ".";
            if (strFilePdb.Length > 31) {
                Console.WriteLine("Pdb filename " + strFilePdb + " must be 31 characters or less.");
                return false;
            }
            string strFileSpec;
            if (args.Length == 3) {
                strFileSpec = ".\\*.*";
            } else {
                strFileSpec = args[3];
            }

            // Get list of files to add

            string strFileFileSpecAdd = Path.GetFileName(strFileSpec);
            string strDirFileSpecAdd = Path.GetDirectoryName(strFileSpec);
            if (strDirFileSpecAdd == "")
                strDirFileSpecAdd = ".";
            string[] astrFilesAdd = Directory.GetFiles(strDirFileSpecAdd, strFileFileSpecAdd);

            // File types not to compress

            ArrayList alsStrFilesNoCompress = new ArrayList();
            if (args.Length > 4) {
                if (args[4] == "-nocompress") {
                    for (int i = 5; i < args.Length; i++) {
                        string[] astrFiles = Directory.GetFiles(strDirFileSpecAdd, args[i]);
                        foreach (string str in astrFiles)
                            alsStrFilesNoCompress.Add(Path.GetFullPath(str));
                    }
                }
            }

            // Print status

            Console.Write("Packing files... ");
            PdbPacker pdbp = new PdbPacker();
            foreach (string strFileAdd in astrFilesAdd) {
                // Don't add the .pdb we're building

                string strFullPathAdd = Path.GetFullPath(strFileAdd);
                if (strFullPathPdb.ToLower() == strFullPathAdd.ToLower())
                    continue;

                // Get filename only, check length

                string strFile = Path.GetFileName(strFullPathAdd).ToLower();
                if (strFile.Length >= s_cbFilenameMax) {
                    Console.WriteLine("The file " + strFile + " is too long. Must be " + (s_cbFilenameMax - 1) + "chars max.");
                    return false;
                }

                // Compress or not?

                bool fCompress = true;
                foreach (string strFileNoCompress in alsStrFilesNoCompress) {
                    if (strFullPathAdd.ToLower() == strFileNoCompress.ToLower()) {
                        fCompress = false;
                        break;
                    }
                }

                // Read the file

                Stream stm = new FileStream(strFullPathAdd, FileMode.Open, FileAccess.Read);
                BinaryReader brdr = new BinaryReader(stm);
                PdbPacker.File file = new PdbPacker.File(strFile, brdr.ReadBytes((int)brdr.BaseStream.Length), fCompress);
                brdr.Close();
                pdbp.Add(file);
            }

            // Save out

            pdbp.Save(strFullPathPdb, strCreatorId);
            return true;
        }
예제 #2
0
        static bool ViewFiles(string strFilePdb)
        {
            // Open pack pdb

            PdbPacker pdbp = new PdbPacker(strFilePdb);

            // For each file...

            for (int iFile = 0; iFile < pdbp.Count; iFile++) {
                PdbPacker.File file = pdbp[iFile];
                int cbCompressed = file.GetCompressedSize();
                int cbUncompressed = (int)file.ab.Length;
                int nPercentSavings = ((cbUncompressed - cbCompressed) * 100 + cbCompressed / 2) / cbCompressed;
                Console.WriteLine(file.str + ", " + cbUncompressed + " bytes, " + cbCompressed + " bytes compressed, " + nPercentSavings + "% savings");
            }

            return true;
        }
예제 #3
0
        static bool UnpackFiles(string strFilePdb)
        {
            // Open pack pdb

            PdbPacker pdbp = new PdbPacker(strFilePdb);

            // For each file...

            for (int iFile = 0; iFile < pdbp.Count; iFile++) {
                PdbPacker.File file = pdbp[iFile];
                BinaryWriter bwtr = new BinaryWriter(new FileStream(file.str, FileMode.Create, FileAccess.Write, FileShare.None));
                bwtr.Write(file.ab);
                bwtr.Close();
                Console.WriteLine("Wrote " + file.str + ", " + file.ab.Length + " bytes.");
            }

            return true;
        }
예제 #4
0
        public static void SaveExpansionPdb(string strFile, Document[] adoc, string strVersion)
        {
            // First save all level docs

            //annoying
            //DocManager.SaveAllModified(typeof(LevelDoc));

            // Remember active document

            LevelDoc lvldActive = (LevelDoc)DocManager.GetActiveDocument(typeof(LevelDoc));

            // Save documents adoc in an expansion .pdb. Expansion .pdbs need:
            // - .lvl, .tmap, .trmap, but not .tsets since these come from game .pdbs
            // - need a version.txt
            // - need an if demo trigger check "inserted" at save time
            // - .pdb needs WARI creator, ADD1 type
            // - data should be compressed for obfuscation purposes

            PdbPacker pdbp = new PdbPacker();

            // Add version.txt

            byte[] abT = new byte[strVersion.Length + 1];
            for (int n = 0; n < strVersion.Length; n++)
                abT[n] = (byte)strVersion[n];
            abT[abT.Length - 1] = 0;
            pdbp.Add(new PdbPacker.File("version.txt", abT));

            // Load res.h from embedded resource in prep for pre-process

            System.Reflection.Assembly ass = typeof(GobImage).Module.Assembly;
            Stream stmResDotH = ass.GetManifestResourceStream("m.EmbeddedResources." + "res.h");
            if (stmResDotH == null)
                throw new Exception("Cannot load res.h");

            // Compile levels

            Random rand = new Random();
            ArrayList alsTileSets = new ArrayList();
            foreach (LevelDoc lvld in adoc) {
                // Need to do this unfortunately; some of the "saving" code relies on what the "active" document
                // is!!

                DocManager.SetActiveDocument(typeof(LevelDoc), lvld);

                TemplateDoc tmpd = lvld.GetTemplateDoc();

                // Get appropriate TileSet, or make one if this map
                // uses a new tile collection

                TileSet tset = null;
                foreach (TileSet tsetT in alsTileSets) {
                    if (tsetT.TemplateDoc == tmpd) {
                        tset = tsetT;
                        break;
                    }
                }

                // Create new tile set if none found

                if (tset == null) {
                    tset = new TileSet(tmpd, tmpd.GetName() + ".tset");
                    alsTileSets.Add(tset);
                }

            #if false
                // Generate base file name for this level (this is never user-visible, but it should be
                // as unique as possible

                char[] achBase = new char[16];
                for (int n = 0; n < achBase.Length; n++) {
                    int nT = rand.Next() % (26 + 10);
                    if (nT < 26) {
                        achBase[n] = (char)(nT + 97);
                    } else {
                        achBase[n] = (char)(nT + 48 - 26);
                    }
                }
                if (lvld.MaxPlayers > 1) {
                    achBase[0] = 'm';
                    achBase[1] = '_';
                }
                string strBase = new String(achBase);
            #else
                // This isn't unique which can cause problems due to how packfiles work.
                // Could change packfile api to accept .pdb parameter.
                // Note1: set next mission action requires predictable filename
                // Note2: mission sorting is based on filename, not title
                // Could put lots of "support" in to fix these problems, or just ship
                // it like this.
                //
                // Hack: filename length 29
                // Maximum extension on filename: 7

                string strBase = lvld.Title;
                if (strBase.Length > 29 - 7)
                    strBase = strBase.Substring(0, 29 - 7);

                // If multiplayer, add "m_" to the name by losing the last two characters
                // so sort order is preserved

                if (lvld.MaxPlayers > 1)
                    strBase = "m_" + strBase.Substring(0, strBase.Length - 2);
            #endif

                // Get tile map file for this level

                MemoryStream stmTmap = new MemoryStream();
                TileMap tmap = TileMap.CreateFromImage(tset, lvld.GetMapBitmap(tmpd.TileSize, tmpd, true), tmpd.TileSize);
                tmap.Save(stmTmap);
                string strTmap = strBase + ".tmap";
                pdbp.Add(new PdbPacker.File(strTmap, stmTmap.ToArray()));
                stmTmap.Close();

                // Get the terrain map file for this level

                MemoryStream stmTRmap = new MemoryStream();
                TerrainMap trmap = new TerrainMap(lvld.GetTerrainMap(tmpd.TileSize, tmpd, false));
                trmap.Save(stmTRmap);
                string strTRmap = strBase + ".trmap";
                pdbp.Add(new PdbPacker.File(strTRmap, stmTRmap.ToArray()));
                stmTRmap.Close();

                // Save .ini file for this level doc

                MemoryStream stmLvld = new MemoryStream();
                lvld.SaveIni(stmLvld, -1, strTmap, strTRmap, tmpd.GetName() + ".palbin", true);

                // Pre-process

                stmLvld.Seek(0, SeekOrigin.Begin);
                MemoryStream stmPreprocessed = Misc.PreprocessStream(stmLvld, stmResDotH);
                stmPreprocessed.Seek(0, SeekOrigin.Begin);
                Ini iniPreProcessed = new Ini(stmPreprocessed);

                MemoryStream stmLvldPreProcessedBinary = new MemoryStream();
                iniPreProcessed.SaveBinary(stmLvldPreProcessedBinary);
                stmLvldPreProcessedBinary.Close();

                string strLvlName = lvld.OutputFilename;
                if (strLvlName == null) {
                    strLvlName = strBase + ".lvl";
                }
                pdbp.Add(new PdbPacker.File(strLvlName, stmLvldPreProcessedBinary.ToArray()));
                stmLvldPreProcessedBinary.Close();
            }
            stmResDotH.Close();

            // Restore active document

            if (lvldActive != null)
                DocManager.SetActiveDocument(typeof(LevelDoc), lvldActive);

            // Now save out pdb

            pdbp.Save(strFile, "WARI", "ADD2");
        }
예제 #5
0
        public static void ImportExpansionPdb(string strFile)
        {
            PdbPacker pdbp = new PdbPacker(strFile);

            ArrayList alsTileSets = new ArrayList();
            for (int i = 0; i < pdbp.Count; i++) {
                PdbPacker.File file = pdbp[i];
                if (!file.str.EndsWith(".lvl")) {
                    continue;
                }

                // Load up the pieces

                Ini ini = Ini.LoadBinary(new MemoryStream(file.ab));
                string strTileMapFilename = ini["General"]["TileMap"].Value;
                TileMap tmap = TileMap.Load(new MemoryStream(pdbp[strTileMapFilename].ab));

                // First, tell the active LevelDoc not to switch its templates based on the following
                // template load

                LevelDoc lvldActive = (LevelDoc)DocManager.GetActiveDocument(typeof(LevelDoc));
                if (lvldActive != null) {
                    lvldActive.SwitchTemplatesEnabled = false;
                }

                // If the TileSet for this level is not yet available, load it now

                TemplateDoc tmpd = (TemplateDoc)DocManager.OpenDocument(tmap.Filename.Replace(".tset", ".tc"));
                TileSet tset = null;
                foreach (TileSet tsetT in alsTileSets) {
                    if (tsetT.FileName == tmap.Filename) {
                        tset = tsetT;
                        break;
                    }
                }
                if (tset == null) {
                    tset = new TileSet(tmpd, tmap.Filename);
                    alsTileSets.Add(tset);
                }

                // Re-enable template switching

                if (lvldActive != null) {
                    lvldActive.SwitchTemplatesEnabled = true;
                }

                // Create a new level description, and deduce which templates are in it, with what visibility

                LevelDoc lvld = (LevelDoc)DocManager.NewDocument(typeof(LevelDoc), null);
                lvld.OutputFilename = file.str;
                ImportTileMap(tmap, tset, tmpd, lvld);

                // Walls are stored in the terrain map. Load them.
                string strTrmapFilename = ini["General"]["TerrainMap"].Value;
                TerrainMap trmap = TerrainMap.Load(new MemoryStream(pdbp[strTrmapFilename].ab));
                ImportWalls(trmap, lvld);

                // Load everything else
                lvld.LoadIni(ini);
            }
        }
예제 #6
0
        void SavePdb(string strPdbFile)
        {
            // Make a list of unique sound files

            PdbPacker pdbp = new PdbPacker();
            int cSfx = m_alsNames.Count;
            StringCollection strcUniqueSounds = new StringCollection();
            ArrayList alsPcm = new ArrayList();
            for (int iSfx = 0; iSfx < cSfx; iSfx++) {
                if (!listViewSfx.Items[iSfx].Checked)
                    continue;
                if (!(bool)m_alsSfxEnabled[iSfx])
                    continue;
                string strFile = listViewSfx.Items[iSfx].SubItems[1].Text;
                if (strFile == null)
                    continue;
                strFile.Trim();
                if (strFile.Length == 0)
                    continue;
                int istr = strcUniqueSounds.IndexOf(strFile);
                if (istr == -1)
                    istr = strcUniqueSounds.Add(strFile);
            }

            // Serialize names out

            ArrayList alsStringOffsets = new ArrayList();
            BinaryWriter bwtr = new BinaryWriter(new MemoryStream());
            bwtr.Write(Misc.SwapUShort((ushort)strcUniqueSounds.Count));
            for (int iSound = 0; iSound < strcUniqueSounds.Count; iSound++) {
                alsStringOffsets.Add(bwtr.BaseStream.Position);
                string strFile = Path.ChangeExtension(strcUniqueSounds[iSound], ".snd");
                char[] sz = strFile.ToCharArray();
                bwtr.Write(sz);
                bwtr.Write((byte)0);
            }
            byte[] abSoundFiles = new byte[bwtr.BaseStream.Length];
            bwtr.BaseStream.Seek(0, SeekOrigin.Begin);
            bwtr.BaseStream.Read(abSoundFiles, 0, (int)bwtr.BaseStream.Length);
            bwtr.Close();

            // soundfiles file

            PdbPacker.File fileSounds = new PdbPacker.File("soundfiles", abSoundFiles);
            pdbp.Add(fileSounds);

            // Now serialize the sfx entries in the order of the names

            bwtr = new BinaryWriter(new MemoryStream());
            for (int iName = 0; iName < m_alsNames.Count; iName++) {
                // Need to find the entry in listViewSfx for this name since the persist
                // order needs to match soundeffects.h.

                string strName = ((StringCollection)m_alsNames[iName])[0];
                int iSfx;
                bool fFound = false;
                for (iSfx = 0; iSfx < cSfx; iSfx++) {
                    if (strName == listViewSfx.Items[iSfx].SubItems[0].Text) {
                        fFound = true;
                        break;
                    }
                }
                if (!fFound)
                    throw new Exception("Internal error");

                string strFile = listViewSfx.Items[iSfx].SubItems[1].Text;
                if (!listViewSfx.Items[iSfx].Checked)
                    strFile = null;
                if (!(bool)m_alsSfxEnabled[iSfx])
                    strFile = null;
                if (strFile == null) {
                    bwtr.Write((byte)0xff);
                } else {
                    strFile.Trim();
                    if (strFile.Length == 0) {
                        bwtr.Write((byte)0xff);
                    } else {
                        bwtr.Write((byte)strcUniqueSounds.IndexOf(strFile));
                    }
                }
                bwtr.Write((byte)0); // bwtr.Write(byte.Parse(listViewSfx.Items[iSfx].SubItems[2].Text));
                int nPriority = m_strcPriorities.IndexOf(listViewSfx.Items[iSfx].SubItems[3].Text);
                if (nPriority < 0) {
                    MessageBox.Show("Warning: " + listViewSfx.Items[iSfx].SubItems[0].Text + " has an unfamiliar priority.");
                }
                bwtr.Write((byte)nPriority);
            }
            byte[] abSfxEntries = new byte[bwtr.BaseStream.Length];
            bwtr.BaseStream.Seek(0, SeekOrigin.Begin);
            bwtr.BaseStream.Read(abSfxEntries, 0, (int)bwtr.BaseStream.Length);
            bwtr.Close();

            PdbPacker.File fileSfxEntries = new PdbPacker.File("SfxEntries", abSfxEntries);
            pdbp.Add(fileSfxEntries);

            // Now add in all the sounds

            for (int istrFile = 0; istrFile < strcUniqueSounds.Count; istrFile++) {
                string strFile = Path.GetFullPath(textBoxSoundsDir.Text) + "\\" + strcUniqueSounds[istrFile];
                Pcm pcm = new Pcm(strFile);
                PdbPacker.File fileT = new PdbPacker.File();
                fileT.str = Path.ChangeExtension(strcUniqueSounds[istrFile], ".snd");
                fileT.ab = pcm.GetSndEncoding();
                fileT.fCompress = false;
                pdbp.Add(fileT);
            }

            // Ready to save pdb

            pdbp.Save(strPdbFile, "WARI");
        }