/// <summary> /// LoadContent will be called once per game and is the place to load /// all of your content. /// </summary> protected override void LoadContent() { // Create a new SpriteBatch, which can be used to draw textures. spriteBatch = new SpriteBatch(GraphicsDevice); ShapeTextures.initGraphics(graphics); for (int i = 0; i < 20; i++) { var circ = genCircle(); bool good = true; foreach (Primitive p in Circles) { if (p.shapeType.Intersects(circ.shapeType)) { good = false; } } if (good == true) { Circles.Add(circ); } else { i--; } } Circles.Sort((x, y) => - x.Mass.CompareTo(y.Mass)); font = Content.Load <SpriteFont>("mainFont"); gui = new GraphicalInterface(graphics.GraphicsDevice, font); gui.infoBar = Content.Load <Texture2D>("guiWindow1"); // TODO: use this.Content to load your game content here }
Primitive genCircle() { float x = (float)rand.NextDouble() * screen.Width; float y = (float)rand.NextDouble() * screen.Height; float dx = (float)rand.NextDouble() * 5; float dy = (float)rand.NextDouble() * 5; float radius = rand.Next(10, 60); Color c = new Color(rand.Next(5, 255), rand.Next(5, 255), rand.Next(5, 255)); Primitive p = new Primitive(new Circle(radius, new Vector2(x, y), new Vector2(dx, dy)), ShapeTextures.Circle(radius, c)); return(p); }