private void Awake() { manager = VisualizerManager.Singleton; processor = transform.parent.GetComponent <Processor>(); sphereMat = GetComponent <MeshRenderer>().material; lineRenderer = GetComponent <LineRenderer>(); lineMat = lineRenderer.material; }
private void Awake() { if (Singleton != null) { Debug.LogError($"A Visualizer Manager already exists, please make sure only 1 is in the scene.\n{Singleton.transform}"); Destroy(this); return; } Singleton = this; // Checks to see if seed is set to -1, and if so, to generate a "random" seed. if (seed == -1) { var now = DateTime.Now; seed = (now.Day | now.Month | now.Year) & (now.Hour | now.Minute | now.Second); } // Just because I think it looks cool, it will spawn in the orbiters every so often. StartCoroutine(GenerateSphere()); }
private void Awake() { var myTransform = transform; center = myTransform.parent.GetComponent <VisualizerManager>(); }