public override void Deserialize(JSONObject obj) { mClassLevel = (int)obj.GetNumber(LEVEL); DeserializeKnownSpells(obj); DeserializeMainSpells(obj); DeserializeExtraSpells(obj); mSkills = new DnDSkillModel(); mSkills.Deserialize(obj.GetObject(SKILLS)); // spec: JSONArray tempArray = obj.GetArray(SPECIALIZATION); for (int i = 0; i < tempArray.Length; ++i) { if (i == 0) // first item is the specialization { mSpecialization = (DnDMagicSchool)((int)tempArray[i].Number); } else // the other items are the forbidden schools { mForbiddenSchools.Add((DnDMagicSchool)((int)tempArray[i].Number)); } } }
public override DnDSkillModel CreateSkillModel() { DnDSkillModel result = new DnDSkillModel(); result.Appraise = new DnDSkillField(0, 0, true, false, DnDAbilities.Intelligence); result.Balance = new DnDSkillField(0, 0, true, false, DnDAbilities.Dexterity); result.Bluff = new DnDSkillField(0, 0, true, false, DnDAbilities.Charisma); result.Climb = new DnDSkillField(0, 0, true, false, DnDAbilities.Strength); result.Concentration = new DnDSkillField(0, 0, true, true, DnDAbilities.Constitution); result.DecipherScript = new DnDSkillField(0, 0, false, true, DnDAbilities.Intelligence); result.Diplomacy = new DnDSkillField(0, 0, true, false, DnDAbilities.Charisma); result.DisableDevice = new DnDSkillField(0, 0, false, false, DnDAbilities.Intelligence); result.Disguise = new DnDSkillField(0, 0, true, false, DnDAbilities.Charisma); result.EscapeArtist = new DnDSkillField(0, 0, true, false, DnDAbilities.Dexterity); result.Forgery = new DnDSkillField(0, 0, true, false, DnDAbilities.Intelligence); result.GatherInformation = new DnDSkillField(0, 0, true, false, DnDAbilities.Charisma); result.HandleAnimal = new DnDSkillField(0, 0, false, false, DnDAbilities.Charisma); result.Heal = new DnDSkillField(0, 0, true, false, DnDAbilities.Wisdom); result.Hide = new DnDSkillField(0, 0, true, false, DnDAbilities.Dexterity); result.Intimidate = new DnDSkillField(0, 0, true, false, DnDAbilities.Charisma); result.Jump = new DnDSkillField(0, 0, true, false, DnDAbilities.Strength); result.Listen = new DnDSkillField(0, 0, true, false, DnDAbilities.Wisdom); result.MoveSilently = new DnDSkillField(0, 0, true, false, DnDAbilities.Dexterity); result.OpenLock = new DnDSkillField(0, 0, false, false, DnDAbilities.Dexterity); result.Ride = new DnDSkillField(0, 0, true, false, DnDAbilities.Dexterity); result.Search = new DnDSkillField(0, 0, true, false, DnDAbilities.Intelligence); result.SenseMotive = new DnDSkillField(0, 0, true, false, DnDAbilities.Wisdom); result.SleightOfHand = new DnDSkillField(0, 0, false, false, DnDAbilities.Dexterity); result.SpellCraft = new DnDSkillField(0, 0, false, true, DnDAbilities.Intelligence); result.Spot = new DnDSkillField(0, 0, true, false, DnDAbilities.Wisdom); result.Survival = new DnDSkillField(0, 0, true, false, DnDAbilities.Wisdom); result.Swim = new DnDSkillField(0, 0, true, false, DnDAbilities.Strength); result.Tumble = new DnDSkillField(0, 0, false, false, DnDAbilities.Dexterity); result.UseMagicDevice = new DnDSkillField(0, 0, false, false, DnDAbilities.Charisma); result.UseRope = new DnDSkillField(0, 0, true, false, DnDAbilities.Dexterity); return(result); }
public override DnDSkillModel CreateSkillModel() { DnDSkillModel result = new DnDSkillModel(); result.Appraise = new DnDSkillField(0, 0, true, false, DnDAbilities.Intelligence); result.Balance = new DnDSkillField(0, 0, true, false, DnDAbilities.Dexterity); result.Bluff = new DnDSkillField(0, 0, true, false, DnDAbilities.Charisma); result.Climb = new DnDSkillField(0, 0, true, false, DnDAbilities.Strength); result.Concentration = new DnDSkillField(0, 0, true, true, DnDAbilities.Constitution); result.DecipherScript = new DnDSkillField(0, 0, false, true, DnDAbilities.Intelligence); result.Diplomacy = new DnDSkillField(0, 0, true, false, DnDAbilities.Charisma); result.DisableDevice = new DnDSkillField(0, 0, false, false, DnDAbilities.Intelligence); result.Disguise = new DnDSkillField(0, 0, true, false, DnDAbilities.Charisma); result.EscapeArtist = new DnDSkillField(0, 0, true, false, DnDAbilities.Dexterity); result.Forgery = new DnDSkillField(0, 0, true, false, DnDAbilities.Intelligence); result.GatherInformation = new DnDSkillField(0, 0, true, false, DnDAbilities.Charisma); result.HandleAnimal = new DnDSkillField(0, 0, false, false, DnDAbilities.Charisma); result.Heal = new DnDSkillField(0, 0, true, false, DnDAbilities.Wisdom); result.Hide = new DnDSkillField(0, 0, true, false, DnDAbilities.Dexterity); result.Intimidate = new DnDSkillField(0, 0, true, false, DnDAbilities.Charisma); result.Jump = new DnDSkillField(0, 0, true, false, DnDAbilities.Strength); result.Listen = new DnDSkillField(0, 0, true, false, DnDAbilities.Wisdom); result.MoveSilently = new DnDSkillField(0, 0, true, false, DnDAbilities.Dexterity); result.OpenLock = new DnDSkillField(0, 0, false, false, DnDAbilities.Dexterity); result.Ride = new DnDSkillField(0, 0, true, false, DnDAbilities.Dexterity); result.Search = new DnDSkillField(0, 0, true, false, DnDAbilities.Intelligence); result.SenseMotive = new DnDSkillField(0, 0, true, false, DnDAbilities.Wisdom); result.SleightOfHand = new DnDSkillField(0, 0, false, false, DnDAbilities.Dexterity); result.SpellCraft = new DnDSkillField(0, 0, false, true, DnDAbilities.Intelligence); result.Spot = new DnDSkillField(0, 0, true, false, DnDAbilities.Wisdom); result.Survival = new DnDSkillField(0, 0, true, false, DnDAbilities.Wisdom); result.Swim = new DnDSkillField(0, 0, true, false, DnDAbilities.Strength); result.Tumble = new DnDSkillField(0, 0, false, false, DnDAbilities.Dexterity); result.UseMagicDevice = new DnDSkillField(0, 0, false, false, DnDAbilities.Charisma); result.UseRope = new DnDSkillField(0, 0, true, false, DnDAbilities.Dexterity); return result; }
public override void Deserialize(JSONObject obj) { mClassLevel = (int)obj.GetNumber(LEVEL); DeserializeKnownSpells(obj); DeserializeMainSpells(obj); DeserializeExtraSpells(obj); mSkills = new DnDSkillModel(); mSkills.Deserialize(obj.GetObject(SKILLS)); // spec: JSONArray tempArray = obj.GetArray(SPECIALIZATION); for (int i = 0; i < tempArray.Length; ++i) { if (i == 0) // first item is the specialization { mSpecialization = (DnDMagicSchool)((int)tempArray[i].Number); } else // the other items are the forbidden schools { mForbiddenSchools.Add((DnDMagicSchool)((int)tempArray[i].Number)); } } }