/// <summary> /// LoadContent will be called once per game and is the place to load /// all of your content. /// </summary> protected override void LoadContent() { //Create a new SpriteBatch, which can be used to draw textures. spriteBatch = new SpriteBatch(GraphicsDevice); enemies = new List <Enemies>(); Random random = new Random(); player = new Player(Content.Load <Texture2D>("sprites/player/tempplayer"), 380, 400); Texture2D tempSprite = Content.Load <Texture2D>("sprites/enemies/tempenemy"); for (int i = 0; i < 5; i++) { int rndX = random.Next(100, Window.ClientBounds.Width - tempSprite.Width - 100); int tempY = 100; NormalZombieBear temp = new NormalZombieBear(tempSprite, rndX, tempY, 1f, 0, 0); enemies.Add(temp); } bas = new Base(Content.Load <Texture2D>("sprites/player/Stacket"), 0, 280); //font = Content.Load<SpriteFont>("sprites/Fonts/firstfont"); GameElements.LoadContent(Content, Window); }
/// <summary> /// LoadContent will be called once per game and is the place to load /// all of your content. /// </summary> protected override void LoadContent() { spriteBatch = new SpriteBatch(GraphicsDevice); GameElements.LoadContent(Content, Window); }