public WarriorService(int count = 30) { this.warriors = new List<Warrior>(); Random rand = new Random(); for(int i = 0; i <= count; i++) { Warrior warrior = new Warrior() { Id = i, IsAffraid = false }; warrior.Health = rand.Next(0, 100); warrior.Strength = rand.Next(0, 100); if (rand.Next(0, 2) == 1) { warrior.IsAffraid = true; } this.warriors.Add(warrior); } }
public bool IsStrongEnoughtForWar(Warrior warrior) { return warrior.Strength >= IncludeWarriorInArmyStrengthCriteria; }
public bool IsHealthyEnoughtForWar(Warrior warrior) { return warrior.Health >= IncludeWarriorInArmyHealthCriteria; }
public bool IsAffraidOfWar(Warrior warrior) { return warrior.IsAffraid == IncludeWarriorInArmyIsAffraidCriteria; }
public bool IsAffraidOfWar(Warrior warrior) { return(warrior.IsAffraid == IncludeWarriorInArmyIsAffraidCriteria); }
public bool IsStrongEnoughtForWar(Warrior warrior) { return(warrior.Strength >= IncludeWarriorInArmyStrengthCriteria); }
public bool IsHealthyEnoughtForWar(Warrior warrior) { return(warrior.Health >= IncludeWarriorInArmyHealthCriteria); }