private void DrawPolygon(ChartStyle2D cs, Bar3DStyle bs, Point[] pts, SolidColorBrush fillBrush, SolidColorBrush lineBrush)
        {
            Polygon plg = new Polygon();

            plg.Stroke          = lineBrush;
            plg.StrokeThickness = bs.LineThickness;
            plg.Fill            = fillBrush;
            for (int i = 0; i < pts.Length; i++)
            {
                plg.Points.Add(pts[i]);
            }
            cs.ChartCanvas.Children.Add(plg);
        }
예제 #2
0
        private void AddChart()
        {
            chartCanvas.Children.Clear();
            cs                 = new ChartStyle2D();
            cs.ChartCanvas     = this.chartCanvas;
            cs.GridlinePattern = ChartStyle.GridlinePatternEnum.Solid;
            cs.IsColorBar      = true;
            cs.Title           = "No Title";
            ds                 = new Bar3DStyle();
            ds.LineColor       = Brushes.Black;
            ds.ZOrigin         = 0;
            ds.XLength         = 0.6;
            ds.YLength         = 0.6;
            Utility.Peak3D(cs, ds);

            d3c = new Draw3DChart();
            d3c.Colormap.ColormapBrushType = ColormapBrush.ColormapBrushEnum.Jet;
            d3c.IsBarSingleColor           = true;
            d3c.IsColormap = true;

            cs.AddChartStyle();
            d3c.AddBar3D(cs, ds);
        }
        private void DrawBar(ChartStyle2D cs, Bar3DStyle bs, Matrix3D m, Point3D pt, double xlength, double ylength,
                             double zorign, double zmax, double zmin)
        {
            SolidColorBrush lineBrush = (SolidColorBrush)bs.LineColor;
            SolidColorBrush fillBrush = GetBrush(pt.Z, zmin, zmax);

            Point3D[] pts  = new Point3D[8];
            Point3D[] pts1 = new Point3D[8];
            Point3D[] pt3  = new Point3D[4];
            Point[]   pta  = new Point[4];

            pts[0] = new Point3D(pt.X - xlength, pt.Y - ylength, zorign);
            pts[1] = new Point3D(pt.X - xlength, pt.Y + ylength, zorign);
            pts[2] = new Point3D(pt.X + xlength, pt.Y + ylength, zorign);
            pts[3] = new Point3D(pt.X + xlength, pt.Y - ylength, zorign);
            pts[4] = new Point3D(pt.X + xlength, pt.Y - ylength, pt.Z);
            pts[5] = new Point3D(pt.X + xlength, pt.Y + ylength, pt.Z);
            pts[6] = new Point3D(pt.X - xlength, pt.Y + ylength, pt.Z);
            pts[7] = new Point3D(pt.X - xlength, pt.Y - ylength, pt.Z);

            for (int i = 0; i < pts.Length; i++)
            {
                pts1[i] = new Point3D(pts[i].X, pts[i].Y, pts[i].Z);
                pts[i]  = cs.Normalize3D(m, pts[i]);
            }

            int[] nconfigs = new int[8];
            if (IsBarSingleColor)
            {
                pta[0] = new Point(pts[4].X, pts[4].Y);
                pta[1] = new Point(pts[5].X, pts[5].Y);
                pta[2] = new Point(pts[6].X, pts[6].Y);
                pta[3] = new Point(pts[7].X, pts[7].Y);
                DrawPolygon(cs, bs, pta, fillBrush, lineBrush);

                if (cs.Azimuth >= -180 && cs.Azimuth < -90)
                {
                    nconfigs = new int[8] {
                        1, 2, 5, 6, 1, 0, 7, 6
                    };
                }
                else if (cs.Azimuth >= -90 && cs.Azimuth < 0)
                {
                    nconfigs = new int[8] {
                        1, 0, 7, 6, 0, 3, 4, 7
                    };
                }
                else if (cs.Azimuth >= 0 && cs.Azimuth < 90)
                {
                    nconfigs = new int[8] {
                        0, 3, 4, 7, 2, 3, 4, 5
                    };
                }
                else if (cs.Azimuth >= 90 && cs.Azimuth < 180)
                {
                    nconfigs = new int[8] {
                        2, 3, 4, 5, 1, 2, 5, 6
                    };
                }
                pta[0] = new Point(pts[nconfigs[0]].X, pts[nconfigs[0]].Y);
                pta[1] = new Point(pts[nconfigs[1]].X, pts[nconfigs[1]].Y);
                pta[2] = new Point(pts[nconfigs[2]].X, pts[nconfigs[2]].Y);
                pta[3] = new Point(pts[nconfigs[3]].X, pts[nconfigs[3]].Y);
                DrawPolygon(cs, bs, pta, fillBrush, lineBrush);

                pta[0] = new Point(pts[nconfigs[4]].X, pts[nconfigs[4]].Y);
                pta[1] = new Point(pts[nconfigs[5]].X, pts[nconfigs[5]].Y);
                pta[2] = new Point(pts[nconfigs[6]].X, pts[nconfigs[6]].Y);
                pta[3] = new Point(pts[nconfigs[7]].X, pts[nconfigs[7]].Y);
                DrawPolygon(cs, bs, pta, fillBrush, lineBrush);
            }
            else if (!IsBarSingleColor && IsColormap)
            {
                pta[0] = new Point(pts[4].X, pts[4].Y);
                pta[1] = new Point(pts[5].X, pts[5].Y);
                pta[2] = new Point(pts[6].X, pts[6].Y);
                pta[3] = new Point(pts[7].X, pts[7].Y);
                DrawPolygon(cs, bs, pta, fillBrush, lineBrush);

                pta[0]    = new Point(pts[0].X, pts[0].Y);
                pta[1]    = new Point(pts[1].X, pts[1].Y);
                pta[2]    = new Point(pts[2].X, pts[2].Y);
                pta[3]    = new Point(pts[3].X, pts[3].Y);
                fillBrush = GetBrush(pts1[0].Z, zmin, zmax);
                DrawPolygon(cs, bs, pta, fillBrush, lineBrush);

                double dz = (zmax - zmin) / 63;
                if (pt.Z < zorign)
                {
                    dz = -dz;
                }
                int nz = (int)((pt.Z - zorign) / dz) + 1;
                if (nz < 1)
                {
                    nz = 1;
                }
                double z = zorign;

                if (cs.Azimuth >= -180 && cs.Azimuth < -90)
                {
                    nconfigs = new int[4] {
                        1, 2, 1, 0
                    };
                }
                else if (cs.Azimuth >= -90 && cs.Azimuth < 0)
                {
                    nconfigs = new int[4] {
                        1, 0, 0, 3
                    };
                }
                else if (cs.Azimuth >= 0 && cs.Azimuth < 90)
                {
                    nconfigs = new int[4] {
                        0, 3, 2, 3
                    };
                }
                else if (cs.Azimuth >= 90 && cs.Azimuth <= 180)
                {
                    nconfigs = new int[4] {
                        2, 3, 1, 2
                    };
                }
                for (int i = 0; i < nz; i++)
                {
                    z      = zorign + i * dz;
                    pt3[0] = new Point3D(pts1[nconfigs[0]].X, pts1[nconfigs[0]].Y, z);
                    pt3[1] = new Point3D(pts1[nconfigs[1]].X, pts1[nconfigs[1]].Y, z);
                    pt3[2] = new Point3D(pts1[nconfigs[1]].X, pts1[nconfigs[1]].Y, z + dz);
                    pt3[3] = new Point3D(pts1[nconfigs[0]].X, pts1[nconfigs[0]].Y, z + dz);
                    for (int j = 0; j < pt3.Length; j++)
                    {
                        pt3[j] = cs.Normalize3D(m, pt3[j]);
                    }
                    pta[0]    = new Point(pt3[0].X, pt3[0].Y);
                    pta[1]    = new Point(pt3[1].X, pt3[1].Y);
                    pta[2]    = new Point(pt3[2].X, pt3[2].Y);
                    pta[3]    = new Point(pt3[3].X, pt3[3].Y);
                    fillBrush = GetBrush(z, zmin, zmax);
                    DrawPolygon(cs, bs, pta, fillBrush, fillBrush);
                }
                pt3[0] = new Point3D(pts1[nconfigs[0]].X, pts1[nconfigs[0]].Y, zorign);
                pt3[1] = new Point3D(pts1[nconfigs[1]].X, pts1[nconfigs[1]].Y, zorign);
                pt3[2] = new Point3D(pts1[nconfigs[1]].X, pts1[nconfigs[1]].Y, pt.Z);
                pt3[3] = new Point3D(pts1[nconfigs[0]].X, pts1[nconfigs[0]].Y, pt.Z);
                for (int j = 0; j < pt3.Length; j++)
                {
                    pt3[j] = cs.Normalize3D(m, pt3[j]);
                }
                pta[0]    = new Point(pt3[0].X, pt3[0].Y);
                pta[1]    = new Point(pt3[1].X, pt3[1].Y);
                pta[2]    = new Point(pt3[2].X, pt3[2].Y);
                pta[3]    = new Point(pt3[3].X, pt3[3].Y);
                fillBrush = Brushes.Transparent;
                DrawPolygon(cs, bs, pta, fillBrush, lineBrush);

                for (int i = 0; i < nz; i++)
                {
                    z      = zorign + i * dz;
                    pt3[0] = new Point3D(pts1[nconfigs[2]].X, pts1[nconfigs[2]].Y, z);
                    pt3[1] = new Point3D(pts1[nconfigs[3]].X, pts1[nconfigs[3]].Y, z);
                    pt3[2] = new Point3D(pts1[nconfigs[3]].X, pts1[nconfigs[3]].Y, z + dz);
                    pt3[3] = new Point3D(pts1[nconfigs[2]].X, pts1[nconfigs[2]].Y, z + dz);

                    for (int j = 0; j < pt3.Length; j++)
                    {
                        pt3[j] = cs.Normalize3D(m, pt3[j]);
                    }
                    pta[0]    = new Point(pt3[0].X, pt3[0].Y);
                    pta[1]    = new Point(pt3[1].X, pt3[1].Y);
                    pta[2]    = new Point(pt3[2].X, pt3[2].Y);
                    pta[3]    = new Point(pt3[3].X, pt3[3].Y);
                    fillBrush = GetBrush(z, zmin, zmax);
                    DrawPolygon(cs, bs, pta, fillBrush, fillBrush);
                }
                pt3[0] = new Point3D(pts1[nconfigs[2]].X, pts1[nconfigs[2]].Y, zorign);
                pt3[1] = new Point3D(pts1[nconfigs[3]].X, pts1[nconfigs[3]].Y, zorign);
                pt3[2] = new Point3D(pts1[nconfigs[3]].X, pts1[nconfigs[3]].Y, pt.Z);
                pt3[3] = new Point3D(pts1[nconfigs[2]].X, pts1[nconfigs[2]].Y, pt.Z);
                for (int j = 0; j < pt3.Length; j++)
                {
                    pt3[j] = cs.Normalize3D(m, pt3[j]);
                }
                pta[0]    = new Point(pt3[0].X, pt3[0].Y);
                pta[1]    = new Point(pt3[1].X, pt3[1].Y);
                pta[2]    = new Point(pt3[2].X, pt3[2].Y);
                pta[3]    = new Point(pt3[3].X, pt3[3].Y);
                fillBrush = Brushes.Transparent;
                DrawPolygon(cs, bs, pta, fillBrush, lineBrush);
            }
        }
        public void AddBar3D(ChartStyle2D cs, Bar3DStyle bs)
        {
            Matrix3D m = Utility.AzimuthElevation(cs.Elevation, cs.Azimuth);

            Point[] pta = new Point[4];
            Point3D[,] pts = bs.PointArray;

            // Find the minumum and maximum z values:
            double zmin = bs.ZDataMin();
            double zmax = bs.ZDataMax();

            // Check parameters:
            double xlength = bs.XLength;

            if (xlength <= 0)
            {
                xlength = 0.1 * bs.XSpacing;
            }
            else if (xlength > 0.5)
            {
                xlength = 0.5 * bs.XSpacing;
            }
            else
            {
                xlength = bs.XLength * bs.XSpacing;
            }
            double ylength = bs.YLength;

            if (ylength <= 0)
            {
                ylength = 0.1 * bs.YSpacing;
            }
            else if (ylength > 0.5)
            {
                ylength = 0.5 * bs.YSpacing;
            }
            else
            {
                ylength = bs.YLength * bs.YSpacing;
            }
            double zorigin = bs.ZOrigin;

            // Draw 3D bars:
            for (int i = 0; i < pts.GetLength(0) - 1; i++)
            {
                for (int j = 0; j < pts.GetLength(1) - 1; j++)
                {
                    int ii = i;
                    int jj = j;
                    if (cs.Azimuth >= -180 && cs.Azimuth < -90)
                    {
                        ii = pts.GetLength(0) - 2 - i;
                        jj = j;
                    }
                    else if (cs.Azimuth >= -90 && cs.Azimuth < 0)
                    {
                        ii = pts.GetLength(0) - 2 - i;
                        jj = pts.GetLength(1) - 2 - j;
                    }
                    else if (cs.Azimuth >= 0 && cs.Azimuth < 90)
                    {
                        ii = i;
                        jj = pts.GetLength(1) - 2 - j;
                    }
                    else if (cs.Azimuth >= 90 && cs.Azimuth <= 180)
                    {
                        ii = i;
                        jj = j;
                    }
                    DrawBar(cs, bs, m, pts[ii, jj], xlength, ylength, zorigin, zmax, zmin);
                }
            }
            if (cs.IsColorBar && IsColormap)
            {
                AddColorBar(cs, bs, zmin, zmax);
            }
        }