/// <summary>
        /// Receive as parameter the steam backup folder where the desactivated games are saved,
        /// and the game folder. Search on all directories of the backup folder for game instalations
        /// with integrity files. Returns a list of desactivated profiles.
        /// </summary>
        /// <param name="bakcupFolder"></param>
        /// <param name="gameFolder"></param>
        /// <returns></returns>
        public static List <SPProfile> loadDesactivatedProfiles(string backupFolder, string gameFolder)
        {
            ILogger          slog             = Log4NetLogger.getInstance(LogAppender.APP_SETTINGS, Consts.DIR_SETTINGS);
            List <SPProfile> listDesactivated = new List <SPProfile>();

            string[] allDirs = Directory.GetDirectories(backupFolder);
            slog.Debug("* allDirs:{" + CSharp.arrayToCsv(allDirs) + "}");
            slog.Debug("* allDirs.Length:{" + allDirs.Length + "}");
            if ((allDirs != null) && (allDirs.Length > 0))
            {
                foreach (var item in allDirs)
                {
                    string itemPath = item + "\\" + gameFolder + "\\" + Consts.FILE_INTEGRITYFILE;
                    slog.Info("-- Loding profile from: {" + itemPath + "}");
                    if (File.Exists(itemPath))
                    {
                        string    content = File.ReadAllText(itemPath);
                        SPProfile prof    = new SPProfile(content);
                        if (prof.isReady)
                        {
                            listDesactivated.Add(prof);
                        }
                        else
                        {
                            slog.Warn("** ERROR LOADING PROFILE FROM itemPath:" + itemPath);
                        }
                    }
                    else
                    {
                        slog.Warn("** INTEGRITY FILE DOES NOT EXIT itemPath:" + itemPath);
                    }
                }
            }
            return(listDesactivated);
        }
        /// <summary>
        /// Receive as parameter the Steam Game Folder where the game is installed or
        /// should be installed. Returns a profile object is the profile is activated, otherwise
        /// returns a empty list
        /// </summary>
        /// <param name="steamGameFolder"></param>
        /// <returns></returns>
        public static SPProfile loadActivatedProfile(string steamGameFolder)
        {
            ILogger slog = Log4NetLogger.getInstance(LogAppender.APP_SETTINGS, Consts.DIR_SETTINGS);

            slog.Debug("-- loadActiveProfiles() steamGameFolder:" + steamGameFolder);
            SPProfile prof     = new SPProfile();
            string    pathFile = steamGameFolder + "\\" + Consts.FILE_INTEGRITYFILE;

            slog.Debug("pathFile:" + pathFile);
            if (File.Exists(pathFile))
            {
                string content = File.ReadAllText(pathFile);
                slog.Debug("integrity file content:{" + content + "}");
                prof = new SPProfile(content);
            }
            return(prof);
        }