public SpawnGraph(MyEditorPanel graphP, int totalTime) { totalTimeToCount = totalTime; graphPanel = graphP; maxUnits = (int)SpawnTypes.GetMaximunNumberOfUnits(totalTimeToCount); totalUnitsAndUnitsPerSecForAllTypes = SpawnTypes.GetUnitsPerSec(totalTimeToCount); // Set up color array with random colors if (unitTypesColors == null) { SavedUnitTypeColorsArray savedCollorArrayObject = JsonLib.LoadGameData(); if (savedCollorArrayObject != null && savedCollorArrayObject.colorArray.Length > 0) { //Debug.Log("Unit types graph colors loaded from previous session"); unitTypesColors = savedCollorArrayObject.colorArray; } else { //Debug.Log("No unit types graph colors loaded from previous session"); unitTypesColors = new Color[150]; for (int i = 0; i != unitTypesColors.Length; i++) { unitTypesColors[i] = new Color(Random.Range(0, 0.9f), Random.Range(0, 0.9f), Random.Range(0, 0.9f), Random.Range(0, 0.9f)); unitTypesColors[i].a = 1; } } JsonLib.SaveGameData(new SavedUnitTypeColorsArray(unitTypesColors)); } }
public static void IncDecGraphPanelRect(float x, float y, float w, float h) { graphPanel = new MyEditorPanel(new Rect(graphPanel.GetRect().x + x, graphPanel.GetRect().y + y, graphPanel.GetRect().width + w, graphPanel.GetRect().height + h)); // inform scroll rects for new position spawnGraph.SetUpScrollRects(graphPanel.GetRect()); spawnGraph.DrawUnitsPerSecGraph(graphPanel.GetRect()); }
private static MyEditorPanel SetUpGraphPanel() { Rect rect = new Rect(graphPanelXOffsetFromUnitTypes, graphOffsetFromProperties, graphPanelWidth, graphPanelHeight); MyEditorPanel graphP = new MyEditorPanel(rect); return(graphP); }
void OnGUI() { // Draw "search" button and check if clicked DrawSearchSpawnersButton(); // if initialized if (hasSearchedForSpawners) { if (searchButtonPressed) { // if button pressed - re-initialize everything graphPanel = SetUpGraphPanel(); SpawnTypes.SetAllTypes(totalSpawners); numberOfTotalTypes = SpawnTypes.GetAllTypes().Count; spawnGraph = new SpawnGraph(graphPanel, totalTime + 1); IncDecGraphPanelRect(0, 20 * numberOfTotalTypes, 0, 0); SpawnerFields.SetTotalFoldoutsPerUnitType(numberOfTotalTypes); searchButtonPressed = false; } // if show spawners data == true showSpawners = EditorGUILayout.Foldout(showSpawners, "Show spawners", EditorStyles.foldout); if (showSpawners && numberOfTotalTypes > 0) { // Draw spawners and properties SpawnerFields.DrawFormatedSpawnerFields(); // Draw graph's background EditorGUI.DrawRect(graphPanel.GetRect(), graphPanelBackgroundColor); // Draw the graph spawnGraph.DrawUnitsPerSecGraph(graphPanel.GetRect()); } } else { EditorGUILayout.LabelField("Press: Search spawners first!", EditorStyles.miniLabel); } }