/// <summary> /// /// </summary> /// <param name="v0"></param> /// <param name="v1"></param> /// <param name="angle"></param> /// <param name="factor"></param> /// <returns></returns> public static Vector2d Slerp(Vector2d v0, Vector2d v1, double angle, double factor) { return(v0.SlerpTo(v1, angle, factor)); }
/// <summary> /// /// </summary> /// <param name="v0"></param> /// <param name="v1"></param> /// <param name="factor"></param> /// <returns></returns> public static Vector2d Slerp(Vector2d v0, Vector2d v1, double factor) { return(v0.SlerpTo(v1, Angle(v0, v1), factor)); }