/// <summary>
        ///
        /// </summary>
        /// <param name="field"></param>
        /// <param name="result"></param>
        /// <param name="parallel"></param>
        public static void GetCurl(this GridField3d <Vector3d> field, Vector3d[] result, bool parallel = false)
        {
            // implementation reference
            // http://www.math.harvard.edu/archive/21a_spring_09/PDF/13-05-curl-and-divergence.pdf

            if (parallel)
            {
                Parallel.ForEach(Partitioner.Create(0, field.CountXYZ), range => Body(range.Item1, range.Item2));
            }
            else
            {
                Body(0, field.CountXYZ);
            }

            void Body(int from, int to)
            {
                var vals = field.Values;

                (var nx, var ny, var nz) = field.Count;
                int nxy = field.CountXY;

                (var dx, var dy, var dz) = (0.5 / field.Scale);

                (int di, int dj, int dk) = field.GetBoundaryOffsets();
                (int i, int j, int k)    = field.ToGridSpace(from);

                for (int index = from; index < to; index++, i++)
                {
                    if (i == nx)
                    {
                        j++; i = 0;
                    }
                    if (j == ny)
                    {
                        k++; j = 0;
                    }

                    Vector3d tx0 = (i == 0) ? vals[index + di] : vals[index - 1];
                    Vector3d tx1 = (i == nx - 1) ? vals[index - di] : vals[index + 1];

                    Vector3d ty0 = (j == 0) ? vals[index + dj] : vals[index - nx];
                    Vector3d ty1 = (j == ny - 1) ? vals[index - dj] : vals[index + nx];

                    Vector3d tz0 = (k == 0) ? vals[index + dk] : vals[index - nxy];
                    Vector3d tz1 = (k == nz - 1) ? vals[index - dk] : vals[index + nxy];

                    result[index] = new Vector3d(
                        (ty1.Z - ty0.Z) * dy - (tz1.Y - tz0.Y) * dz,
                        (tz1.X - tz0.X) * dz - (tx1.Z - tx0.Z) * dx,
                        (tx1.Y - tx0.Y) * dx - (ty1.X - ty0.X) * dy);
                }
            }
        }
        /// <summary>
        ///
        /// </summary>
        /// <param name="field"></param>
        /// <param name="result"></param>
        /// <param name="parallel"></param>
        public static void GetLaplacian(this GridField3d <double> field, double[] result, bool parallel = false)
        {
            if (parallel)
            {
                Parallel.ForEach(Partitioner.Create(0, field.CountXYZ), range => Body(range.Item1, range.Item2));
            }
            else
            {
                Body(0, field.CountXYZ);
            }

            void Body(int from, int to)
            {
                var vals = field.Values;

                (var nx, var ny, var nz) = field.Count;
                int nxy = field.CountXY;

                (var dx, var dy, var dz) = field.Scale;
                dx = 1.0 / (dx * dx);
                dy = 1.0 / (dy * dy);
                dz = 1.0 / (dz * dz);

                (int di, int dj, int dk) = field.GetBoundaryOffsets();
                (int i, int j, int k)    = field.ToGridSpace(from);

                for (int index = from; index < to; index++, i++)
                {
                    if (i == nx)
                    {
                        j++; i = 0;
                    }
                    if (j == ny)
                    {
                        k++; j = 0;
                    }

                    double tx0 = (i == 0) ? vals[index + di] : vals[index - 1];
                    double tx1 = (i == nx - 1) ? vals[index - di] : vals[index + 1];

                    double ty0 = (j == 0) ? vals[index + dj] : vals[index - nx];
                    double ty1 = (j == ny - 1) ? vals[index - dj] : vals[index + nx];

                    double tz0 = (k == 0) ? vals[index + dk] : vals[index - nxy];
                    double tz1 = (k == nz - 1) ? vals[index - dk] : vals[index + nxy];

                    double t = vals[index] * 2.0;
                    result[index] = (tx0 + tx1 - t) * dx + (ty0 + ty1 - t) * dy + (tz0 + tz1 - t) * dz;
                }
            }
        }
        /// <summary>
        ///
        /// </summary>
        /// <param name="field"></param>
        /// <param name="result"></param>
        /// <param name="parallel"></param>
        public static void GetGradient(this GridField3d <double> field, Vector3d[] result, bool parallel = false)
        {
            if (parallel)
            {
                Parallel.ForEach(Partitioner.Create(0, field.CountXYZ), range => Body(range.Item1, range.Item2));
            }
            else
            {
                Body(0, field.CountXYZ);
            }

            void Body(int from, int to)
            {
                var vals = field.Values;

                (var nx, var ny, var nz) = field.Count;
                int nxy = field.CountXY;

                (var dx, var dy, var dz) = (0.5 / field.Scale);

                (int di, int dj, int dk) = field.GetBoundaryOffsets();
                (int i, int j, int k)    = field.ToGridSpace(from);

                for (int index = from; index < to; index++, i++)
                {
                    if (i == nx)
                    {
                        j++; i = 0;
                    }
                    if (j == ny)
                    {
                        k++; j = 0;
                    }

                    double tx0 = (i == 0) ? vals[index + di] : vals[index - 1];
                    double tx1 = (i == nx - 1) ? vals[index - di] : vals[index + 1];

                    double ty0 = (j == 0) ? vals[index + dj] : vals[index - nx];
                    double ty1 = (j == ny - 1) ? vals[index - dj] : vals[index + nx];

                    double tz0 = (k == 0) ? vals[index + dk] : vals[index - nxy];
                    double tz1 = (k == nz - 1) ? vals[index - dk] : vals[index + nxy];

                    result[index] = new Vector3d((tx1 - tx0) * dx, (ty1 - ty0) * dy, (tz1 - tz0) * dz);
                }
            }
        }
예제 #4
0
        /// <summary>
        /// Calculates the L2 (Euclidiean) geodesic distance from the given sources.
        /// </summary>
        /// <param name="cost"></param>
        /// <param name="sources"></param>
        /// <param name="result"></param>
        /// <param name="exclude"></param>
        public static void CalculateL2(GridField3d <double> cost, IEnumerable <int> sources, double[] result, IEnumerable <int> exclude = null)
        {
            // impl ref
            // http://www.numerical-tours.com/matlab/fastmarching_0_implementing/

            var costVals = cost.Values;

            (var nx, var ny, var nz) = cost.Count;
            var nxy = cost.CountXY;

            (var dx, var dy, var dz) = Vector3d.Abs(cost.Scale);
            var eikonal = new Eikonal3d(dx, dy, dz);

            var queue = new PriorityQueue <double, int>();

            result.SetRange(double.PositiveInfinity, cost.CountXYZ);

            // enqueue sources
            foreach (int i in sources)
            {
                result[i] = 0.0;
                queue.Insert(0.0, i);
            }

            // exclude
            if (exclude != null)
            {
                foreach (var i in exclude)
                {
                    result[i] = 0.0;
                }
            }

            // breadth first search from sources
            while (queue.Count > 0)
            {
                (double d0, int i0) = queue.RemoveMin();
                if (result[i0] < d0)
                {
                    continue;                  // skip if lower value has been assigned
                }
                (int x0, int y0, int z0) = cost.ToGridSpace(i0);

                if (x0 > 0)
                {
                    TryUpdateX(i0 - 1);
                }

                if (x0 < nx - 1)
                {
                    TryUpdateX(i0 + 1);
                }

                if (y0 > 0)
                {
                    TryUpdateY(i0 - nx);
                }

                if (y0 < ny - 1)
                {
                    TryUpdateY(i0 + nx);
                }

                if (z0 > 0)
                {
                    TryUpdateZ(i0 - nxy);
                }

                if (z0 < nz - 1)
                {
                    TryUpdateZ(i0 + nxy);
                }

                // process x neighbor
                void TryUpdateX(int index)
                {
                    var d1 = result[index];

                    if (d1 < d0)
                    {
                        return;          // no backtracking
                    }
                    double d2;
                    double minY = GetMinY(index); // will return infinity if neither neighbor has been visited
                    double minZ = GetMinZ(index); // ''

                    if (minY > double.MaxValue || minZ > double.MaxValue || !eikonal.Solve(d0, minY, minZ, costVals[index], out d2))
                    {
                        d2 = d0 + dx * costVals[index];
                    }

                    // add to queue if less than current min
                    if (d2 < d1)
                    {
                        result[index] = d2;
                        queue.Insert(d2, index);
                    }
                }

                // process y neighbor
                void TryUpdateY(int index)
                {
                    var d1 = result[index];

                    if (d1 < d0)
                    {
                        return;          // no backtracking
                    }
                    double d2;
                    double minX = GetMinX(index); // will return infinity if neither neighbor has been visited
                    double minZ = GetMinZ(index); // ''

                    if (minX > double.MaxValue || minZ > double.MaxValue || !eikonal.Solve(minX, d0, minZ, costVals[index], out d2))
                    {
                        d2 = d0 + dy * costVals[index];
                    }

                    // add to queue if less than current min
                    if (d2 < d1)
                    {
                        result[index] = d2;
                        queue.Insert(d2, index);
                    }
                }

                // process y neighbor
                void TryUpdateZ(int index)
                {
                    var d1 = result[index];

                    if (d1 < d0)
                    {
                        return;          // no backtracking
                    }
                    double d2;
                    double minX = GetMinX(index); // will return infinity if neither neighbor has been visited
                    double minY = GetMinY(index); // ''

                    if (minX > double.MaxValue || minY > double.MaxValue || !eikonal.Solve(minX, minY, d0, costVals[index], out d2))
                    {
                        d2 = d0 + dy * costVals[index];
                    }

                    // add to queue if less than current min
                    if (d2 < d1)
                    {
                        result[index] = d2;
                        queue.Insert(d2, index);
                    }
                }

                // returns the minimum adjacent value in the x
                double GetMinX(int index)
                {
                    if (x0 == 0)
                    {
                        return(result[index + 1]);
                    }
                    else if (x0 == nx - 1)
                    {
                        return(result[index - 1]);
                    }

                    return(Math.Min(result[index - 1], result[index + 1]));
                }

                // returns the minimum adjacent value in the y
                double GetMinY(int index)
                {
                    if (y0 == 0)
                    {
                        return(result[index + nx]);
                    }
                    else if (y0 == ny - 1)
                    {
                        return(result[index - nx]);
                    }

                    return(Math.Min(result[index - nx], result[index + nx]));
                }

                // returns the minimum adjacent value in the z
                double GetMinZ(int index)
                {
                    if (z0 == 0)
                    {
                        return(result[index + nxy]);
                    }
                    else if (z0 == nz - 1)
                    {
                        return(result[index - nxy]);
                    }

                    return(Math.Min(result[index - nxy], result[index + nxy]));
                }
            }
        }
예제 #5
0
        /// <summary>
        /// Calculates the L1 (Manhattan) geodesic distance from the given sources.
        /// </summary>
        /// <param name="cost"></param>
        /// <param name="sources"></param>
        /// <param name="result"></param>
        /// <param name="exclude"></param>
        public static void CalculateL1(GridField3d <double> cost, IEnumerable <int> sources, double[] result, IEnumerable <int> exclude = null)
        {
            // impl ref
            // http://www.numerical-tours.com/matlab/fastmarching_0_implementing/

            var costVals = cost.Values;

            (var nx, var ny, var nz) = cost.Count;
            var nxy = cost.CountXY;

            (var dx, var dy, var dz) = Vector3d.Abs(cost.Scale);

            var queue = new PriorityQueue <double, int>();

            result.SetRange(double.PositiveInfinity, cost.CountXYZ);

            // enqueue sources
            foreach (int i in sources)
            {
                result[i] = 0.0;
                queue.Insert(0.0, i);
            }

            // exclude
            if (exclude != null)
            {
                foreach (int i in exclude)
                {
                    result[i] = 0.0;
                }
            }

            // breadth first search from sources
            while (queue.Count > 0)
            {
                (var d0, int i0) = queue.RemoveMin();
                if (result[i0] < d0)
                {
                    continue;                  // skip if lower value has been assigned
                }
                (int x0, int y0, int z0) = cost.ToGridSpace(i0);

                // -x
                if (x0 > 0)
                {
                    TryUpdate(d0 + dx * costVals[i0 - 1], i0 - 1);
                }

                // +x
                if (x0 < nx - 1)
                {
                    TryUpdate(d0 + dx * costVals[i0 + 1], i0 + 1);
                }

                // -y
                if (y0 > 0)
                {
                    TryUpdate(d0 + dy * costVals[i0 - nx], i0 - nx);
                }

                // +y
                if (y0 < ny - 1)
                {
                    TryUpdate(d0 + dy * costVals[i0 + nx], i0 + nx);
                }

                // -z
                if (z0 > 0)
                {
                    TryUpdate(d0 + dz * costVals[i0 - nxy], i0 - nxy);
                }

                // +z
                if (z0 < nz - 1)
                {
                    TryUpdate(d0 + dz * costVals[i0 + nxy], i0 + nxy);
                }

                // add to queue if less than current min
                void TryUpdate(double distance, int index)
                {
                    if (distance < result[index])
                    {
                        result[index] = distance;
                        queue.Insert(distance, index);
                    }
                }
            }
        }