예제 #1
0
        private readonly Gl.DebugProc _pcCallbackInstance = PCCallbackHandler; // The callback delegate must be stored to avoid GC

        internal static void Init()
        {
            if (_instance == null)
            {
                _instance = new OpenGLDebugCallback();
            }
        }
예제 #2
0
 /// <summary>
 /// Indicates if OpenGL render methods will report errors. Activate only when needed,
 /// as this has a negative impact on performance. default false
 /// </summary>
 public static void EnableErrorChecking()
 {
     if (_enableErrorChecking == false)
     {
         _enableErrorChecking = true;
         OpenGLDebugCallback.Init();
     }
 }