public void Update(ShipCommands commands) { if (commands.TurnLeft) { TurnLeft(Direction.FromRadian(ShipParameters.RotationSpeed)); } if (commands.TurnRight) { TurnRight(Direction.FromRadian(ShipParameters.RotationSpeed)); } if (commands.Accelerate) { AccelerateAlongHeading(ShipParameters.AccelerationSpeed); } if (commands.Decelerate) { DecelerateAlongHeading(ShipParameters.AccelerationSpeed); } if (commands.Fire) { Fire(); commands.Fire = false; } this.Energy += ShipParameters.EnergyRegen; if (Energy > ShipParameters.Energy) { Energy = ShipParameters.Energy; } var newLocation = new WrappingLocation(this.Location, Movement); this.Location = newLocation; }
public Player() { Id = playerIdCounter++; Commands = new ShipCommands(); ship = new Ship( new WrappingLocation(random.Next(Game.MaxX * 100), random.Next(Game.MaxY * 100)), System.Drawing.Color.FromArgb(128 + random.Next(127), 128 + random.Next(127), 128 + random.Next(127))); }