public void Reset() { this.FlipSprite(SpriteName.Ufo); isDying = false; this.direction.X = 0; this.Position.X = -70; Random X = new Random(); int s = X.Next(3); switch (s) { case 0: score = 50; break; case 1: score = 100; break; case 2: score = 150; break; } Sound Effect = SoundManager.getInstance().Find(SoundName.UFOMove); Effect.PauseSoundLooped(); TimeSpan FrameInterval = new TimeSpan(0, 0, 20); UFO ufo = (UFO)GameObjMananger.getInstance().Find(GameObjName.UFO); TimeEventManager.getInstance().Add(TimeEventManager.getInstance().GetCurrentTime() + FrameInterval, ufo, delegate { Actions.Act(ufo); }); }
public static void Act(UFO ufo) { ufo.setDir(new Vector2(2, 0)); Sound Effect = SoundManager.getInstance().Find(SoundName.UFOMove); Effect.PlaySoundLooped(); }
public static void Animate(Animation Anim, Ship player) { if (player.Status == playerStatus.Live) { player.FlipSprite(Anim.getNextFrame()); TimeSpan FrameInterval = new TimeSpan(25000000); TimeEventManager.getInstance().Add(TimeEventManager.getInstance().GetCurrentTime() + FrameInterval, Anim, delegate { Actions.Animate(Anim, player); }); Sound Effect = SoundManager.getInstance().Find(SoundName.ShipDeath); Effect.PlaySound(); player.Status = playerStatus.Hit; } else if (player.Status == playerStatus.Hit) { GameManager.getInstance().Hit(); player.FlipSprite(Anim.getNextFrame()); if (GameManager.getInstance().isDead()) { TimeSpan FrameInterval = new TimeSpan(0); TimeEventManager.getInstance().Add(TimeEventManager.getInstance().GetCurrentTime() + FrameInterval, Anim, delegate { Actions.Animate(Anim, player); }); player.Status = playerStatus.Dead; } else { player.Status = playerStatus.Live; } } else if (player.Status == playerStatus.Dead) { player.score = GameManager.getInstance().getCurrentScore(); player.lives = GameManager.getInstance().getCurrentLives(); } }
public bool ShootMissile() { if (_missile == null) { Rectangle inRect = ((Ship)(GameObjMananger.getInstance().Find(GameObjName.Ship))).getRectangle(); _missile = GameObjMananger.getInstance().CreateMissile(new Rectangle(inRect.X + inRect.Width / 2 - 10 / 2, inRect.Y, 10, 16)); _missile.setStatus(false); Sound Effect = SoundManager.getInstance().Find(SoundName.Missile); Effect.PlaySound(); return(true); } else { if (!_missile.getStatus()) { _missile.Position.Y = Position.Y - 2; _missile.setStatus(true); Sound Effect = SoundManager.getInstance().Find(SoundName.Missile); Effect.PlaySound(); return(true); } } return(false); }
public static void Act(Super Supah) { Supah.Action(); TimeSpan FrameInterval = new TimeSpan(0, 0, 0, 0, 1000 - GameManager.getInstance().getDifficulty());//new TimeSpan(5750000); TimeEventManager.getInstance().Add(TimeEventManager.getInstance().GetCurrentTime() + FrameInterval, Supah, delegate { Actions.Act(Supah); }); Sound Effect = (Sound)SoundManager.getInstance().Find(SoundName.AlienMove); Effect.PlaySoundLib(); }
public void Reset() { Sound Effect = SoundManager.getInstance().Find(SoundName.UFOMove); Effect.PauseSoundLooped(); CurrLevel = 0; Difficulty = CurrLevel * 2; ((Ship)(GameObjMananger.getInstance().Find(GameObjName.Ship))).Reset(); ((UI)(GameObjMananger.getInstance().Find(GameObjName.Score))).ChangeText(0); getCurrentPlayerData(); GameObjMananger.getInstance().ResetLevel(); }
public void Initialize(GraphicsDeviceManager graphics, SpriteBatch spritebatch) { TextureManager.getInstance().Initialize(); TextureManager.getInstance().CreateGameTextures(); SoundManager.getInstance().Initialize(); SoundManager.getInstance().CreateSounds(); ImageManager.getInstance().Initialize(); ImageManager.getInstance().CreateGameImages(); SpriteManager.getInstance().Initialize(); SpriteManager.getInstance().CreateAllSprites(); AnimationManager.getInstance().Initialize(); AnimationManager.getInstance().CreateAnimations(); SpriteBatchManager.getInstance().Initialize(); SpriteBatchManager.getInstance().CreateAllSpriteBatches(graphics.GraphicsDevice); SpriteBatchManager.getInstance().CreateMenu(graphics.GraphicsDevice); ColObjManager.getInstance().Initialize(); GameObjMananger.getInstance().Initialize(); ColGroupManager.getInstance().Initialize(); ColGroupManager.getInstance().Create(); ColPairManager.getInstance().Initialize(); ColPairManager.getInstance().CreateCollisionPairs(); GameObjMananger.getInstance().CreateSuper(); GameObjMananger.getInstance().CreateLevel(graphics.GraphicsDevice); GameObjMananger.getInstance().CreateShield(); GameObjMananger.getInstance().CreateShip(); GameObjMananger.getInstance().CreateUI(); GameObjMananger.getInstance().CreateUfo(); InputManager.Instance().Initialize(); TimeEventManager.getInstance().Initialize(); TimeEventManager.getInstance().StartTimedEvents(); ScreenManager.Instance().CurrentScreen = Screen.MainMenu; ScreenManager.Instance().switchScreen(); getCurrentPlayerData(); CurrLevel = 0; Difficulty = CurrLevel * 2; }
public static void Animate(Animation Anim, UFO Ufo) { if (!Ufo.isDying) { Ufo.FlipSprite(Anim.getNextFrame()); TimeSpan FrameInterval = new TimeSpan(1750000); TimeEventManager.getInstance().Add(TimeEventManager.getInstance().GetCurrentTime() + FrameInterval, Anim, delegate { Actions.Animate(Anim, Ufo); }); Ufo.isDying = true; Sound Effect = SoundManager.getInstance().Find(SoundName.UFOKill); Effect.PlaySound(); } else { Ufo.Reset(); GameManager.getInstance().ScoreUp(Ufo.getScore()); UI Score = (UI)GameObjMananger.getInstance().Find(GameObjName.Score); Score.ChangeText(GameManager.getInstance().getCurrentScore()); } }
public static void Animate(Animation Anim, Alien alien) { if (!alien.isDying) { alien.FlipSprite(Anim.getNextFrame()); TimeSpan FrameInterval = new TimeSpan(1750000); TimeEventManager.getInstance().Add(TimeEventManager.getInstance().GetCurrentTime() + FrameInterval, Anim, delegate { Actions.Animate(Anim, alien); }); alien.isDying = true; Sound Effect = SoundManager.getInstance().Find(SoundName.AlienKill); Effect.PlaySound(); } else { GameObjMananger.getInstance().KillObject(alien, SpriteBatchName.Scene); GameManager.getInstance().ScoreUp(alien.getScore()); UI Score = (UI)GameObjMananger.getInstance().Find(GameObjName.Score); Score.ChangeText(GameManager.getInstance().getCurrentScore()); GameManager.getInstance().AlienDead(); } }
protected override void LoadContent() { TextureManager.getInstance().load(Content, GraphicsDevice); SoundManager.getInstance().LoadContent(Content); }