/// <summary> /// Initializes the scoreboard server controller and logger. /// </summary> internal ScoreboardServer() { _scoreboardServerController = new ScoreboardServerController(); Logger.Log(LogLevel.Info, Resources.ScoreServer_Log_ServerConnected); InitializeLoggingListeners(); }
/// <summary> /// Creates an instance from a connected client SocketState. /// </summary> /// <param name="scoreboardServerController">The scoreboard server controller instance.</param> /// <param name="state">The client's SocketState.</param> public ClientCommunicator(ScoreboardServerController scoreboardServerController, SocketState state) { _scoreboardServerController = scoreboardServerController; _state = state; // Listen for socket state events. _state.DataReceived += OnDataReceived; _state.Disconnected += OnDisconnected; }