public void RenderState() { GameRunning.GetInstance().RenderState(); foreach (var button in menuButtons) { button.RenderText(); } }
public void SwitchState(GameStateType stateType) { switch (stateType) { case GameStateType.GameRunning: ActiveState = GameRunning.GetInstance(); break; case GameStateType.GamePaused: ActiveState = GamePaused.GetInstance(); break; case GameStateType.MainMenu: ActiveState = MainMenu.GetInstance(); break; case GameStateType.ChooseLevel: ActiveState = ChooseLevel.GetInstance(); break; } }