/// <summary> /// Values and features for player /// </summary> public Player() { shape = new DynamicShape(new Vec2F(), new Vec2F()); _player = new Entity(shape, PlayerImage.ImageDecider(totalValue)); gravity = new Vec2F(0.0f, -0.3f); boostForce = new Vec2F(0.0f, 0.0f); }
/// <summary> /// Render the player /// </summary> public void RenderPlayer() { if (Alive) { totalValue = rightValue + leftValue + upValue; _player.Image = PlayerImage.ImageDecider(totalValue); _player.RenderEntity(); } }