public override void CalcPosInfo(int time)
        {
            //base.CalcPosInfo(time); //?
            //todo null-sjekk
            Canvas c = (Canvas)infoShape.Parent;
            int    scaledOrbitRadius = SpaceScalingHelper.OrbitalRadiusInfoScaling(c.RenderSize.Width, OrbitalRadius);
            int    slowDown          = 200;

            //todo fiks slowdown
            if (OrbitalRadius < 100)
            {
                slowDown = 5500;
            }
            slowDown = SpaceScalingHelper.CalcSlowDown(OrbitalRadius, OrbitalPeriod);

            XPos = (int)(c.RenderSize.Width / 2 - infoShape.Width / 2 + scaledOrbitRadius * Math.Cos(time * (2 * 3.1416 * scaledOrbitRadius / OrbitalPeriod) / slowDown));
            YPos = (int)(c.RenderSize.Height / 2 - infoShape.Height / 2 + scaledOrbitRadius * -Math.Sin(time * (2 * 3.1416 * scaledOrbitRadius / OrbitalPeriod) / slowDown));

            orbit.Width  = scaledOrbitRadius * 2;
            orbit.Height = scaledOrbitRadius * 2;
            //todo null-sjekk
            Canvas.SetLeft(orbit, c.RenderSize.Width / 2 - scaledOrbitRadius);
            Canvas.SetTop(orbit, c.RenderSize.Height / 2 - scaledOrbitRadius);

            Canvas.SetLeft(infoShape, XPos);
            Canvas.SetTop(infoShape, YPos);

            Canvas.SetLeft(infoText, XPos + infoShape.Width / 2);
            Canvas.SetTop(infoText, YPos + infoShape.Height);
        }
        public override void CalcPos(int time)
        {
            Canvas c = (Canvas)shape.Parent;
            int    scaledOrbitRadius = SpaceScalingHelper.OrbitalRadiusScaling(c.RenderSize.Width, OrbitalRadius);

            //fart er 2*PI*R/T
            XPos = (int)(c.RenderSize.Width / 2 - shape.Width / 2 + scaledOrbitRadius * Math.Cos(time * (2 * 3.1416 * scaledOrbitRadius / OrbitalPeriod) / 30));
            YPos = (int)(c.RenderSize.Height / 2 - shape.Height / 2 + scaledOrbitRadius * -Math.Sin(time * (2 * 3.1416 * scaledOrbitRadius / OrbitalPeriod) / 30));
            //TODO må ha noko skalering her
            orbit.Width  = scaledOrbitRadius * 2;
            orbit.Height = scaledOrbitRadius * 2;
            Canvas.SetLeft(orbit, c.RenderSize.Width / 2 - scaledOrbitRadius);
            Canvas.SetTop(orbit, c.RenderSize.Height / 2 - scaledOrbitRadius);

            Canvas.SetLeft(shape, XPos);
            Canvas.SetTop(shape, YPos);

            Canvas.SetLeft(shapeText, XPos + shape.Width / 2);
            Canvas.SetTop(shapeText, YPos + shape.Height);
        }