private static List<ISpaceCraft> BuildRedDragonFH(IMassiveBody planet, VehicleConfig vehicle, string craftDirectory, float offset = 0) { var redDragon = new RedDragon.RedDragon(craftDirectory, planet.Position + new DVector2(offset, -planet.SurfaceRadius), planet.Velocity + new DVector2(-400, 0), vehicle.PayloadMass); var dragonTrunk = new DragonV2Trunk(craftDirectory, DVector2.Zero, DVector2.Zero); var fhS1 = new FHS1(craftDirectory, DVector2.Zero, DVector2.Zero); var fhS2 = new FHS2(craftDirectory, DVector2.Zero, DVector2.Zero); var fhLeftBooster = new FHBooster(craftDirectory, 1, DVector2.Zero, DVector2.Zero); var fhRightBooster = new FHBooster(craftDirectory, 2, DVector2.Zero, DVector2.Zero); redDragon.AddChild(dragonTrunk); dragonTrunk.SetParent(redDragon); dragonTrunk.AddChild(fhS2); fhS2.SetParent(dragonTrunk); fhS2.AddChild(fhS1); fhS1.SetParent(fhS2); fhS1.AddChild(fhLeftBooster); fhS1.AddChild(fhRightBooster); fhLeftBooster.SetParent(fhS1); fhRightBooster.SetParent(fhS1); return new List<ISpaceCraft> { redDragon, dragonTrunk, fhS2, fhS1, fhLeftBooster, fhRightBooster }; }
private static List<ISpaceCraft> BuildDragonV2Abort(IMassiveBody planet, VehicleConfig vehicle, string craftDirectory) { var dragon = new DragonV2.DragonV2(craftDirectory, planet.Position + new DVector2(0, -planet.SurfaceRadius), planet.Velocity, vehicle.PayloadMass); var dragonTrunk = new DragonV2Trunk(craftDirectory, DVector2.Zero, DVector2.Zero); dragon.AddChild(dragonTrunk); dragonTrunk.SetParent(dragon); return new List<ISpaceCraft> { dragon, dragonTrunk }; }
private static List<ISpaceCraft> BuildDragonV2Entry(IMassiveBody planet, VehicleConfig vehicle, string craftDirectory) { var dragon = new DragonV2.DragonV2(craftDirectory, planet.Position + new DVector2(planet.SurfaceRadius*0.75, planet.SurfaceRadius*-0.75), planet.Velocity + new DVector2(-6000, -5100), vehicle.PayloadMass); var dragonTrunk = new DragonV2Trunk(craftDirectory, DVector2.Zero, DVector2.Zero); dragon.AddChild(dragonTrunk); dragonTrunk.SetParent(dragon); dragon.SetPitch(Math.PI * 1.24); return new List<ISpaceCraft> { dragon, dragonTrunk }; }