public PlayerSpaceship SpawnPlayer() { PlayerSpaceship playerShip = null; GameObject spawnedPlayerObject = _playerSpawner.Spawn(); if (spawnedPlayerObject != null) { playerShip = spawnedPlayerObject.GetComponent <PlayerSpaceship>(); } playerShip.BecomeImmortal(); return(playerShip); }
public PlayerSpaceship SpawnPlayer() { PlayerSpaceship playerShip = null; GameObject spawnedPlayerObject = _playerSpawner.Spawn(); if (spawnedPlayerObject != null) { playerShip = spawnedPlayerObject.GetComponent <PlayerSpaceship>(); } playerShip.BecomeImmortal(); return(playerShip); //if (_playerUnit.playerLives > 0) //{ // _playerSpawner.Spawn(); // _playerUnit.GetComponent<Health>().IncreaseHealth(_playerUnit.GetComponent<Health>().MaximumHealth); //} }