/// <summary> /// LoadContent will be called once per game and is the place to load /// all of your content. /// </summary> protected override void LoadContent() { // Create a new SpriteBatch, which can be used to draw textures. spriteBatch = new SpriteBatch(GraphicsDevice); //Load content through GameElements GameElements.LoadContent(Content, Window); }
/// <summary> /// LoadContent will be called once per game and is the place to load /// all of your content. /// </summary> protected override void LoadContent() { // Create a new SpriteBatch, which can be used to draw textures. spriteBatch = new SpriteBatch(GraphicsDevice); highScore.LoadFromFile("highscore.txt"); myFont = Content.Load <SpriteFont>("myFont"); GameElements.LoadContent(Content, Window); // TODO: use this.Content to load your game content here }
protected override void LoadContent() { spriteBatch = new SpriteBatch(GraphicsDevice); GameElements.LoadContent(Content, Window); }