public override void Run(GameTime gameTime) { base.Run(gameTime); timePassed += gameTime.ElapsedGameTime.Milliseconds; spawnTime += gameTime.ElapsedGameTime.Milliseconds; if (TriggerStatus == Trigger.Running) { if (spawnTime >= spawnDelay) { float testWidth = level.LevelWidth - 2 * xPadding; float xPos = xPadding + (float)(random.NextDouble() * (level.LevelWidth - 2 * xPadding)); if (singleEvent == null) { CreateCreature(); spawnTime = 0; } else { PointLevelEvent event_ = singleEvent; event_.SetX(random.Next(level.LevelWidth)); event_.Run(gameTime); spawnTime = 0; } } } }
public EvenSwarm(Game1 Game, PlayerVerticalShooter player, Sprite spriteSheet, Level level, PointLevelEvent singleEvent, float startTime, float duration, float thickness) : base(Game, player, spriteSheet, level, singleEvent, startTime, duration) { this.thickness = thickness; SpawnDelay = 1000 / (thickness / 10); }
public GradientSwarm(Game1 Game, PlayerVerticalShooter player, Sprite spriteSheet, Level level, PointLevelEvent singleEvent, float startTime, float duration, float peakPercentage, float minThickness, float maxThickness) : base(Game, player, spriteSheet, level, singleEvent, startTime, duration) { this.minThickness = minThickness / 10; this.maxThickness = maxThickness / 10; this.peakTime = peakPercentage / 100 * duration; }
protected Swarm(Game1 Game, PlayerVerticalShooter player, Sprite spriteSheet, Level level, PointLevelEvent singleEvent, float startTime, float duration) : base(Game, player, spriteSheet, level, singleEvent, startTime, duration) { this.singleEvent = singleEvent; }
protected LastingLevelEvent(Game1 Game, PlayerVerticalShooter player, Sprite spriteSheet, Level level, PointLevelEvent pointLevelEvent, float startTime, float duration) : base(Game, player, spriteSheet, level, pointLevelEvent.EnemyType, startTime) { this.duration = duration; hasDuration = true; timePassed = 0; }