public PirateColllisionEvent(Game1 game, OverworldShip ship, GameObjectOverworld target) : base(game, ship, target) { }
public static void CheckQuantityCount(Game1 Game) { float copperTotalRest = 0; float goldTotalRest = 0; float titaniumTotalRest = 0; float fineWhiskeyTotalRest = 0; float rest = 0; float quantity; float maxQuantity; bool checkAgain = false; for (int i = 0; i < shipItems.Count; i++) { if (shipItems[i] is QuantityItem) { quantity = ((QuantityItem)shipItems[i]).Quantity; maxQuantity = ((QuantityItem)shipItems[i]).MaxQuantity; if (quantity > maxQuantity) { rest = quantity - maxQuantity; ((QuantityItem)shipItems[i]).Quantity -= rest; check: if (rest > maxQuantity) { switch (shipItems[i].Kind.ToLower()) { case "resource": { switch (shipItems[i].Name.ToLower()) { case "copper": AddItem(new CopperResource(Game, maxQuantity)); break; case "gold": AddItem(new GoldResource(Game, maxQuantity)); break; case "titanium": AddItem(new TitaniumResource(Game, maxQuantity)); break; } } break; case "spirit": { switch (shipItems[i].Name.ToLower()) { case "fine whiskey": AddItem(new FineWhiskey(Game, maxQuantity)); break; } } break; } rest -= maxQuantity; goto check; } } if (shipItems[i].Name == "Copper") { copperTotalRest += rest; rest = 0; } else if (shipItems[i].Name == "Gold") { goldTotalRest += rest; rest = 0; } else if (shipItems[i].Name == "Titanium") { titaniumTotalRest += rest; rest = 0; } else if (shipItems[i].Name == "Fine Whiskey") { fineWhiskeyTotalRest += rest; rest = 0; } } } if (copperTotalRest > 0) { for (int i = 0; i < shipItems.Count; i++) { if (shipItems[i].Name == "Copper") { if (((QuantityItem)shipItems[i]).Quantity < ((QuantityItem)shipItems[i]).MaxQuantity) { ((QuantityItem)shipItems[i]).Quantity += copperTotalRest; copperTotalRest = 0; checkAgain = true; } } } if (copperTotalRest > 0) { AddItem(new CopperResource(Game, copperTotalRest)); copperTotalRest = 0; checkAgain = true; } } if (goldTotalRest > 0) { for (int i = 0; i < shipItems.Count; i++) { if (shipItems[i].Name == "Gold") { if (((QuantityItem)shipItems[i]).Quantity < ((QuantityItem)shipItems[i]).MaxQuantity) { ((QuantityItem)shipItems[i]).Quantity += goldTotalRest; goldTotalRest = 0; checkAgain = true; } } } if (goldTotalRest > 0) { AddItem(new GoldResource(Game, goldTotalRest)); goldTotalRest = 0; checkAgain = true; } } if (titaniumTotalRest > 0) { for (int i = 0; i < shipItems.Count; i++) { if (shipItems[i].Name == "Titanium") { if (((QuantityItem)shipItems[i]).Quantity < ((QuantityItem)shipItems[i]).MaxQuantity) { ((QuantityItem)shipItems[i]).Quantity += titaniumTotalRest; titaniumTotalRest = 0; checkAgain = true; } } } if (titaniumTotalRest > 0) { AddItem(new TitaniumResource(Game, titaniumTotalRest)); titaniumTotalRest = 0; checkAgain = true; } } if (fineWhiskeyTotalRest > 0) { for (int i = 0; i < shipItems.Count; i++) { if (shipItems[i].Name == "Fine Whiskey") { if (((QuantityItem)shipItems[i]).Quantity < ((QuantityItem)shipItems[i]).MaxQuantity) { ((QuantityItem)shipItems[i]).Quantity += fineWhiskeyTotalRest; fineWhiskeyTotalRest = 0; checkAgain = true; } } } if (fineWhiskeyTotalRest > 0) { AddItem(new FineWhiskey(Game, fineWhiskeyTotalRest)); fineWhiskeyTotalRest = 0; checkAgain = true; } } if (checkAgain) { CheckQuantityCount(Game); } }
public Star(Game1 Game, Sprite spriteSheet) : base(Game, spriteSheet) { }
public Bullet(Game1 Game, Sprite spriteSheet) : base(Game, spriteSheet) { DrawLayer = 0.4f; deathSoundID = SoundEffects.MuffledExplosion; }
public AllianceHangarAttackShip(Game1 Game, Sprite spriteSheet, PlayerVerticalShooter player, Movement movement) : base(Game, spriteSheet, player) { Setup(); this.movement = movement; }
public AggressiveBehaviour(Game1 Game, AI AI, AlliedShip Ship) : base(Game, AI, Ship) { }
public PlayerVerticalShooter(Game1 Game, Sprite spriteSheet) : base(Game, spriteSheet) { ShootObjectTypes.Add("enemy"); }
//private const float itemSpreadFactor = 0.1f; public MiningStation(Game1 Game, Sprite spriteSheet, Vector2 positionOffset) : base(Game, spriteSheet, positionOffset) { }
public ImageMessage(Game1 game, Sprite spriteSheet) : base(game, spriteSheet) { canvas = spriteSheet.GetSubSprite(new Rectangle(0, 0, 400, 400)); }
public BursterWeapon(Game1 Game, ItemVariety variety = ItemVariety.Regular) : base(Game, variety) { Setup(); SetShipPartVariety(); }
public DestroyedShip(Game1 Game, Sprite SpriteSheet) : base(Game, SpriteSheet) { }
public HelpScreenState(Game1 game, String name) : base(game, name) { }
protected MissionObject(Game1 Game, Sprite SpriteSheet) : base(Game, SpriteSheet) { Class = "MissionObject"; }
protected WavesLevelEvent(Game1 Game, PlayerVerticalShooter player, Sprite spriteSheet, Level level, float startTime) : base(Game, player, spriteSheet, level, startTime) { hasDuration = true; timePassed = 0; }
public ProximityLaserWeapon(Game1 Game, ItemVariety variety = ItemVariety.Regular) : base(Game, variety) { Setup(); SetShipPartVariety(); }
public FollowingModule(Game1 game) : base(game) { }
public SoundEffectsManager(Game1 game) { this.game = game; }
public FortrunStation2(Game1 Game, Sprite spriteSheet) : base(Game, spriteSheet) { }
public TutorialManager(Game1 game) { this.game = game; }
public HighFenceOrbit(Game1 game, Sprite spriteSheet) : base(game, spriteSheet) { }
public AdvancedEnergyCell(Game1 Game, ItemVariety variety = ItemVariety.Regular) : base(Game, variety) { Setup(); SetShipPartVariety(); }
// ---- public Ending(Game1 game, Sprite spriteSheet) { this.game = game; this.spriteSheet = spriteSheet; }
public AllianceHangarAttackShip(Game1 Game, Sprite spriteSheet, PlayerVerticalShooter player) : base(Game, spriteSheet, player) { Setup(); }
public Main2_2_ToFortrun(Game1 Game, string section, Sprite spriteSheet, MissionID missionID) : base(Game, section, spriteSheet, missionID) { isMainMission = true; }
public DisplayFreighterMessageOE(Game1 game) : base() { this.text.Add(messages[game.random.Next(0, messages.Length)]); }
public PlanetState(Game1 Game, string name) : base(Game, name) { }
public ShipInventoryManager(Game1 Game_) { Game = Game_; spriteSheet = new Sprite(Game.Content.Load <Texture2D>("Vertical-Sprites/ShooterSheet")); emptyItem = new EmptyItem(Game); }
public static void LoadLineTexture(Game1 Game) { lineTexture = Game.Content.Load <Texture2D>("Overworld-Sprites/lineTexture"); }