private void DrawDeepSpaceObjects(SpriteBatch spriteBatch) { foreach (GameObjectOverworld obj in deepSpaceGameObjects) { obj.Draw(spriteBatch); } for (int i = 0; i < deepSpaceGameObjects.Count; i++) { if (CollisionDetection.IsRectInRect(Game.player.Bounds, deepSpaceGameObjects[i].Bounds)) { if (!burnOutEnding.Activated) { if (deepSpaceGameObjects[i].Class == "Planet") { CollisionHandlingOverWorld.DrawRectAroundObject(Game, spriteBatch, deepSpaceGameObjects[i].Bounds); Game.helper.DisplayText("Press 'Enter' to enter planetary orbit."); } else if (deepSpaceGameObjects[i].Class == "Station") { CollisionHandlingOverWorld.DrawRectAroundObject(Game, spriteBatch, deepSpaceGameObjects[i].Bounds); Game.helper.DisplayText("Press 'Enter' to dock with station."); } } } foreach (GameObjectOverworld obj in effectsObjects) { obj.Draw(spriteBatch); } } }
public override void Draw(SpriteBatch spriteBatch) { base.Draw(spriteBatch); if ((ObjectiveIndex == 2) && CollisionDetection.IsRectInRect(Game.player.Bounds, allyShipRectangle)) { CollisionHandlingOverWorld.DrawRectAroundObject(Game, spriteBatch, allyShipRectangle); Game.helper.DisplayText("Press 'Enter' to speak with the Rebel fleet"); } }
public override void Draw(SpriteBatch spriteBatch) { base.Draw(spriteBatch); if (!started && GameStateManager.currentState.Equals("OverworldState") && CollisionDetection.IsRectInRect(game.player.Bounds, escortDataCapsule.ShipToDefend.Bounds)) { CollisionHandlingOverWorld.DrawRectAroundObject(game, spriteBatch, escortDataCapsule.ShipToDefend.Bounds); game.helper.DisplayText("Press 'Enter' to talk to freighter captain.."); } }
public virtual void Draw(SpriteBatch spriteBatch) { foreach (GameObjectOverworld obj in gameObjects) { obj.Draw(spriteBatch); } for (int i = 0; i < gameObjects.Count; i++) { if (CollisionDetection.IsRectInRect(game.player.Bounds, gameObjects[i].Bounds)) { if (!game.stateManager.overworldState.IsBurnOutEndingActivated) { if (gameObjects[i].Class == "Planet") { CollisionHandlingOverWorld.DrawRectAroundObject(game, spriteBatch, gameObjects[i].Bounds); game.helper.DisplayText("Press 'Enter' to enter planetary orbit."); } else if (gameObjects[i].Class == "Station") { CollisionHandlingOverWorld.DrawRectAroundObject(game, spriteBatch, gameObjects[i].Bounds); game.helper.DisplayText("Press 'Enter' to dock with station."); } else if (gameObjects[i] is Beacon && !game.player.HyperspeedOn) { CollisionHandlingOverWorld.DrawRectAroundObject(game, spriteBatch, gameObjects[i].Bounds); if (!((Beacon)gameObjects[i]).IsActivated) { game.helper.DisplayText("Press 'Enter' to activate beacon."); } else { game.helper.DisplayText("Press 'Enter' to interact with beacon."); } } else if (gameObjects[i] is SubInteractiveObject) { CollisionHandlingOverWorld.DrawRectAroundObject(game, spriteBatch, gameObjects[i].Bounds); game.helper.DisplayText("Press 'Enter' to investigate."); } } } } }
protected override void Initialize() { Game1.GameRestarted = false; CreateDirectories(); SetAvailableResolutions(); GameStarted = false; settingsFile = new SaveFile(this); settingsFile.Load(SaveFilePath, "settings.ini"); Vector2 defaultResolution = GetDefaultResolution(); resolution = new Vector2(settingsFile.GetPropertyAsFloat("visual", "resolutionx", defaultResolution.X), settingsFile.GetPropertyAsFloat("visual", "resolutiony", defaultResolution.Y)); random = new Random(DateTime.Now.Millisecond); showFPS = settingsFile.GetPropertyAsBool("visual", "showfps", false); // MAC CHANGE - Fullscreen before resolution graphics.IsFullScreen = settingsFile.GetPropertyAsBool("visual", "fullscreen", !IsDualMonitor()); // graphics.PreferredBackBufferWidth = (int)resolution.X; graphics.PreferredBackBufferHeight = (int)resolution.Y; graphics.SynchronizeWithVerticalRetrace = true; // Uncomment to unlock FPS //IsFixedTimeStep = false; //graphics.SynchronizeWithVerticalRetrace = false; graphics.ApplyChanges(); // MAC CHANGE - Set ScreenSize to clientbounds after applyChanges ScreenSize = new Point((int)Window.ClientBounds.Width, (int)Window.ClientBounds.Height); CenterScreenWindow(); IsMouseVisible = settingsFile.GetPropertyAsBool("game options", "showmouse", true); menuBGController = new MenuBackdropController(this); menuBGController.Initialize(); musicManager = new MusicManager(this); musicManager.Initialize(); soundEffectsManager = new SoundEffectsManager(this); soundEffectsManager.Initialize(); fontManager = new FontManager(this); fontManager.Initialize(); ControlManager.LoadControls(settingsFile); spriteSheetOverworld = new Sprite(Content.Load <Texture2D>("Overworld-Sprites/smallObjectSpriteSheet")); spriteSheetVerticalShooter = new Sprite(Content.Load <Texture2D>("Vertical-Sprites/shooterSheet")); messageBoxSpriteSheet = new Sprite(Content.Load <Texture2D>("Overworld-Sprites/messageBoxSpriteSheet")); spriteSheetItemDisplay = new Sprite(Content.Load <Texture2D>("itemVisualSheet")); beaconMenuSprite = new Sprite(Content.Load <Texture2D>("Overworld-Sprites/BeaconMenu")); CollisionHandlingOverWorld.LoadLineTexture(this); shipInventoryManager = new ShipInventoryManager(this); shipInventoryManager.Initialize(); statsManager = new StatsManager(this); statsManager.Initialize(); player = new PlayerOverworld(this, spriteSheetOverworld); player.Initialize(); beaconMenu = new BeaconMenu(this, beaconMenuSprite); beaconMenu.Initialize(); stateManager = new GameStateManager(this); stateManager.Initialize(); missionManager = new MissionManager(this); missionManager.Initialize(); tutorialManager = new TutorialManager(this); tutorialManager.Initialize(); tutorialManager.TutorialsUsed = settingsFile.GetPropertyAsBool("game options", "tutorials", true); shopManager = new ShopManager(); saveFile = new SaveFile(this); Portrait.InitializePortraitSpriteSheet(this); popupHandler = new PopupHandler(this, messageBoxSpriteSheet); popupHandler.Initialize(); helper = new HelperBox(this); ShopManager.SetShopUpdateTime(ShopManager.PRESET_SHOPTIME); base.Initialize(); }