protected LastingLevelEvent(Game1 Game, PlayerVerticalShooter player, Sprite spriteSheet, Level level, PointLevelEvent pointLevelEvent,
                                    float startTime, float duration)
            : base(Game, player, spriteSheet, level, pointLevelEvent.EnemyType, startTime)
        {
            this.duration = duration;

            hasDuration = true;
            timePassed  = 0;
        }