public override void ButtonActions() { switch (menuOptions[cursorIndex, 0].ToLower()) { case "tutorials": game.tutorialManager.TutorialsUsed = !game.tutorialManager.TutorialsUsed; UpdateText(); PlaySelectSound(); break; case "display cursor": ControlManager.ToggleMouseHidden(); game.IsMouseVisible = ControlManager.IsMouseShown(); UpdateText(); PlaySelectSound(); break; case "back": optionsMenuState.LeaveSubState(); OnLeave(); PlayLowPitchSelectSound(); break; } }
public override void OnDisplay() { menuOptions[0, 0] = "Tutorials"; if (game.tutorialManager.TutorialsUsed) { menuOptions[0, 1] = "On"; } else { menuOptions[0, 1] = "Off"; } menuOptions[1, 0] = "Display Cursor"; if (ControlManager.IsMouseShown()) { menuOptions[1, 1] = "On"; } else { menuOptions[1, 1] = "Off"; } menuOptions[2, 0] = "Back"; menuOptions[2, 1] = ""; base.OnDisplay(); }
public void SaveSettings() { Game.settingsFile.EmptySaveFile(Game1.SaveFilePath, "settings.ini"); SortedDictionary <String, String> keySaveData = new SortedDictionary <string, string>(); keySaveData.Add("action1", ControlManager.GetKeyName(RebindableKeys.Action1)); keySaveData.Add("action2", ControlManager.GetKeyName(RebindableKeys.Action2)); keySaveData.Add("action3", ControlManager.GetKeyName(RebindableKeys.Action3)); keySaveData.Add("up", ControlManager.GetKeyName(RebindableKeys.Up)); keySaveData.Add("down", ControlManager.GetKeyName(RebindableKeys.Down)); keySaveData.Add("left", ControlManager.GetKeyName(RebindableKeys.Left)); keySaveData.Add("right", ControlManager.GetKeyName(RebindableKeys.Right)); keySaveData.Add("pause", ControlManager.GetKeyName(RebindableKeys.Pause)); keySaveData.Add("inv", ControlManager.GetKeyName(RebindableKeys.Inventory)); keySaveData.Add("map", ControlManager.GetKeyName(RebindableKeys.Map)); keySaveData.Add("log", ControlManager.GetKeyName(RebindableKeys.Missions)); keySaveData.Add("help", ControlManager.GetKeyName(RebindableKeys.Help)); Game.settingsFile.Save(Game1.SaveFilePath, "settings.ini", "keys", keySaveData); SortedDictionary <String, String> visualSaveData = new SortedDictionary <string, string>(); visualSaveData.Add("fullscreen", Game.graphics.IsFullScreen.ToString()); visualSaveData.Add("showfps", Game.ShowFPS.ToString()); visualSaveData.Add("resolutionx", ((int)Game.Resolution.X).ToString()); visualSaveData.Add("resolutiony", ((int)Game.Resolution.Y).ToString()); Game.settingsFile.Save(Game1.SaveFilePath, "settings.ini", "visual", visualSaveData); SortedDictionary <String, String> soundSaveData = new SortedDictionary <string, string>(); soundSaveData.Add("mutemusic", Game.musicManager.IsMusicMuted().ToString()); soundSaveData.Add("musicvolume", Convert.ToString(Game.musicManager.GetMusicVolume(), CultureInfo.InvariantCulture)); soundSaveData.Add("muteSound", Game.soundEffectsManager.isSoundMuted().ToString()); soundSaveData.Add("soundvolume", Convert.ToString(Game.soundEffectsManager.GetSoundVolume(), CultureInfo.InvariantCulture)); soundSaveData.Add("loadsound", SoundEffectsManager.LoadSoundEffects.ToString()); Game.settingsFile.Save(Game1.SaveFilePath, "settings.ini", "sound", soundSaveData); SortedDictionary <String, String> gameOptionsSaveData = new SortedDictionary <string, string>(); gameOptionsSaveData.Add("tutorials", Game.tutorialManager.TutorialsUsed.ToString()); gameOptionsSaveData.Add("showmouse", ControlManager.IsMouseShown().ToString()); Game.settingsFile.Save(Game1.SaveFilePath, "settings.ini", "game options", gameOptionsSaveData); }
public void UpdateText() { if (game.tutorialManager.TutorialsUsed) { menuOptions[0, 1] = "On"; } else { menuOptions[0, 1] = "Off"; } if (ControlManager.IsMouseShown()) { menuOptions[1, 1] = "On"; } else { menuOptions[1, 1] = "Off"; } }