public static Texture find(Texture.TextureName texName)
        {
            TextureManager texManInst = TextureManager.getSingletonInstance();

            Debug.Assert(texManInst != null);
            Texture pseudoTex = cTextureRef;

            Debug.Assert(pseudoTex != null);

            pseudoTex.setTextureName(texName);

            Texture targetTex = (Texture)texManInst.genericFind(pseudoTex);

            return(targetTex);
        }