public Image() : base() { tex = null; texCoords = null; index = Index.Index_Null; name = ImageEnum.Not_Initialized; }
public override ManNode getManObject() { ManNode ret = new Texture(); return ret; }
public void setImage(ImageEnum iName, TexEnum tName, float x, float y, float width, float height) { name = iName; tex = TextureManager.find(tName); texCoords = new Azul.Rect(x, y, width, height); }
public override void Initialize() { this.poSpriteBatchMan = new SpriteBatchMan(3, 1); SpriteBatchMan.SetActive(this.poSpriteBatchMan); this.poFontMan = new FontMan(); FontMan.SetActive(this.poFontMan); this.poInputMan = new InputMan(); InputMan.SetActive(this.poInputMan); SpriteBatch pSB_Texts = SpriteBatchMan.Add(SpriteBatch.Name.Texts, 100, true); Texture pTexture = TextureMan.Add(Texture.Name.Consolas36pt, "Consolas36pt.tga"); GlyphMan.AddXml(Glyph.Name.Consolas36pt, "Consolas36pt.xml", Texture.Name.Consolas36pt); Font pFont = FontMan.Add(Font.Name.TestMessage, SpriteBatch.Name.Texts, "Instructions", Glyph.Name.Consolas36pt, 100, 500); pFont.SetColor(1.0f, 1.0f, 1.0f); pFont = FontMan.Add(Font.Name.Instructions, SpriteBatch.Name.Texts, "Player One", Glyph.Name.Consolas20pt, 100, 450); pFont.SetColor(0.80f, 0.80f, 0.80f); pFont = FontMan.Add(Font.Name.Instructions, SpriteBatch.Name.Texts, "Move Left: ", Glyph.Name.Consolas20pt, 100, 400); pFont.SetColor(0.60f, 0.60f, 0.60f); pFont = FontMan.Add(Font.Name.Instructions, SpriteBatch.Name.Texts, "Left Arrow Key", Glyph.Name.Consolas20pt, 225, 400); pFont.SetColor(0.60f, 0.60f, 0.60f); pFont = FontMan.Add(Font.Name.Instructions, SpriteBatch.Name.Texts, "Move Right: ", Glyph.Name.Consolas20pt, 100, 350); pFont.SetColor(0.60f, 0.60f, 0.60f); pFont = FontMan.Add(Font.Name.Instructions, SpriteBatch.Name.Texts, "Right Arrow Key", Glyph.Name.Consolas20pt, 225, 350); pFont.SetColor(0.60f, 0.60f, 0.60f); pFont = FontMan.Add(Font.Name.Instructions, SpriteBatch.Name.Texts, "Shoot: ", Glyph.Name.Consolas20pt, 100, 300); pFont.SetColor(0.60f, 0.60f, 0.60f); pFont = FontMan.Add(Font.Name.Instructions, SpriteBatch.Name.Texts, "Spacebar", Glyph.Name.Consolas20pt, 175, 300); pFont.SetColor(0.60f, 0.60f, 0.60f); pFont = FontMan.Add(Font.Name.Instructions, SpriteBatch.Name.Texts, "Player Two", Glyph.Name.Consolas20pt, 500, 450); pFont.SetColor(0.80f, 0.80f, 0.80f); pFont = FontMan.Add(Font.Name.Instructions, SpriteBatch.Name.Texts, "Move Left: ", Glyph.Name.Consolas20pt, 500, 400); pFont.SetColor(0.60f, 0.60f, 0.60f); pFont = FontMan.Add(Font.Name.Instructions, SpriteBatch.Name.Texts, "A", Glyph.Name.Consolas20pt, 625, 400); pFont.SetColor(0.60f, 0.60f, 0.60f); pFont = FontMan.Add(Font.Name.Instructions, SpriteBatch.Name.Texts, "Move Right: ", Glyph.Name.Consolas20pt, 500, 350); pFont.SetColor(0.60f, 0.60f, 0.60f); pFont = FontMan.Add(Font.Name.Instructions, SpriteBatch.Name.Texts, "D", Glyph.Name.Consolas20pt, 625, 350); pFont.SetColor(0.60f, 0.60f, 0.60f); pFont = FontMan.Add(Font.Name.Instructions, SpriteBatch.Name.Texts, "Shoot: ", Glyph.Name.Consolas20pt, 500, 300); pFont.SetColor(0.60f, 0.60f, 0.60f); pFont = FontMan.Add(Font.Name.Instructions, SpriteBatch.Name.Texts, "S", Glyph.Name.Consolas20pt, 625, 300); pFont.SetColor(0.60f, 0.60f, 0.60f); pFont = FontMan.Add(Font.Name.Instructions, SpriteBatch.Name.Texts, "Back to Menu", Glyph.Name.Consolas20pt, 100, 100); pFont.SetColor(0.60f, 0.60f, 0.60f); InputSubject pInputSubject = InputMan.GetCursorSubject(); pInputSubject.Attach(new HighlightHoverTextObserver(pFont)); pInputSubject = InputMan.GetMouseLeftKeySubject(); pInputSubject.Attach(new MenuChoiceObserver(pFont)); }
public virtual void setTexture(Texture texture) { }