public override void Update() { //move player bullet if (picEntity.Top > 0) { picEntity.Top -= Velocity; } else { Destroy(); } //loop through each enemy to check if player bullet intersects with one of them foreach (Enemy Invader in List.Enemies) { if (Invader.picEntity.Visible && this.Bounds.IntersectsWith(Invader.Bounds)) { Destroy(); Invader.Destroy(); Sound.ChangeSound2URL("thunk.wav"); Sound.PlaySound2(); return; } } }